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More a question that might be a bug

Posted: Wed Aug 01, 2012 4:30 am
by Gandy 181
I remember before when blahh a d others was about in details it used to tell u how much attack or defence support came from planets as I been looking and I ain't seeing any

Was this removed ? Or am I just not receiving the boost from my planets ?

Re: More a question that might be a bug

Posted: Wed Aug 01, 2012 8:06 am
by Borek
Was changed a while ago to just include the planets into the natural scores, if you click on the highlighted part of the stat on your Base page it will give a detailed breakdown of exactly how the stat in question is made up including what the planets add.

Re: More a question that might be a bug

Posted: Wed Aug 01, 2012 12:17 pm
by Mathlord
Yeah they removed it from attack logs so people couldn't get easier intel on their opponent's planets I reckon...

Re: More a question that might be a bug

Posted: Wed Aug 01, 2012 1:32 pm
by Dubby_CompGamerGeek2
which hurts smaller players a lot. :(

Re: More a question that might be a bug

Posted: Wed Aug 01, 2012 1:36 pm
by Duderanch
Dubby_CompGamerGeek2 wrote:which hurts smaller players a lot. :(


How so?

Re: More a question that might be a bug

Posted: Wed Aug 01, 2012 5:33 pm
by Dubby_CompGamerGeek2
The makeup of someone's strike or defense, (I think defensive planets were involved as well),

gives much insight into the costs of said person using the strike...

and the intel puts in perspective just how much their strike relies on planets...

and the intel is very useful for people with smaller covert power who are getting farmed regularly...
esp. if some of the strike planets are merlined, or dual, (and thus extra difficult to spy),

making spying the planets repeatedly very time consuming and difficult to figure out
with regard to tallying them all.


As I think back to those days,

if someone hits me for naq with a 10 tril strike, but 25% of it is in planets,
a military response from myself can very well be much different than if the strike is 10 tril raw...

a relatively small army with a 10 tril raw strike means they can lose a lot of supers quickly:
either by attacking or farming me, or in my response.


a very large army with a 10 tril strike, and i would have almost hoping for strike planets to be involved...

a 500 mil army with 20 or even 40 mil supers in a 10 tril strike, that would have to be something to wary of... even though strike planets would mean less short term losses for them to attack me,

it could also be an achilles heel, should i deem a response necessary...

whether a war, a warning shot,
or even just a warning note.


as well as subsequent defense:
a 10 tril raw strike, and perhaps my piddly little defense of yesteryear would build up a bit,
and hope that somehow the additional losses would put me out of their ideal range...

a 10 tril strike with a sizable amount in planets, (or mothership),
and building a larger defense becomes more of a mute point.