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Online dualling tournament
Posted: Thu May 31, 2012 5:05 am
by Field Marshall
We've discussed time and time again the term loosely known as "having an onliner". Tactics and ability have been judged since I can remember.
Well how about we start settling some of these scores and set up a global competition, i've come up with the following rules and format to be discussed and considered, to ensure a fair(ish) fight.
Online at a specific time as agreed at the beginning of a turn.
Temporary ME must be reset prior to the fight.
At the beginning of the subsequent turn, war setting MUST be given by both parties either manually or through NOX.
At the end of the second turn change, battle will cease.
A mutual judge to investigate the logs will be assigned to each fight. To ensure that no covert/NOX phasing occurs prior to the event.The winner will be judged through a method of points as guided below:
3 Points
Successfully 0 their opponent first1 Point
Successfully 0 their opponent (each time)
Every 10m UU killed/kidnapped
Every 20m Mercs killed
Every 1T Naq stolen
Having a lesser MS
Every 2 levels difference in Covert/ACSo...any suggestions on rules and anybody want to participate?

Potential Participants:
Huxley
Re: Online dualling tournament
Posted: Thu May 31, 2012 5:12 am
by Duderanch
So say i was fighting you, i have 2 cov lvls less 5AC lvls less and a smaller MS so i'd be 4points up at the start?
Re: Online dualling tournament
Posted: Thu May 31, 2012 5:17 am
by Field Marshall
Duderanch wrote:So say i was fighting you, i have 2 cov lvls less 5AC lvls less and a smaller MS so i'd be 4points up at the start?
Yes, too little or too large?
Re: Online dualling tournament
Posted: Thu May 31, 2012 5:20 am
by Duderanch

Not sure, i guess depends on starting stats, strike compared to defense and any limit on sabbing.
Re: Online dualling tournament
Posted: Thu May 31, 2012 5:24 am
by Field Marshall
Duderanch wrote::-k Not sure, i guess depends on starting stats, strike compared to defense and any limit on sabbing.
That's the reasoning for the killed units. People can amend their strategy during the game quite openly. Add 10m def to trick the opponent and goad him into attacking you prematurely.
I see what you are saying, at 1t defence levels, the sabbing potential part of it will be significantly reduced as opposed to 50t levels.
Re: Online dualling tournament
Posted: Thu May 31, 2012 5:30 am
by Duderanch
Indeed, and if it's say 2Tdef & 5T covert each then a decent MS and AC levels can really rack up some kills.
I think your numbers are probably okay, only one way to find out i guess

Re: Online dualling tournament
Posted: Thu May 31, 2012 5:32 am
by Field Marshall
xDaku (Frog Boy) says:
if you wanna do point system
I think
2 points for smaller MS because there's absolutely nothing you can do to counter that
except take the beating
1 point for every 1T naq is too much imo, a lot of times it's two people spamming attack with war/war and stealaing their own naq back and forth and it goes no where
1 point for every 1 level difference
Daku's comment...
Re: Online dualling tournament
Posted: Thu May 31, 2012 5:48 am
by xDaku
Few things
IMO, remove the merc points OR limit the mercs that the higher level has compared to lower level. In war/war mercs die fast enough and at that point all that matters is who has the most mercs stocked up with someone else or how the market is at the time which just has too much chance involved to judge skill.
Second, a UU cap is needed. Reasoning - Person with lower covert level zeroes the higher AC person first. Kills 10m spies as that's all that's needed to defend on a cov 40 versus say 40m spies on a 37. The person with the 40 then zeroes the person after, and takes about 10m of those 40m spies. Halfway through killing the spies, the person with the lower level buys 1 def weapons. The person with 40 can still spam like 15 times without noticing, and only lose 2-3m UU at max in this scenario. The payoff isn't great.
My suggestion for that - 50m UU less for the person with the higher AC level per AC level difference. It'll balance out the difference really well I think, and show who the better onliner is a little clearer.
Remove the naq count, or FM suggested on msn to give 1 point for most naq stolen at the end. Reason for this - during war/war, a lot of times when both people are spamming at the same time it's the same naq being transferred back and forth and it just makes the point system per 1T naq obsolete.
2 Points for lower MS since there's no counter to that.
I think beyond that we'll have to look at cost differences, the players I personally wanna face are all 39's 40's with 100T defs unfortunately

And I don't really see any of them lowering that to a decent level.
IMO a 10T def at start is the best one to go with, I think 10-20T defs show the most skill as it's not too heavy on the strikes for either party and leaves the smaller levels with some UU to play with and move around (versus 80T def onliners where the higher level almost always wins).
EDIT: and forgot, no UU purchases in the onliner, that just obliterates the whole skill aspect of it into a who has the bigger bank competition lol
And 1 point per level, it does make a big difference when the defending part HAS to have a bigger def against a decent opponent who knows what he's doing.
Re: Online dualling tournament
Posted: Thu May 31, 2012 6:55 am
by Field Marshall
xDaku wrote:Few things
IMO, remove the merc points OR limit the mercs that the higher level has compared to lower level. In war/war mercs die fast enough and at that point all that matters is who has the most mercs stocked up with someone else or how the market is at the time which just has too much chance involved to judge skill.
DiscussSecond, a UU cap is needed. Reasoning - Person with lower covert level zeroes the higher AC person first. Kills 10m spies as that's all that's needed to defend on a cov 40 versus say 40m spies on a 37. The person with the 40 then zeroes the person after, and takes about 10m of those 40m spies. Halfway through killing the spies, the person with the lower level buys 1 def weapons. The person with 40 can still spam like 15 times without noticing, and only lose 2-3m UU at max in this scenario. The payoff isn't great.
My suggestion for that - 50m UU less for the person with the higher AC level per AC level difference. It'll balance out the difference really well I think, and show who the better onliner is a little clearer.
Prehaps, but if the attacker removes enough defence to then have a crack at AC and still has time to train AC whilst the defender does not untrain covert or train higher then it deserves that 10m spies for a point. I see your point, the differentials in AC are difficult as in an onliner, the savings of UU are greater. Differential in UU to equate to 50m? DiscussRemove the naq count, or FM suggested on msn to give 1 point for most naq stolen at the end. Reason for this - during war/war, a lot of times when both people are spamming at the same time it's the same naq being transferred back and forth and it just makes the point system per 1T naq obsolete.
Agreed, changed for now. If anybody thinks it should return, feel free to suggest2 Points for lower MS since there's no counter to that.
Disagree, once the MS is down, it adds little difference unless on small defences and that's the option of the defenderI think beyond that we'll have to look at cost differences, the players I personally wanna face are all 39's 40's with 100T defs unfortunately

And I don't really see any of them lowering that to a decent level.
Probably a few test runs on lower att/defences and go with some fine tuning from there!IMO a 10T def at start is the best one to go with, I think 10-20T defs show the most skill as it's not too heavy on the strikes for either party and leaves the smaller levels with some UU to play with and move around (versus 80T def onliners where the higher level almost always wins).
We can come up with suggestions later. I want to keep it up to the players. Some like big and some don'tEDIT: and forgot, no UU purchases in the onliner, that just obliterates the whole skill aspect of it into a who has the bigger bank competition lol
AgreedAnd 1 point per level, it does make a big difference when the defending part HAS to have a bigger def against a decent opponent who knows what he's doing.
Still for discussion 
Re: Online dualling tournament
Posted: Thu May 31, 2012 7:21 am
by xDaku
It's not about having the crack at the spies after the def is removed. Even if the attacker gets 3 ac hits in with his ac 40 on a 0 def and a cov 37 with 100m spies, and then follows up with killing his own acers 10 times off 1 def weapons, his losses still would still be less which makes absolutely no sense in the point system.
Cov 37 100m spies - 167,717,366,282,857
AC 40 acers needed through def - 15,371,904
Without def 300% bonus - 5,123,968
3% loss per hit on def for 40 ac with 10 15AT hits would be - 1,537,191
3 hits with 0 def on that 37 would kill about 9m spies.
9m spies on 3 hits vs. 1.5m on 10 hits that the defender was succesful in. He bounced back those acers pretty fast, it should count for something, right? My point being, if we're going for a long thing with this onliner (that is multiple zeroes) then the UU losses for the higher level should count for something, otherwise the smaller level loses quite a few battles but loses the war.
Re: Online dualling tournament
Posted: Thu May 31, 2012 9:39 am
by Borek
honestly it's completely pointless these days with the stupid levels on the top accounts, let alone the MS sizes and ability to rebuy UU and naq in almost unlimited quantities.
There is no way to make it a fair fight if 1 player is using a cash bloated mega account and the other is using a self-built cash neutral account. Even if they win then they STILL have to replace all the UU and naq they lost farming/raiding instead of just frittering some cash on Mr.Visa.
If you want to duel then VM your main accounts, start up a brand new fresh account, agree a set figure of naq to be direct sent for some basic covert/ac and MS size, then go at it.
Re: Online dualling tournament
Posted: Thu May 31, 2012 10:40 am
by xDaku
Another option is to just fight without MSes, simple stat-to-stat fighting would be cool.
Re: Online dualling tournament
Posted: Thu May 31, 2012 10:48 am
by Field Marshall
xDaku wrote:Another option is to just fight without MSes, simple stat-to-stat fighting would be cool.
Potentially, going right back to basics. Disallow sabbing and ACing?

Re: Online dualling tournament
Posted: Thu May 31, 2012 10:54 am
by xDaku
Field Marshall wrote:xDaku wrote:Another option is to just fight without MSes, simple stat-to-stat fighting would be cool.
Potentially, going right back to basics. Disallow sabbing and ACing?

Nah, just make those UU costs equal across the board.
EDIT: It's important to remember that sabbing and ac'ing can be countered. MS battles can't. I'm thinking this is an attempt to make it as skill based as possible, no MS might be a good way to go about it.
Re: Online dualling tournament
Posted: Thu May 31, 2012 12:58 pm
by Lokiā¢
MS only matters if you do small stat fighting.