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A new tournement and all ready have bugs in ascended.

Posted: Wed Aug 08, 2012 5:26 pm
by Comador
First person going to do some destroy military on them:

Time: 18:09
Date: 8/08/12

Planets:
Planet Type
Total Attack Forces Defending Forces
Undeveloped Planets 875,011,000

Assassin 561,866,887
Intelligence 699,354,027
Military 3,632,717 0 3,632,717
Military Systems 985,364,335 33,033 985,331,302

Total Capacities
Offensive Potential: 191,906,402,688
Defensive Potential 85,236,263,605,100,000
Covert Capacity: 109,274,066,719,000
Assassin Capacity: 130,636,158,228,000
Influence Power: 1,669,736,899,930,000
Cosmic Exploration Fleets: 629,285

Ascended Enhancements
Assult: 310
Defence: 1531
Intelligence: 1150
Assassination: ???
Production: 1075

Planetary Fleets
Type Alignment Number Strength
Multiversic Phase Networks Defense 927,134,512 2560/2560
Macro Quantum Multiverse WorldShips Attack 1,242,350 2560/2560
Miniture Black Hole Mines Defense 1 1280/1280
===========================================================================


Enemy Subjugator planets eliminated: 0
Enemy Supra Subjugator planets eliminated: 0
Enemy Custodian planets eliminated: 0
Enemy Supra Custodian planets eliminated: 147



Own UnSpoken planet decimated to worthless rock and destroyed by the enemy Assassin planet fleets during the mission: 25,723,627

It appears the enemy had no planets of interest, or they were powerful enough to misdirect you - or weak enough to hide their little of worth from you.... wondering on this, you simply hope that it was not somehow incompetence within your realm that allowed this waste of action to occur....

So I check with a one turn attack.....
18:10 xxxxx Destroy Defended 1 717,808 699,026
=======================================================
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second random person:

Planets:
Planet Type
Total Attack Forces Defending Forces
Undeveloped Planets 224,603,000

UnSpoken 96,226,750
Ghost 783,614,204
Military 13,499 0 13,499
Military Systems 972,327,644 7,420,746 964,906,898

Total Capacities
Offensive Potential: 310,882,258,550,000
Defensive Potential 63,192,364,286,500,000
Covert Capacity: 132,430,800,476,000
Assassin Capacity: 7,072,666,125,000
Influence Power: 586,085,501,912,343
Cosmic Exploration Fleets: 310,396

Ascended Enhancements
Assult: 1001
Defence: 1306
Intelligence: 1200
Assassination: 600
Production: 1213

Planetary Fleets
Type Alignment Number Strength
Macro Quantum Multiverse WorldShips Attack 967,100,000 2560/2560
Multiversic Phase Networks Defense 4,480,999,996 2454/2560
---------------------------------------------------------------------

Enemy Liberator planets eliminated: 0
Enemy Networked Liberator planets eliminated: 0
Enemy Guardian planets eliminated: 0
Enemy Networked Guardian planets eliminated: 43



Own UnSpoken planet decimated to worthless rock and destroyed by the enemy UnSpoken planet fleets during the mission: 1,392,681

It appears the enemy had no planets of interest, or they were powerful enough to misdirect you - or weak enough to hide their little of worth from you.... wondering on this, you simply hope that it was not somehow incompetence within your realm that allowed this waste of action to occur..

Re: A new tournement and all ready have bugs in ascended.

Posted: Wed Aug 08, 2012 6:09 pm
by Sol
works fine for me, in and out of the arena... send in like 20 mill more than you do.

Re: A new tournement and all ready have bugs in ascended.

Posted: Sat Aug 11, 2012 11:14 am
by marshall
the minimum assassin planets required doesnt necessarily do max damage ;)

Re: A new tournement and all ready have bugs in ascended.

Posted: Sun Aug 12, 2012 10:09 am
by R0B3RT
destroy button not work in tornament

Re: A new tournement and all ready have bugs in ascended.

Posted: Sun Aug 12, 2012 8:47 pm
by Sol
R0B3RT wrote:destroy button not work in tornament

Does it turn pink? I'm going to need more info than that robert. I assume most likely your leader hasn't given you the ability to destroy.

Re: A new tournement and all ready have bugs in ascended.

Posted: Sun Aug 12, 2012 8:55 pm
by R0B3RT
Sol wrote:
R0B3RT wrote:destroy button not work in tornament

Does it turn pink? I'm going to need more info than that robert. I assume most likely your leader hasn't given you the ability to destroy.


yep sorry not a bug i.m a noob :-D