failed DM % increase
Posted: Sun Jun 03, 2012 3:44 pm
So someone brought it up on msn that failing a DM attack destroys an insignificant amount of units, compared to things like sabbing on main (50% fail death rate) it seems quite low. Especially for something that can easily destroy over what was lost in failed attempts.
Currently sits around 6%, should it be increased some more? Just remember DMing does cost 20 turns and you do loose around 4% for a successful hit anyway.
Currently sits around 6%, should it be increased some more? Just remember DMing does cost 20 turns and you do loose around 4% for a successful hit anyway.