PPT
Posted: Thu Apr 05, 2012 10:06 am
Does any1 else have the option to trade for PPT in the market section ?? this isnt buying PPT for $10, just trading for it ?
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Andy! wrote:It never used to be in another section. The pay $$ for it did but not the naq and an MT for it.
00RA00 wrote:Andy! wrote:It never used to be in another section. The pay $$ for it did but not the naq and an MT for it.
it use to be here
Use ALL market turns (3 quantities) to make a planet. The outcome is always a suprise...
Use 1 market turns (1 quantities) to generate 5 days worth of power for your Merlins Planetary Dimensional Shifting Device (MPDSD).
Use ALL market turns (3 quantities) to acquire a name change (here and on ascended if relevent...) Identities are not cheap...
Use 1 market turn in exchange for 4,720 non-transferrable turns...
Use 2 market turns (2 quantities) to brain wipe and untrain 5% of your Super Soldier Raiders.
Use 2 market turns (2 quantities) to brain wipe and untrain 5% of your Super Soldier Guards.
00RA00 wrote:Andy! wrote:It never used to be in another section. The pay $$ for it did but not the naq and an MT for it.
it use to be here
Use ALL market turns (3 quantities) to make a planet. The outcome is always a suprise...
Use 1 market turns (1 quantities) to generate 5 days worth of power for your Merlins Planetary Dimensional Shifting Device (MPDSD).
Use ALL market turns (3 quantities) to acquire a name change (here and on ascended if relevent...) Identities are not cheap...
Use 1 market turn in exchange for 4,720 non-transferrable turns...
Use 2 market turns (2 quantities) to brain wipe and untrain 5% of your Super Soldier Raiders.
Use 2 market turns (2 quantities) to brain wipe and untrain 5% of your Super Soldier Guards.
Don't talk bs. Before 2008, there was nothing like that list of trade options. It was never where Ra says it was.Andy! wrote:00RA00 wrote:Andy! wrote:It never used to be in another section. The pay $$ for it did but not the naq and an MT for it.
it use to be here
Use ALL market turns (3 quantities) to make a planet. The outcome is always a suprise...
Use 1 market turns (1 quantities) to generate 5 days worth of power for your Merlins Planetary Dimensional Shifting Device (MPDSD).
Use ALL market turns (3 quantities) to acquire a name change (here and on ascended if relevent...) Identities are not cheap...
Use 1 market turn in exchange for 4,720 non-transferrable turns...
Use 2 market turns (2 quantities) to brain wipe and untrain 5% of your Super Soldier Raiders.
Use 2 market turns (2 quantities) to brain wipe and untrain 5% of your Super Soldier Guards.
Okay, it MAY have been there before 2008
Nice (t)abs, goofy.Andy! wrote:I joined in early '08 which is why I said if it was there before hand then yeah okay, w/e

Juliette wrote:Don't talk bs. Before 2008, there was nothing like that list of trade options. It was never where Ra says it was.Andy! wrote:00RA00 wrote:Andy! wrote:It never used to be in another section. The pay $$ for it did but not the naq and an MT for it.
it use to be here
Use ALL market turns (3 quantities) to make a planet. The outcome is always a suprise...
Use 1 market turns (1 quantities) to generate 5 days worth of power for your Merlins Planetary Dimensional Shifting Device (MPDSD).
Use ALL market turns (3 quantities) to acquire a name change (here and on ascended if relevent...) Identities are not cheap...
Use 1 market turn in exchange for 4,720 non-transferrable turns...
Use 2 market turns (2 quantities) to brain wipe and untrain 5% of your Super Soldier Raiders.
Use 2 market turns (2 quantities) to brain wipe and untrain 5% of your Super Soldier Guards.
Okay, it MAY have been there before 2008