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Defense Additions
Posted: Mon Feb 06, 2006 12:17 pm
by Londo Mollari
Ok, here we go!
I think that a cool addition 2 the game would be a slight change in the defense of ur realm. It would mean that after a certain number of attacks on ur realm u recieve a bonus to your defense. This could be put down to the fact that your troops are setting traps, are more alert and have strengthened their defenses, here is what i suggest:
no of attacks on ur realm: Increase in defense stats (%)
8 5
12 10
16 15
20 20
>24 25
This means that u would get an added defensive bonus and means that u stand a greater chance of retaining your naq, however it will not effect farming peope with 0 defense, as 125% of 0 = 0!!!
hope u like it!!!!
Posted: Mon Feb 06, 2006 12:22 pm
by Wolf359
So, essentially you're saying that you get a bonus for doing nothing except for BEING attacked.
Don't think this is on to a winner.
Additionally - this would benefit Asgard the most (who already have the highest defence) - and everyone would have the same bonus after 25 atatcks anyway - so what is the point?
Posted: Mon Feb 06, 2006 12:24 pm
by Cole
lol i'll note vote bcause I am neutral and think what you say only available for active players (like the unability to trade with unactive accounts): ok for actives, not ok for unactives

Posted: Mon Feb 06, 2006 12:25 pm
by cinder__393
so your saying when some one is massed and say the 10th attack on them they get bonus defence to defend with (it would be hard enof massing some of those 10 bill defences let alone the 30 bill) and the makeing it harder...
leave it as it is ... Because other wise some one could argue that attacking some one should give a bonus for the same reason "because they are more prepared then the enemy" they know there gonna attack
Posted: Mon Feb 06, 2006 12:29 pm
by Wolf359
cinder__393 wrote:so your saying when some one is massed and say the 10th attack on them they get bonus defence to defend with (it would be hard enof massing some of those 10 bill defences let alone the 30 bill) and the makeing it harder...
leave it as it is ... Because other wise some one could argue that attacking some one should give a bonus for the same reason "because they are more prepared then the enemy" they know there gonna attack
Very good point!
Posted: Tue Feb 07, 2006 9:54 am
by Londo Mollari
true, but maybe gain an extra bonus for attack, ie.
No of attacks Attack bonus (%)
8 10
16 20
32 30
This could be put down to attack tactics being developed or troop teamwork increasing?
Posted: Thu Feb 09, 2006 11:07 am
by Loksorr
I'll wote for that, and an equal bonus, for attack, but based on the attacked player. If you attack a stronger player you get "Attack points" you defend from a stronger player (farmer) you get defence points.
But you lose both attacking a weaker player.
It all makes sense in real life.
Posted: Thu Feb 09, 2006 11:26 pm
by lord telchac
No
Posted: Fri Feb 10, 2006 12:51 am
by liam óg
If someones been attacked alot there defence would be tired therefore they should have a lower defence
Posted: Fri Feb 10, 2006 1:47 am
by Wolf359
liam óg wrote:If someones been attacked alot there defence would be tired therefore they should have a lower defence
Again, a very good point.
Posted: Fri Feb 10, 2006 5:23 am
by Mango
we dont need any more bonus to defence and if we did the traos etc would be set up before the first attack not after the 10th attack.
think about it, your military arnt going to think 'i cant wait for them to attack us 5 times then we can apply to get some claymore mines'