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income planets, the most usless thing ingame

Posted: Fri Apr 13, 2012 6:37 pm
by EAT THE WATERMELON
they are a gross waist of planet slots that could otherwise be filled with potentially usefull duals

Re: income planets, the most usless thing ingame

Posted: Fri Apr 13, 2012 7:16 pm
by Richard B Riddick
waste of naq to build, completely useless unless you just happen to find someone else who was (not so bright enough to know better) and spent a ton of naq building it up and u stole it from them

as for the dual part, gl trying to keep 10 duals unless you are also (not bright enough to know better) and buys a ton of merlins to keep them perma merlined, lmao

though ya, u spend more building them than you will ever get from them, up (if u plan on going above raid cap) and cov planets are the way to go

Re: income planets, the most usless thing ingame

Posted: Fri Apr 13, 2012 7:32 pm
by Rudy Peña
$50 per USS to get 30 Days worth of merlins. So 240 merlins per month for 5 months will get you 1,200 merlins. Though you can only have 999 merlins, so once you get to 365, you can merlin 1 dual for one whole year. And it will take about 3 1/2 months to get 365 merlins.


Now if someone did this, Jason will be richer. lol :shock:

Re: income planets, the most usless thing ingame

Posted: Fri Apr 13, 2012 7:44 pm
by Dubby_CompGamerGeek2
dejavu.
Oh wait i did say this!
but i like it when my farms build them. :-D

Re: income planets, the most usless thing ingame

Posted: Fri Apr 13, 2012 8:43 pm
by EAT THE WATERMELON
intheory you could spens BUTT TON of naq to throw a def on em no ones ms is neer big enough to touch :P

uber expensive for 10 :P

Re: income planets, the most usless thing ingame

Posted: Fri Apr 13, 2012 11:09 pm
by Richard B Riddick
EAT THE WATERMELON wrote:intheory you could spens BUTT TON of naq to throw a def on em no ones ms is neer big enough to touch :P

uber expensive for 10 :P

with mother ship fleets having reached well over 1 t, gl with that (i know of a ms with 1 t fleets from almost a year ago, so i'd hate to imagine how big they are now)

possible, but i'd hate to imagine how much they'd have to spend just to defend 1 planet

Re: income planets, the most usless thing ingame

Posted: Fri Apr 13, 2012 11:13 pm
by EAT THE WATERMELON
~Guerrero~ wrote:
EAT THE WATERMELON wrote:intheory you could spens BUTT TON of naq to throw a def on em no ones ms is neer big enough to touch :P

uber expensive for 10 :P

with mother ship fleets having reached well over 1 t, gl with that (i know of a ms with 1 t fleets from almost a year ago, so i'd hate to imagine how big they are now)

possible, but i'd hate to imagine how much they'd have to spend just to defend 1 planet



i did some math a while back it came to about 400 trill buut like you said there are more fleets now :-k

Re: income planets, the most usless thing ingame

Posted: Sat Apr 14, 2012 12:20 am
by Loki™
EAT THE WATERMELON wrote:intheory you could spens BUTT TON of naq to throw a def on em no ones ms is neer big enough to touch :P

uber expensive for 10 :P

About 3Q naq for planet def big enough to make your planets untakeable. With plats it's a bit cheaper but you only have 3 plats.

Re: income planets, the most usless thing ingame

Posted: Sat Apr 14, 2012 12:36 am
by EAT THE WATERMELON
3q per planet?

Re: income planets, the most usless thing ingame

Posted: Sat Apr 14, 2012 12:52 am
by Loki™
Yup.

Re: income planets, the most usless thing ingame

Posted: Sat Apr 14, 2012 2:59 am
by EAT THE WATERMELON
doable lol worth it ... probably not, but in the long run itd be cheaper than perma merlining ](*,)

Re: income planets, the most usless thing ingame

Posted: Sat Apr 14, 2012 3:05 am
by Loki™
In the very long run.

Re: income planets, the most usless thing ingame

Posted: Sat Apr 14, 2012 9:16 am
by Dubby_CompGamerGeek2
as i said in another thread,
prolly better to build a def big enough to make them undesireable, and stop there. :P

Re: income planets, the most usless thing ingame

Posted: Sat Apr 14, 2012 9:21 am
by Duderanch
Not the most useless thing, just look at untrained mercs...

Re: income planets, the most usless thing ingame

Posted: Sat Apr 14, 2012 9:52 am
by Loki™
Dubby_CompGamerGeek2 wrote:as i said in another thread,
prolly better to build a def big enough to make them undesireable, and stop there. :P

They'll eventually get taken too.