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Ascension Helper Death Rates

Posted: Wed Jul 11, 2012 3:00 pm
by Mathlord
Would be more worthwhile to build stats if priests were killable...since they aren't, save that nonsense for another day.

Re: How many people are actually playing?

Posted: Wed Jul 11, 2012 3:26 pm
by Juliette
Mathlord wrote:Would be more worthwhile to build stats if priests were killable...since they aren't, save that nonsense for another day.
Priests are very killable. Just remove someone's ground defence and go kill. 10% a hit.

Re: How many people are actually playing?

Posted: Thu Jul 12, 2012 8:33 am
by Mathlord
Ground defensive action? Do you mean this?

Defensive Action? 1,120,000 Ranked: 17

Or what would be my defense just based on defense weapons? Because as it stands, I get defense just based on my motherships...in which case I still am truly not worried about losing priests...

Re: How many people are actually playing?

Posted: Thu Jul 12, 2012 9:22 am
by Juliette
Mathlord wrote:Ground defensive action? Do you mean this?

Defensive Action? 1,120,000 Ranked: 17

Or what would be my defense just based on defense weapons? Because as it stands, I get defense just based on my motherships...in which case I still am truly not worried about losing priests...
Your MS defence -if overwhelmed- does not count in a ground-to-ground engagement. Of course, if attackerMS < defenderMS, no ground battle takes place at all. :)
When attackerMS > defenderMS and attacker has armed ground forces, ground battle will take place. When attackerGround > defenderGround, priests die.

Hope that clarified it a bit.. ;)