Page 1 of 1

Wars

Posted: Sun Feb 19, 2012 3:43 am
by Mr Nice Guy
So the current war system means you can farm each other for years, wahooo!

Domination!

Fight for your right to survive, pay the price!

Theres only one way to end the war: surrendering! Any alliance that masses 5 or more members in a single day or 5% of their members wich eever is less is declaring war! Strike back will retaliation (more than 3 hits to any of their members) means they are accepting war! Both alliances will be involved into this war until:

Any of the alliances involved surrenders.

Alliance mnost be at least 20% of their power at the begining of the war, in a period of 24 hours, maximun 3 times in a week if they get lower than that they will automaticly lose!

Players cannot have their defenses less than 65%of the average defense power of the overall alliances (all alliances involved) for a period longer than 72 hours, if so they will be place into a Corpse state and will be giving 50% of anything they produce, raid or farm to the Pool Of Doom)
Pool Of Doom will be given between all the members of the winning alliance (those who havent get punished by the Pool Of Doom) means the active remaining members of the winning alliance.

If an alliance gets all of their members into the Pool Of Doom state they lose automaticly.

The loosing alliance will pay a tribute of 20% of their Naquadah production to the winning alliance for the same period of time that the war lasts! Takes 2 years to end a war? PAY THOSE 2 YEARS!

Wanna get rid of the Pool Of Doom Punishment? Declare war again, win it and you will reverse the damages, or make them worst? Guess what if you lose then the time will be added to your punishmente, if you win you will be forgiven!

Do you want to surrender? Good do it, be aware you wont be able to return to your alliance for the time war lasts and if you return you dont get any of the Pool Of Doom resources, and if you return to the losing alliance you will have to pay 30% instead of the 20% punishment!

This rules will avoid anyone to not surrender, not build, vegetables in the alliances.

Re: Wars

Posted: Sun Feb 19, 2012 8:24 am
by jedi~tank
Its a good idea BUT, #1 not enough players are active enough and #2 I wont pay tribute to anyone and cant think of many who will.

Re: Wars

Posted: Sun Feb 19, 2012 10:56 am
by Mr Nice Guy
Jedi~Tank wrote:Its a good idea BUT, #1 not enough players are active enough and #2 I wont pay tribute to anyone and cant think of many who will.



Isnt that how wars end up to be at the end in real life and also in many games... the reason why theres so many wars without any real sense in the game is actually that!
Works in Evony where you are dominated and other who takes you as colony just comes every single day and takes a percent of your army wich is funny to do when you have over 80 colonies! :smt050
Something could be worked out but there needs to be a penalty and a winning prize!

Re: Wars

Posted: Sun Feb 19, 2012 12:35 pm
by 00RA00
Jedi~Tank wrote:Its a good idea BUT, #1 not enough players are active enough and #2 I wont pay tribute to anyone and cant think of many who will.


maybe if each clan had initals n the lossing team is branded with the others inatials like a red titile for how ever long the war lasts

Re: Wars

Posted: Sun Feb 19, 2012 1:59 pm
by minisaiyan
some major flaws. 5% is a dumb number, any alliance less than 20, means mass one and its a war declaration....
what is defined by a time. is it snapshot at some points, in which case you build and sell around those points. is it a time is one occasion of having less, in which case you dont rebuild after being lower than it.

also, would encourage massing smaller alliances, as if they were to retaliate, they'd end up in an unwinnable war, so the perpetrator/s get off scott free...