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more turns for main
Posted: Mon Feb 06, 2006 5:02 am
by [KMA]Avenger
it would be nice to have more attack turns per turn, since the upgrades have come in the market has gone completely bonkers and i dont think admin took that into concidaration.
so it would be nice to get 2 attack turns per 30mins.
what do you guys think
Posted: Mon Feb 06, 2006 6:04 am
by TheSoulHarvester
I completely support it!
2turns would be both much better and would make more wars happen... the market is too expensive to buy them atm...
Posted: Mon Feb 06, 2006 8:14 am
by Stricken
yea 2 attack turns a day would be a lot better

Posted: Mon Feb 06, 2006 8:53 am
by Sleipnir
Stricken wrote:yea 2 attack turns a day would be a lot better

Hmmm, now that would slow things down.
Posted: Mon Feb 06, 2006 9:19 am
by [KMA]Avenger
Stricken wrote:yea 2 attack turns a day would be a lot better

we need more dude not less LOL...unless...admin or gamemod see fit to give us a better deal at market???
PS an extra market turn per week wouldnt go a miss either
Posted: Mon Feb 06, 2006 11:42 am
by Wolf359
An old topic which has been discussed and rejected many times before.
As for the market - it fluctuates according to supply and demand.
Posted: Mon Feb 06, 2006 11:43 am
by Cole
TOTALLY AGREED!
Posted: Mon Feb 06, 2006 11:48 am
by Wolf359
If you want more AT per turn then play Quantum.
Posted: Mon Feb 06, 2006 11:56 am
by Cole
Wolf359 wrote:If you want more AT per turn then play Quantum.
I already play

Posted: Mon Feb 06, 2006 12:15 pm
by Wolf359
Well then leave Quantum type things out of main - the whole point of Quantum was to be different to main - but it seems that those who play Quantum wish to try and make main the same. main works as it is - no need to chang eit.
Posted: Mon Feb 06, 2006 12:17 pm
by cinder__393
lol i thort the idea for 3 attack turns was put up and rejected... im sure ive never seen an idea for 2
give the ppls what they wont and please the masses (an extra 48 turns a day) wont change the game dynamics much

tho that is and extra 3 attacks (which is easly a posible 3 k men )

Posted: Mon Feb 06, 2006 12:19 pm
by Wolf359
Essentially - it will only detriment the game dynamics - think about it - if more turns are available, then that means that while you are logged off, those that are logged on are conducting twice the attacks they would normally do - so that by the time you logon, there is less naq out there for you to use your increased turns on. Ultimately - more attack turns per turn would only benefit the already strong attack players.
MORE ATTACK TURNS = LESS NAQ AVAILABLE
Posted: Mon Feb 06, 2006 12:26 pm
by Cole
Posted: Mon Feb 06, 2006 12:49 pm
by cinder__393
Wolf359 wrote:Essentially - it will only detriment the game dynamics - think about it - if more turns are available, then that means that while you are logged off, those that are logged on are conducting twice the attacks they would normally do - so that by the time you logon, there is less naq out there for you to use your increased turns on. Ultimately - more attack turns per turn would only benefit the already strong attack players.
MORE ATTACK TURNS = LESS NAQ AVAILABLE
yea but with the added raiding a few more attacks wouldnt hurt ( and dosnt the higher players use there turns alot less because the repairs are more and the amount they have to strike for ... has to be high)
i think this would begood for the lower player and other then selling the turns or massing some one the higher player wouldnt be at to much of an advantage
Posted: Mon Feb 06, 2006 1:04 pm
by Wolf359
cinder__393 wrote:Wolf359 wrote:Essentially - it will only detriment the game dynamics - think about it - if more turns are available, then that means that while you are logged off, those that are logged on are conducting twice the attacks they would normally do - so that by the time you logon, there is less naq out there for you to use your increased turns on. Ultimately - more attack turns per turn would only benefit the already strong attack players.
MORE ATTACK TURNS = LESS NAQ AVAILABLE
yea but with the added raiding a few more attacks wouldnt hurt ( and dosnt the higher players use there turns alot less because the repairs are more and the amount they have to strike for ... has to be high)
i think this would begood for the lower player and other then selling the turns or massing some one the higher player wouldnt be at to much of an advantage
There is always someone to attacks to make attacks by even the strongest players profitable.
What a lot of people (particularly newer players) seem to forget is that the higher players have got where they are through working on and managing their account - why should it then be made easier for someone else to reach that level?
I am starting to say this a lot - but you guys need to work on your accounts, manage your game, make friends, trade, earn peoples trust - i.e. play the game instead of wanting something for nothing.
And it is possible - I have seen players who joined towards the end of last year (certainly much later than me) who have managed to hit the top spots and stay there or ascend.