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MS casuality bug

Posted: Wed Jun 27, 2012 2:24 pm
by Lebe
Trget had 8 MS before attacks and after each attack it sais, -1 MS for him. After 8 attacks, target still has 5 MS left. After another attack, it said, he had another 1 MS less, but he still hase these 5 MS

Re: MS casuality bug

Posted: Wed Jun 27, 2012 2:25 pm
by Juliette
Please provide Attack log IDs. Thanks!

Re: MS casuality bug

Posted: Thu Jun 28, 2012 12:46 pm
by Lebe
Attack logs IDs: 9959, 9960, 9961, 9962, 9963, 9964, 9965, 9966, 9967

Re: MS casuality bug

Posted: Thu Jun 28, 2012 1:00 pm
by Juliette
You killed 0.7 (1 tenth of the opponent) MS in the first attack, then progressively less as it went along. I will have a talk with admin about it. Ultimately, when you killed less than 0.5 MS, the opponent was shown having the same amount of MS left as before; leading to another '0.5 MS kill'.
Essentially, you are unable to kill MSes as soon as they reach 5.


I will have a word with AJ about this. :)

Re: MS casuality bug

Posted: Fri Jun 29, 2012 2:59 pm
by Juliette
Fixed!

Re: MS casuality bug

Posted: Sat Jun 30, 2012 12:54 am
by ™LoT
why i lose each atack on sombody +1 MS each time when i strike??my MS is 25 for exemple and his in 10 or less...with so huge diference i dont must lose my MS at all....how much must have my MS vs enemy one to not lose any of them ?

Re: MS casuality bug

Posted: Sat Jun 30, 2012 1:01 am
by Juliette
You always lose 1 MS, or up to 1/10th of your strike force. Attacking with under 10 MS, you do not lose any.

Re: MS casuality bug

Posted: Sat Jun 30, 2012 1:05 am
by xdjoker
™LoT wrote:why i lose each atack on sombody +1 MS each time when i strike??my MS is 25 for exemple and his in 10 or less...with so huge diference i dont must lose my MS at all....how much must have my MS vs enemy one to not lose any of them ?


From what i have noticed you will lose 1 MS each attack until you are down to 9 MS no matter what. Once you reach that point you will no longer lose any MS even if you are defeated multiple times trying to attack someone. So as long as you stay at 9 MS or less with no troops you will suffer no damage while attacking others and only downside at all is if you lose the battle your out 15 AT's.

Re: MS casuality bug

Posted: Sat Jun 30, 2012 1:07 am
by Juliette
That is not the only downside.. you also cannot carry more than 900,000 Naq per hit. :)

Re: MS casuality bug

Posted: Sat Jun 30, 2012 1:09 am
by ™LoT
xdjoker wrote:
™LoT wrote:why i lose each atack on sombody +1 MS each time when i strike??my MS is 25 for exemple and his in 10 or less...with so huge diference i dont must lose my MS at all....how much must have my MS vs enemy one to not lose any of them ?


From what i have noticed you will lose 1 MS each attack until you are down to 9 MS no matter what. Once you reach that point you will no longer lose any MS even if you are defeated multiple times trying to attack someone. So as long as you stay at 9 MS or less with no troops you will suffer no damage while attacking others and only downside at all is if you lose the battle your out 15 AT's.

that is sucks..:( so when you try to mass sombody no matter what you will mass yourself your MS.. :)))

Re: MS casuality bug

Posted: Sat Jun 30, 2012 1:13 am
by xdjoker
Juliette wrote:That is not the only downside.. you also cannot carry more than 900,000 Naq per hit. :)


O you have seem to have forgotten the miracles of technology which allows you to upgrade your MS Naq capacity. :)

Re: MS casuality bug

Posted: Sat Jun 30, 2012 1:20 am
by Juliette
xdjoker wrote:
Juliette wrote:That is not the only downside.. you also cannot carry more than 900,000 Naq per hit. :)
O you have seem to have forgotten the miracles of technology which allows you to upgrade your MS Naq capacity. :)
Not really forgotten, those get expensive really fast; far more expensive than losing a few MSes. ;) But it is an option, of course.

In any case, if you wish to discuss balancing issues, let's make a new thread. This bug is fixed. :)

Re: MS casuality bug

Posted: Sat Jun 30, 2012 2:31 am
by Loki™
Locked.