Achievements
Posted: Mon Feb 13, 2012 11:28 pm
What does everyone think of having a list of achievements to help along noobs, and for the larger players just add a few challenges?
e.g, something like this:
Beginner Ascended Beings
- Increase CER to 1 mill.
- Increase all personal levels to 50
- Increase all physical levels to 50
......
Intermediate Ascended Beings
- Increase CER to 200 mill
- Find a Tier 2 Demi-God
- Hold 500 trill DMU at once
- Build A 10 trill Income (per turn)
.....
.....
.....
Elite Ascended Beings
- Find a tier 4 Demi-God
- Find a Demi-God with an Ultra rare ability
- Hold at least 10 quad in one go
- Win at least 1 tournament
....
(Just some possible examples, not set in stone)
For the beginner achievements they would be planned and layered as to help build the new persons account at a fast pace.
As a I said before, the achievements will grow to be more of a challenge than a guide, for users as their account grows.
Harder categories can be locked until the user completes the one before (or the one before that one).
As for rewards on completion...it's possible, a thought, but really depends if you think there should be.
On another, other, note, just keep in mind this IS a game about war, about destroying another persons account, and not just about building stats. In the 'beginner' category (or intermediate) there will be things like 'successfully attack an opponent' , and probably other categories containing harder objectives.
e.g, something like this:
Beginner Ascended Beings
- Increase CER to 1 mill.
- Increase all personal levels to 50
- Increase all physical levels to 50
......
Intermediate Ascended Beings
- Increase CER to 200 mill
- Find a Tier 2 Demi-God
- Hold 500 trill DMU at once
- Build A 10 trill Income (per turn)
.....
.....
.....
Elite Ascended Beings
- Find a tier 4 Demi-God
- Find a Demi-God with an Ultra rare ability
- Hold at least 10 quad in one go
- Win at least 1 tournament
....
(Just some possible examples, not set in stone)
For the beginner achievements they would be planned and layered as to help build the new persons account at a fast pace.
As a I said before, the achievements will grow to be more of a challenge than a guide, for users as their account grows.
Harder categories can be locked until the user completes the one before (or the one before that one).
As for rewards on completion...it's possible, a thought, but really depends if you think there should be.
On another, other, note, just keep in mind this IS a game about war, about destroying another persons account, and not just about building stats. In the 'beginner' category (or intermediate) there will be things like 'successfully attack an opponent' , and probably other categories containing harder objectives.