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stupid inactive officers
Posted: Tue Apr 19, 2005 10:33 pm
by _Apophis__
hey forum, i just dismissed over 30+ officers and 1 day later 40+ came under my commander and they are different players and its kinda lame, they are cutting off the income to my other officers. if i dismiss them i know they will join me again, cant u make a confirm button orsomthing to accept or deny officers.
thanks for your time.
Posted: Wed Apr 20, 2005 2:56 am
by SSG EnterTheLion
Excellent suggestion mate! What I find hilarious is being attacked and the very next minute the guys made himself my officer. I've had to dismiss a few of those and send a few sabs over to get the message across that they are not wanted.
Posted: Wed Apr 20, 2005 5:23 am
by Lord Talos
Yes this is a good idea it will stop people stealing my freinds money.
Posted: Wed Apr 20, 2005 9:04 am
by BleedBlack
hey forum, i just dismissed over 30+ officers and 1 day later 40+ came under my commander and they are different players and its kinda lame, they are cutting off the income to my other officers. if i dismiss them i know they will join me again, cant u make a confirm button orsomthing to accept or deny officers.
thanks for your time.
Haha, the bonus' of being top eh

?
But yeah, it's a good idea.
However, given your 'stance' on SGW, you would probably spend a lot of time rejecting officers.
I think a good idea (although may be hard to impliment) is if you ccould set specifications that officers would have to meet in order to join.
Like, high activity, certain unit production, certain rank.
People who attempt to join, but don;'t meet the specifications could be given a message telling them how far they have to go until they can become accpeted as an officer.
Posted: Wed Apr 20, 2005 9:30 am
by Asger
Last login information even just a date would be helpful in getting rid of inactives. Most games seem to autodelete inactive accounts after a given period of time (a month would seem reasonable even if a person was on vacation).
Also like the idea of commanders having to accept officers.
Posted: Wed Apr 20, 2005 9:47 am
by _Apophis__
i just dismissed another 25 officers lol, i had 160 and now 114 officers, i only keep the officers i know and the officers that are my friends, new officers have to proof themselfs first and i have to trust them be4 i let them join me.
dont just join me as you please.
have a good day all.
Posted: Wed Apr 20, 2005 10:40 am
by Spykie
_Apophis__ wrote:and dont just join me as you please.
//Offtopic// then stop spamming everyone to join you...
Posted: Wed Apr 20, 2005 2:57 pm
by Moloch
_Apophis__ as a good point. A confirm button for the Commander to accept or deny officers. As some of them might simply become your officer not to get attack from you.
Posted: Sat Apr 23, 2005 4:14 pm
by Cole
But...inactive players are inactive...so dismiss them ONE TIME and they'll not be back...If they are inactive...
Posted: Sat Apr 23, 2005 8:31 pm
by myFriend
Could you guys PLZ check forms before posting suggestions about topics this has be suggested before.
Posted: Thu Apr 28, 2005 1:05 am
by Sleipnir
myFriend wrote:Could you guys PLZ check forms before posting suggestions about topics this has be suggested before.
It probably has, but I'm just picking the first thread on the subject I can find.
Now that we can make someone an enemy, implementing this should be easy. Just prevent enemies from becoming officers, and we have another problem solved.