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Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 9:32 am
by Gohan
2012 really is an amazing year, myself and tetrismonkey have agreed on the same subject twice now... Woah

This 'second legal' account thing is a joke though. Just an attempt to boost NG's popularity, get some people on there. Well, instead of wasting your time there, play main. Sell naq, get the $10 ascensions and you'll be done in no time at all. 'Legal Multis', we really have entered a new level of crap.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 9:40 am
by Guild
i agree , the new grounds is a good idea for new accounts , there is no justification for existing players to need another account

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 9:45 am
by Gohan
The main thing which is annoying me is that I could do this NG thing. Get my second account. Give it, maybe 3 weeks, use MT's for turns only. Save a bit of naq in my bank, maybe a few hundred t. Slowly build up. Then just mass an entire empire with 0 cost to my Gohan acc. I use my 35/35 to 0 the empire then use my main acc to take down anything tasty they build. Or if i don't fancy the losses on the account I like, I can just use Gohan2. It's effectively just giving us another acc to mass people with so we don't get our main acc dirty.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 10:02 am
by Juliette
It is going to happen. No amount of stomping your feet and wearing fancy flags is going to change that, nothing is. This is how it is.. however, if you have good ideas on how to make it work, within the context of this going to happen (because it is), feel free to post them in the discussion thread. ;) We are happy to take all of these into account.

Feel free to continue stomping and flag-waving now, I like your style. :-D

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 10:22 am
by Guild
Juliette wrote:It is going to happen. No amount of stomping your feet and wearing fancy flags is going to change that, nothing is. This is how it is.. however, if you have good ideas on how to make it work, within the context of this going to happen (because it is), feel free to post them in the discussion thread. ;) We are happy to take all of these into account.

Feel free to continue stomping and flag-waving now, I like your style. :-D



:shock:

how do you justify people needing/having two accounts then ?

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 10:44 am
by Juliette
You mistake my 'stating what will happen' with 'attacking'. Fair enough, that is your privilege, but you are wrong, nothing to worry about. ;)
There are some things that will not change; for instance, the 'ascending to main' bit. However, like we said, suggestions on how to facilitate such a transfer are welcome.

Guild wrote:how do you justify people needing/having two accounts then ?
You mistake the target audience of NewGrounds for Main players. True, some players from Main play NewGrounds. Primary audience is new players. People do not 'need' 2 accounts, but if you do the work on NewGrounds, you get the account. Labour pays. (It will not be a top-of-the-line account, but average, as we have explained before.)

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 10:49 am
by Guild
Juliette wrote:
Guild wrote:how do you justify people needing/having two accounts then ?
You mistake the target audience of NewGrounds for Main players. True, some players from Main play NewGrounds. Primary audience is new players. People do not 'need' 2 accounts, but if you do the work on NewGrounds, you get the account. Labour pays. (It will not be a top-of-the-line account, but average, as we have explained before.)


thats a stupid reason , the second i get my new account in main , i could either :
1.infiltrate an alliance
2. use it to feed my main account with turns;
b.naq
c.uu
3 attack anyone without threat to my main account

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 10:51 am
by _Bjorn_
Juliette wrote:You mistake my 'stating what will happen' with 'attacking'. Fair enough, that is your privilege, but you are wrong, nothing to worry about. ;)
There are some things that will not change; for instance, the 'ascending to main' bit. However, like we said, suggestions on how to facilitate such a transfer are welcome.

Guild wrote:how do you justify people needing/having two accounts then ?
You mistake the target audience of NewGrounds for Main players. True, some players from Main play NewGrounds. Primary audience is new players. People do not 'need' 2 accounts, but if you do the work on NewGrounds, you get the account. Labour pays. (It will not be a top-of-the-line account, but average, as we have explained before.)



so then the big guys can have two huge accounts ? i dont quite get it why do you think this will attract new players?

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 10:58 am
by Loki™
Juliette wrote:You mistake my 'stating what will happen' with 'attacking'. Fair enough, that is your privilege, but you are wrong, nothing to worry about. ;)
There are some things that will not change; for instance, the 'ascending to main' bit. However, like we said, suggestions on how to facilitate such a transfer are welcome.

Guild wrote:how do you justify people needing/having two accounts then ?
You mistake the target audience of NewGrounds for Main players. True, some players from Main play NewGrounds. Primary audience is new players. People do not 'need' 2 accounts, but if you do the work on NewGrounds, you get the account. Labour pays. (It will not be a top-of-the-line account, but average, as we have explained before.)

This is stupid and you know it. You don't have to agree with admin's stupid ideas just 'cause you work for him.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 11:12 am
by Juliette
J_bomb wrote:
Juliette wrote:
Guild wrote:how do you justify people needing/having two accounts then ?
You mistake the target audience of NewGrounds for Main players. True, some players from Main play NewGrounds. Primary audience is new players. People do not 'need' 2 accounts, but if you do the work on NewGrounds, you get the account. Labour pays. (It will not be a top-of-the-line account, but average, as we have explained before.)
so then the big guys can have two huge accounts ? i dont quite get it why do you think this will attract new players?
Interesting question. What is the difference, in your opinion? Whether an average player or a big guy 'finishes' NewGrounds; you 'finish' it, you get the account.
The attraction to new players has nothing to do with Main players. ;)

Loki™ wrote:This is stupid and you know it. You don't have to agree with admin's stupid ideas just 'cause you work for him.
I do not have to agree, you are correct. Calling something stupid without providing alternatives does not work however. (Any 'path' which allows all NG-players to ascend to Main without destroying an account in the process, all ideas welcome.) :)

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 11:20 am
by RepliMagni
The problem Newgrounds faces is that if they don't offer an incentive for "main" players to ascend, then they will build up massive accounts in Newgrounds and destroy "new" players' worshippers...

That being said, offering to have multiple accounts is just plain stupid. Whether it is used as a feeder account, an alliance-infiltrator, a planet-thief, etc, etc - it is daft to allow/encourage it.

You need to offer "main" players a better/alternative incentive. Perhaps each "newgrounds" ascension helps their "main" ascended account? Or gives their "main" account more gnr? etc, etc

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 11:24 am
by Juliette
Your suggestion, while well thought through, does not meet the contextual criteria. (Remember them? "Allow all NG-players to ascend to Main, without destroying an account in the process." Said it before, said it just now, and again.)
Tetrismonkey wrote:Any I have provided such an idea which you refuse to acknowledge.


Either way, do what you said. Gather reasons why the NG ascension to Main is such a terrible idea. ;) Will check back in this thread later.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 11:28 am
by Juliette
Tetrismonkey wrote:
Juliette wrote:Your suggestion, while well thought through, does not meet the contextual criteria. (Remember them? "Allow all NG-players to ascend to Main, without destroying an account in the process." Said it before, said it just now, and again.)
Tetrismonkey wrote:Any I have provided such an idea which you refuse to acknowledge.
Is that set in stone? No. It can be changed.
No. It is set in stone. The process is an unchangeable fact. The details, not yet.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 11:32 am
by _Bjorn_
can i also ask why the gate wars players wasnt asked about the idea been as were the reason the games still going ?

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 11:36 am
by Juliette
Tetrismonkey wrote:
Juliette wrote:
Tetrismonkey wrote:Is that set in stone? No. It can be changed.
No. It is set in stone. The process is an unchangeable fact. The details, not yet.
Just like when Admin said G/R would not be used for anything but ascending? That was "set in stone" to.
Yes, quite like that, indeed. As with all things Gatewars, 'set in stone' means a fundamental thing which admin 'might' change in the future.. but it is a core principle of NewGrounds, and this is how it is. Took GnR 6 years since the first suggestion that it should be used for other things as well. By all means, do what everyone did back then, make suggestions to change that. Patience is a virtue? ;)

J_bomb wrote:can i also ask why the gate wars players wasnt asked about the idea been as were the reason the games still going ?
1 reason: Owner.
Yes, it is great that we are all still here, and if we were not, there would be no Gatewars. True. And it will be fantastic when more players come around and show up. Brilliant. :) But while you can suggest changes, updates, whole new features and massive overhauls, the Owner decides what happens in the end. ;) You know that as well as I do.