So, the Polling has shown that the community is split between:
Set number of brokers - To be determined later
Available brokers increases to a limit (to be determined) with a set number of completed brokers (to be determined)
Both receiving 2 votes. I would now ask that those that voted, pitch why they feel what they voted for is the best option, and from there, I will adjust the market broker system accordingly.
Available trade for open market
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Available trade for open market
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: Available trade for open market
having brokers adds another facet to the game
so having i would say 1 to 5 brokers would be cool
so having i would say 1 to 5 brokers would be cool
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Re: Available trade for open market
And do you believe that they should be instant, or "earned" (eg complete 5 brokers, your limit becomes 2 instead of 1)
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
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<+Sarevok> Cabal, look up Jtest
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<~adminHere> another i am a multi
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Re: Available trade for open market
well perhaps only 3 instant ...
another 2 can be earned thru use
another 2 can be earned thru use
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Re: Available trade for open market
Ok, and if I enabled the ability to complete a portion of the trade (like doing 25% of it), would you still hold this view?
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
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<+Sarevok> Cabal, look up Jtest
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Re: Available trade for open market
Sarevok wrote:Ok, and if I enabled the ability to complete a portion of the trade (like doing 25% of it), would you still hold this view?
not sure i understand, how do you only complete a portion of a trade?
I would rather have trades (even if its only one) than not have them
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Re: Available trade for open market
There was discussion about the opportunity, to if you liked the rate of something, but didn't have the full funds (1m Naq for 100 units, and you have 500k naq), then you could do a portion of the trade, based on what you did have (so select say "Complete 50%" from a drop down box and click accept. It then takes 500k naq, and gives you 50 units.)
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
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<+Sarevok> Cabal, look up Jtest
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Re: Available trade for open market
fair enough ... i would say yes.
the seller, i'm sure would take half rather than none
the seller, i'm sure would take half rather than none
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Re: Available trade for open market
At the moment there are 2 resources that you can trade in on the market, Naq and UU. Having anything more than 2 simultaneous trades is poor management and will just work to clog the market.
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Re: Available trade for open market
A valid point unless people want say alot of resources, and rather than someone trying to save up for 1 trade, they can complete 2 or 3 trades.Kroony wrote:At the moment there are 2 resources that you can trade in on the market, Naq and UU. Having anything more than 2 simultaneous trades is poor management and will just work to clog the market.
For example, saving 1.5m Naq for one trade, verses saving 500k 3x for 3 trades.
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
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<+Sarevok> Cabal, look up Jtest
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Re: Available trade for open market
ok fair call.
In that case if we end up having partial trades, keep the number of trades low
if we don't, bump the trade number up.
Given number of trades is already implemented i am going to flip on what i said earlier... allow more concurrent trades and don't bother with the partial trade system.
In that case if we end up having partial trades, keep the number of trades low
if we don't, bump the trade number up.
Given number of trades is already implemented i am going to flip on what i said earlier... allow more concurrent trades and don't bother with the partial trade system.
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Re: Available trade for open market
I think that is probably the best option. Also allows for people to test the water with rates.
Try like 2-3 trades with varying rates, and see which get accepted.
So, what is your opinion on how they should be accumulated? Start with one and earn more? Start with like 3, and earn more. Only have 3 no matter what (for example)
Try like 2-3 trades with varying rates, and see which get accepted.
So, what is your opinion on how they should be accumulated? Start with one and earn more? Start with like 3, and earn more. Only have 3 no matter what (for example)
viewtopic.php?f=13&t=162732
Suggestions, Comments please
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> another i am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
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Re: Available trade for open market
Sarevok!
- increase number of allowed ongoing trades from 1 to 3
- limit the amount of trades allowed per week to maximum of 6, minimum of 4
- increase number of allowed ongoing trades from 1 to 3
- limit the amount of trades allowed per week to maximum of 6, minimum of 4
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