Unascended accounts having different "ascention" path.

What do you want to see in the game? what can be improved? any suggestions welcome here...
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Sarevok
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Unascended accounts having different "ascention" path.

So, I've brought forth the idea before, and have taken/thought about all the suggestion prior. I believe I've got a good model (though likely not perfect) on providing more options than to simply "ascend" on the main server.

Below are my ideas/tweaks that I've developed.

Weapon Changes:
The health/strength of unascended weapons, will be brought closer to that of the ascended accounts. This means that ascended and non-ascended attack weapons will have 5,760 / 5,760, and defence have 5,750 / 5,750. This matches that of ascended weapon health/strengths.

Currently, offensive and defensive weapons provide about 300,000 each, without race bonus, and with Techs. Based on this, I propose powering up the unascended account weapon power levels to the following:

Replicator
Atk: 276,480 (2.25 x current[122,880])
Def: 324,086 (2.25 x current[144,038])

Gou'ald
Atk: 337,280 (2.5 x current[134,912])
Def: 337,920 (2.5 x current[135,168])

Tauri
Atk: 448,594 (2.25 x current[199,375])
Def: 222,503 (2.25 x current[98,890])

Asgard
Atk: 252,450 (2.25 x current[112,200])
Def: 432,432 (2 x current[216,216])

Note: Due to the Goa'uld not having the covert bonus like the replicators will, their base stats are boosted by a further 25%.
Note: Before crying foul over the Goa'uld having stronger base power, remember they only get 25% stat bonus (421,875) verses ascended players, who get 49% stat bonus (452,364)
Note: Asgard defence has not been boosted as much as other stats. This is due to the inherit advantage of their race unique tech protecting not only their defence units from attack, but also their spies from being ACed.


What will I get for a upgrade:
Each upgrade to the player will provide a +1% stat boost to non-race-specific stats AND +2% on top of the current bonus to the race specific stat, as well as +1%/0.5% for the race’s unique ability [1% for Replicators and Goauld, 0.5% for Tauri and Asguard] (For example, replicators would receive 1% to Atk/Def/Income and +2% to their covert [+27% instead of the original +25% for covert] along with a +1% chance, of their lost units in battle regenerating)

Where will these be found:
These upgrades would be found in the technology page. And would be upgraded similar to that of the ascended blessing, merc control, realm fortifications, etc.

Upgrading requirements:
**1000+ G&R. This is primarily to keep this more in line with ascensions, then anything else. More G&R can be accumulated, however, when the upgrade is purchased, G&R is reset completely to 0.
**10k UP/Upgrade Level. Whilst this is to start with MORE expensive UP wise then ascending, the costs become the same, once it reaches tech level 11+. Basically, if you are upgrading from Tech-4 to Tech-5, it would cost you 50k UP. UP is NOT reset like G&R is, instead, this is just deducted from your current UP. Again, using the example from before, if you have a 100k UP, and go from Tech-4 to Tech-5, your UP after upgrade would be 50k UP

Maximum Upgrade:
The highest percentage you will be able to get from this scheme would be 75%. Now, I know what many of you will be thinking, “That’s silly! Ascended accounts only get 49% stat boost, why should people whom don’t ascend get more?!”. But consider this, ascended accounts get +49% to each stat (atk, def, cov, AC, income), where as this player gets the bonus on one stat only. The total bonus for ascended accounts is 245% bonus, these accounts only 75%. The ascended blessing also doubles your attack or defence (instead of the basic 100%, with the +49%, ascended accounts get upto 300% total [200% bonus] compared with that of un-ascended accounts in their non-specialised area)

Race Unique Abilities:
All unique abilities will be set to 25% to start with. This means, 25% chance of replicators regenerating after a battle, and being returned to the user; 25% chance, that units killed by you as a goa’uld, will become slaves (UU) in your realm, etc.
Note: Final figures when fully ascended
Tauri: Maximum 50% chance of evacuating without damage (original tech, difference chance)
Asguard: Maximum 50% chance of using Hologram defences (as above)
Replicator: Maximum 50% chance that 50% of units lost in a battle regenerate (as above)
Goa'uld: Maximum 50% chance that enemy units killed become miners (as above)


Compensation:
Now, I know some of you will be saying, “This is unfair for those whom have ascended. If they wanted to use this, then they would lose all their ascended bonuses, and have to start from scratch again”. I have worked out a method of ‘compensation’ for these players.
Those whom have ascended beyond the 10th ascension, will get their (ascension level +2) as their race unique tech level. Eg, I’ve ascended 20 times, so I’ll get Tech Level 22 (20 + 2). Those whom are 10th or lower, will get their (ascension level / 2, rounded up) as their tech. Eg I’m level 6 (LG+1), so I would get Tech Level 3 (6/2). This is halved, since the requirements for the tech in terms of UP are about 1/2 that of what I am proposing.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
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<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
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Re: Unascended accounts having different "ascention" path.

It is a well written idea, with a lot of good elements and a decent overall composition.
But let me ask you, since you skipped over that: "Why?"
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Sarevok
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Re: Unascended accounts having different "ascention" path.

For variety. At this point, everyone is identical, bar army build.

This provides more diversification. You can have strike teams of Tauri, sabotage teams of Replicates, cleaner-upers of Goa'uld (getting UU for units killed), and defenders/tanks to take the force of hits on alliances or simply to not be aggressive.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
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Re: Unascended accounts having different "ascention" path.

It has been asked for over the years many times. Those who do not want to be forced to play 2 games would like this idea. I mean let us be honest, the damieons were a fleeting joke at best.
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schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
Sarevok
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Re: Unascended accounts having different "ascention" path.

SuperSaiyan wrote:personally, I'd rather see the unascended/ascended races done away with completely.
Just have one set of races, with ascensions giving their bonus to them. But each race would have its specialty still. Would give the same variety you seek and still allow for an option to not ascend.
Is that not a similar concept? My way just utilizes what already exists, and yours is a start from scratch.

Or is the issue more that people then wouldn't need to play ascended. And instead everyone should still need to play ascended due to the resent work being done on it?
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
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