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Bank Capacity

Posted: Sun Jul 08, 2012 3:41 pm
by Sarevok
Looking to improve the way the bank works, so it's more useful. Here are the 4 options on offer in the voting ingame.

**Leave as is (50% capacity to upgrade. Each upgrade increases capacity by 10%)
**Make cheaper ( < 50% (to be determined) capacity to upgrade. Each upgrade increases capacity by 10%)
**Make more efficient (50% capacity to upgrade. Each upgrade increases capacity by >10% (to be determined)
**Make cheaper and more efficient (< 50% to upgrade, as well as giving more than 10% capacity increase per upgrade)

Please post what you voted (if you want to) and your reasons for it.

Re: Bank Capacity

Posted: Sun Jul 08, 2012 5:40 pm
by Heisenberg
I voted for less than half for more than 10%.

As on of the smaller players of the active bunch I find it hard to catch up with such a costly bank size...

Re: Bank Capacity

Posted: Sun Jul 08, 2012 5:45 pm
by Sarevok
Currently most people aren't using their bank capacity. They buy weapons, and then sell them on.

But understandable with what you said. Thanks :)

Re: Bank Capacity

Posted: Tue Jul 10, 2012 9:08 am
by Calesta
**Make cheaper and more efficient (< 50% to upgrade, as well as giving more than 10% capacity increase per upgrade)


why ... well to make it useful

Re: Bank Capacity

Posted: Tue Jul 10, 2012 3:43 pm
by Sarevok
Any suggestion as to the rates for those values?

Re: Bank Capacity

Posted: Wed Jul 11, 2012 11:09 am
by Calesta
i would say at least a 25% increase to bank size each time you buy
10 or 15% is wasting the loot at this point in the game

Re: Bank Capacity

Posted: Fri Jul 13, 2012 3:52 pm
by Sarevok
Based on the voting at this point, I'll probably go with just improving the capacity at the rate you suggest. If it proves to still be not worth wild, I'll consider changing the cost as well.

Re: Bank Capacity

Posted: Mon Jul 16, 2012 7:47 pm
by Kroony
newgrounds seems to work well:

at a cost of 50% maxCapacity, maxCapacity doubles

maxCapacity = 100
upgradeCost = 50
newCapacity = 200


make it so the naq you pay with has to be in the bank?

Re: Bank Capacity

Posted: Mon Jul 16, 2012 8:21 pm
by Sarevok
I'm considering changing it so that, it takes from your on-hand first, then if it needs more, takes from the bank, but if you don't have enough with both, then it won't upgrade

Re: Bank Capacity

Posted: Thu Jul 26, 2012 4:04 am
by Legendary Apophis
I wanted to upgrade bank size, it said from 900k to 1350k, and I ended with a 1000k bank...it says next upgrade would lead to 1500K.

Re: Bank Capacity

Posted: Thu Jul 26, 2012 4:28 am
by Sarevok
I believe that is to do with the way it works, it will work accurately now.

On launch, I'll set everyone to start at the 1m mark, and this will no longer be an issue :D

Edit: I can confirm someone has a ~4m bank space, and it goes up by 50%/upgrade for them :)

Re: Bank Capacity

Posted: Thu Jul 26, 2012 6:26 am
by Heisenberg
Was there a bonus for voting? Cause I thought there was, or did that get scrapped?

Re: Bank Capacity

Posted: Thu Jul 26, 2012 1:15 pm
by Sarevok
There is. 10x your turn income

Re: Bank Capacity

Posted: Thu Jul 26, 2012 2:04 pm
by Heisenberg
Has this happened yet? I voted in this one but still don't have it, I think.

Re: Bank Capacity

Posted: Thu Jul 26, 2012 3:10 pm
by Sarevok
Not sure what you mean by what you said.

The bonus naq is applied as soon as you vote. The bank capacity update has been rolled out. You'll need to get to a capacity of 1m before the adding 50% will take true effect.