As many of you are most likely aware, when you mass someone, you are able to destroy all the weapons, but often defence units are unkillable (something like 17 normal soldiers, and 37 super), and a similar thing happens when attacking and loosing (you don't loose those last few).
Should these be killable do you think? I personally think yes, and that it's silly that there can be like 50+ units hang around that can't be killed.
What are people's thoughts
Un-killable Units
-
- Forum Addict
- Posts: 4042
- Joined: Wed May 09, 2007 7:42 pm
- Race: NanoTiMaster
- ID: 0
Un-killable Units
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> another i am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
- Drought
- Forum Expert
- Posts: 1142
- Joined: Wed Oct 12, 2011 11:52 am
- ID: 0
- Location: dde
Re: Un-killable Units
I think that was implemented to keep new players who start out eager, from totally decimating themselves.
a very bad hairdo
- Ra
- Sun God
- Posts: 3059
- Joined: Sat Mar 19, 2005 4:33 pm
- ID: 10085
Re: Un-killable Units
It makes sense for some troops to remain, its hard to kill an entire army. However with enough persistence you should be able to get it down to zero.
Death is the Road to Awe
-
- Forum Addict
- Posts: 4042
- Joined: Wed May 09, 2007 7:42 pm
- Race: NanoTiMaster
- ID: 0
Re: Un-killable Units
Exactly my line of thinking. It would be like 20% chance that you would kill 1-2 units under the threshold.Ra wrote:It makes sense for some troops to remain, its hard to kill an entire army. However with enough persistence you should be able to get it down to zero.
If that's true, why is it like 17 and 37? And not something else more even like 15? or 10? I always thought it was some kind of percentage bug.Duck Dodgers wrote:I think that was implemented to keep new players who start out eager, from totally decimating themselves.
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> another i am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
-
- Forum Newbie
- Posts: 9
- Joined: Tue May 15, 2012 7:21 am
- ID: 0
Re: Un-killable Units
I have to ask, why does this need to be changed? Is it impacting on the game in any way, shape, or form?
-
- Forum Addict
- Posts: 4042
- Joined: Wed May 09, 2007 7:42 pm
- Race: NanoTiMaster
- ID: 0
Re: Un-killable Units
Perhaps you don't realise this is for a different version of the game called Origins?Vayne wrote:I have to ask, why does this need to be changed? Is it impacting on the game in any way, shape, or form?
As a result, I wanted to see what people thought about it, since it can be removed early in the process, instead of being expected for over 6 years.
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> another i am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
-
- Forum Newbie
- Posts: 9
- Joined: Tue May 15, 2012 7:21 am
- ID: 0
Re: Un-killable Units
Sarevok wrote:Perhaps you don't realise this is for a different version of the game called Origins?
Ha, well I feel sheepish.
-
- Forum Addict
- Posts: 4042
- Joined: Wed May 09, 2007 7:42 pm
- Race: NanoTiMaster
- ID: 0
Re: Un-killable Units
All good. Comments always welcome
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> another i am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
-
- Fledgling Forumer
- Posts: 245
- Joined: Fri Apr 25, 2008 7:25 am
Re: Un-killable Units
If your going to do something like this I think you should make it worthwhile to do so, just to reach 0 with extra effort should have its reward
Like in main, you get ME well what about something like, you get the defense to 0 and you double your ME from the duration of the current attack, ie only what has been destroyed in that 30 mins between turns.
It would encourage the attacker to work harder in that 30 mins that say over couple of hours
Like in main, you get ME well what about something like, you get the defense to 0 and you double your ME from the duration of the current attack, ie only what has been destroyed in that 30 mins between turns.
It would encourage the attacker to work harder in that 30 mins that say over couple of hours
-
- Fledgling Forumer
- Posts: 131
- Joined: Tue Dec 20, 2005 4:52 am
- Alliance: Trout-Slap
- Race: Trout Master
- ID: 34764
- Location: Australia
- Contact:
Re: Un-killable Units
i have always thought it would be cool to decimate an army then try to rob their bank
-
- Forum Addict
- Posts: 4042
- Joined: Wed May 09, 2007 7:42 pm
- Race: NanoTiMaster
- ID: 0
Re: Un-killable Units
Kroony wrote:i have always thought it would be cool to decimate an army then try to rob their bank
Hehe, now THAT'S an interesting idea... Would encourage defence too.
If you don't have any form of defence for 12 hours, your bank starts to leak at 1% of maximum capacity/turn.
Posting it:
https://talk.gatewa.rs/viewtopic.php?f=176&t=192591
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> another i am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
-
- Fledgling Forumer
- Posts: 131
- Joined: Tue Dec 20, 2005 4:52 am
- Alliance: Trout-Slap
- Race: Trout Master
- ID: 34764
- Location: Australia
- Contact:
Re: Un-killable Units
but back to the original post. yes eventually all units should be killable
-
Juliette Verified
- The Queen
- Posts: 31802
- Joined: Sun Feb 06, 2005 6:57 pm
- Race: Royalty
- ID: 4323
- Alternate name(s): Cersei Lannister
- Location: Ultima Thule