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failed DM % increase

Posted: Sun Jun 03, 2012 3:44 pm
by Sol
So someone brought it up on msn that failing a DM attack destroys an insignificant amount of units, compared to things like sabbing on main (50% fail death rate) it seems quite low. Especially for something that can easily destroy over what was lost in failed attempts.
Currently sits around 6%, should it be increased some more? Just remember DMing does cost 20 turns and you do loose around 4% for a successful hit anyway.

Re: failed DM % increase

Posted: Mon Jun 04, 2012 1:59 pm
by marshall
I like it how it is ^_^ please dont start making ascended compare to main, I'd probably cry :(

Re: failed DM % increase

Posted: Mon Jun 04, 2012 2:01 pm
by Guild
think you need to sort out the fact it kills so few when you defend a "destroy" attempt on you