Speed the game up

What do you want to see in the game? what can be improved? any suggestions welcome here...
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Sarevok
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Speed the game up

Just a quick thought/suggestion.

What if we doubled the turn rate? So rather than every 30 mins, a turn was every 15 mins. 1/2 resource generation (2x the turns so its even), and tuns given out each turn at the same rate (so 16/hour, instead of 8)
Though we would most likely need to trim any account under like 10m or something, that has been inactive for 6+ months. So that the lag isn't almost always there.

I'd think it would need to be done when the mass e-mail goes out. So we can advertise a faster passed game, and if we re-work the races in one way or another, then it's almost an entirely new game for the returners/new guys. Yet it still keeps the essence of the game as it has always been

Thoughts?
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
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<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
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Massacre
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Re: Speed the game up

Current 4 Turns per turn change is too low for normal use, this should definitely be bumped up, I would make it 10 turns per turn change, reduce the maximum amount of generic turns generated naturally to 2,500. Turn generation does not stop at 2,500 it will stop at 7,500 however any turns that are generated after that 2,500 are considered personal and cannot be traded. Maximum general turns held or traded will be 20,000 (increased from 10k)

And if u dont know what that means some rough logical coding (not proper and wouldnt work but to give u an idea)

Turn Production = 10 general per turn. Total General turns = < 2500 = generate general turns; else Turn production = 10 personal Turn production IF total turns = <7,500 else Turn Production = 0 per turn.
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coz we'll be massing their accounts into oblivion
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Sarevok
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Re: Speed the game up

SuperSaiyan wrote:I think resources are inflated enough XD
doubling daily income and UP is just going to do so more.
Sarevok wrote:What if we doubled the turn rate? So rather than every 30 mins, a turn was every 15 mins. 1/2 resource generation (2x the turns so its even), and tuns given out each turn at the same rate (so 16/hour, instead of 8)
It would double income. It means the per-turn generation of income is halved, as it's divided amongst 96 turn changes/day, and not 48
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
Sarevok
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Joined: Wed May 09, 2007 7:42 pm
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Re: Speed the game up

All good.

Spoke with the J man. He said he may consider it. But not for a while. So, feel free to ignore the thread for now
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
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