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Boost MS power
Posted: Fri May 11, 2012 8:07 am
by Loki™
At the moment motherships have no real purpose. They add power to the battlefield true but that power is so small compared to the sizes of stats these days that its useless.
[19:06:34] <~adminHere> "triple power of MS shields and weapons. this will not affect MS on MS as they're all increased, but would increase the value of MS input to ground if/when it breaks through the enemy MS"
What admin proposed but I'm not sure even if that's enough maybe 5x?
Re: Boost MS power
Posted: Fri May 11, 2012 8:10 am
by xXxsephirothxXx
LOL THATS CRAZY !!! 5x the power, I would be killing people with nothing built fuuuuuarrrrrrrrr...... I like the idea cause it would benefit me immensly, but thats just too much, even 3x is probably too much...
Re: Boost MS power
Posted: Fri May 11, 2012 8:13 am
by Guild
not 5x, 3x at most
Re: Boost MS power
Posted: Fri May 11, 2012 8:16 am
by ~wolverine~
1.5 at the most
lets improve the game, not kill it
Re: Boost MS power
Posted: Fri May 11, 2012 8:19 am
by xXxsephirothxXx
Further to that... if fleet get's a multiplier, planet defense would need a re-evaluation... Or you could leave fleet strength out, but I'm sure some would be unhappy with that as well.
Re: Boost MS power
Posted: Fri May 11, 2012 8:23 am
by Guild
defence and attack planets would need revamping aswell to catch up with the current stats people are walking around with
Re: Boost MS power
Posted: Fri May 11, 2012 8:24 am
by Loki™
xXxsephirothxXx wrote:Further to that... if fleet get's a multiplier, planet defense would need a re-evaluation... Or you could leave fleet strength out, but I'm sure some would be unhappy with that as well.
Fleets should be left out imo. And 5x might be a bit much

but at least it sparked some conversation.
Re: Boost MS power
Posted: Fri May 11, 2012 8:28 am
by Angnoch
...the idea is that a MS has absolutely no purpose right now, you say you could mass someone with just your MS well maybe make it so that at most it matches your strike that way it resolves both issues. No fleets would stay the same, there has not been a problem with them since planetary defense has not increased into the 100tril mark making fleets obsolete nor do I think it ever will

I think 300% increase would be good, it adds enough of a boost to make MS valid again but not enough to make them overpowered I mean the best MS would have what a ~7.5tril strike after update? Not exactly a huge strike but just enough to make a difference
Re: Boost MS power
Posted: Fri May 11, 2012 8:30 am
by xXxsephirothxXx
Angnoch wrote:...the idea is that a MS has absolutely no purpose right now, you say you could mass someone with just your MS well maybe make it so that at most it matches your strike that way it resolves both issues. No fleets would stay the same, there has not been a problem with them since planetary defense has not increased into the 100tril mark making fleets obsolete nor do I think it ever will

I think 300% increase would be good, it adds enough of a boost to make MS valid again but not enough to make them overpowered I mean the best MS would have what a ~7.5tril strike after update? Not exactly a huge strike but just enough to make a difference
Ms is currently set that way, it will match your attack capacity in battle... I didn't mean to say can only mass with my MS my bad... just the bonus would be so good, I would'nt be getting many loses in comparison
Re: Boost MS power
Posted: Fri May 11, 2012 8:33 am
by Angnoch
I was pretty sure it was set up that way...but its been so long since MS even came close to matching strike I couldnt remember
Re: Boost MS power
Posted: Sun May 13, 2012 1:07 pm
by Loki™
Any more opinions/ideas?
Re: Boost MS power
Posted: Sun May 13, 2012 1:14 pm
by Jim
Yes MS does need to be upped to make battles more interesting and to make it a useful stat.
No MS should not be upped because the powerful cash spenders and super farmers will just get an even bigger advantage over average joe players.
Upping MS will not help the game. Go back to how the game was before covert was upped years ago. Back then big players had a massive advantage but smaller players could still do something even if the cost was big. Oh nostalgia.
Re: Boost MS power
Posted: Sun May 13, 2012 1:27 pm
by Ryuujin Jakka
I think even 3x was too much , maybe 2x , big ms's will be holding 6t strike if 2x'd Massing a 15t def which is not huge but it does cost a bit to mass , with a 6t boost in strike massing would be back to old days

less expensive more fun hehe , but 3x then rank 1 ms is 9t strike LoL
Re: Boost MS power
Posted: Sun May 13, 2012 2:47 pm
by Sol
Angnoch wrote:...the idea is that a MS has absolutely no purpose right now
Defence has no purpose now, give everyone 37 covert that have played for over a year and then you should consider changing the MS.
Re: Boost MS power
Posted: Sun May 13, 2012 8:00 pm
by Lore
Why is everyone in this game so in love with bandaides and refuse to actually address the root issues with the game?
How many more times will things have to be adjusted and have a bandaide put on it? This game is a tangled mess of more bandaides then wound.
So how long till the next call for a multiplier? A year? 2 years?
I agree with Sol too BTW.