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Useful Info
Posted: Thu Aug 09, 2012 9:02 am
by jedi~tank
Can someone direct me to where the following might be located please..
Nox phasing
how many hits does it take to phase
how much is restored per turn
Ciritical or covert phasing
how many hits does it take to phase
how much is restored per turn
How much is ac power to be increased when a def is 0
% Loss of covert per sab
% loss of ac per hit
Strike to def ration to sab
I was looking through the update ingame and is very hard to filter through. Is there anything in the forum with all of this?
# of attacks to phase nox on- 15x125= 1875 total attack turns
amount recovered per turn- 15x4= 60
#of sabs to covert phase- 26
amount recovered per turn- 1 but the phase is still in effect the following turn
Cost of uu per sab WITHOUT war set= (3%) is actually 5% of trained covert
Cost of uu per sab WITH war set= (x2 or 6%) is actually 5% of trained covert
% of weapons killed per sab WITHOUT war set= (4%) is actually 6.05%
% of weapons killed per sab WITH war/war set= (x2 or 8%) is actually 6.05%
Re: More assistance
Posted: Thu Aug 09, 2012 9:12 am
by doc holliday
those are the kind of things that are best figured out by testing on beta
plud most of it depends on which house your in
Re: More assistance
Posted: Thu Aug 09, 2012 9:15 am
by jedi~tank
I know the numbers are figured on beta whereas enhancements are used, but isnt there a bare base to go off anywhere?
Re: More assistance
Posted: Thu Aug 09, 2012 9:29 am
by Feri
I don't remember where it is located but I know some numbers off hand..
you lose 6% on a successful sab, enemy loses 3% of total weps.
on a war/war the enemy loses 6% of weapons per sab.
lost AC units per hit on a defense is 3.5%, killed spies is 3%
It takes appx 27 sabs to kill half of a targets weapons and that is also the number at which a non war/war cov phases.
so assuming att weps are not damaged, if a target has a slightly higher strike than defense then it is sabbable before cov phase completely.
as I said cov phase happens after 27 sabs or 28 I cant remember.
recovery is appx 1 sab per turn
don't remember the amount to nox phase but the recovery is appx 60 AT per turn
Re: More assistance
Posted: Thu Aug 09, 2012 9:55 am
by jedi~tank
Jedi~Tank wrote:Can someone direct me to where the following might be located please..
Nox phasing
how many hits does it take to phase
how much is restored per turn
Ciritical or covert phasing
how many hits does it take to phase
how much is restored per turn
How much is ac power to be increased when a def is 0
% Loss of covert per sab
% loss of ac per hit
Strike to def ration to sab
I was looking through the update ingame and is very hard to filter through. Is there anything in the forum with all of this?
Thanks Feri..
Nox phasing
how many hits does it take to phase?- 125x15 or 1875 total attack turns
how much is restored per turn?- 4x15 or 60
Re: More assistance
Posted: Thu Aug 09, 2012 11:13 am
by jedi~tank
* The max hits on you before phasing out (while on nox) is raised from base of 140 to base of 200 (x15 turns). (since weapons are harder to damage...) -reminder that realm alert decreases the base by a % from 10 to 50 (used to be 70).
On beta as posted before 125x15= 1875 is what it took to phase the target
the target recovered 4x15= 60 on the next turn
* UPDATE JUL 2,2010- THIS UPDATE IS CANCELED. NOX DOES NOT AUTO-CANCEL. [[[Nox is removed if more than 300 (240) attack turns are used in 24 hours. (no warning given..they just get flustered at your warlike actions and revoke policy).]]]
Is it 240/15= 16 hits
or
Is it 300/15= 20 hits
Re: More assistance
Posted: Thu Aug 09, 2012 11:51 am
by jedi~tank
Realm alert/Covert phase= 26 hits, does not recover on the following turn
Re: More assistance
Posted: Thu Aug 09, 2012 11:55 am
by Juliette
Jedi~Tank wrote:* The max hits on you before phasing out (while on nox) is raised from base of 140 to base of 200 (x15 turns). (since weapons are harder to damage...) -reminder that realm alert decreases the base by a % from 10 to 50 (used to be 70).
On beta as posted before 125x15= 1875 is what it took to phase the target
the target recovered 4x15= 60 on the next turn
Not sure, but..
Jedi~Tank wrote:* UPDATE JUL 2,2010- THIS UPDATE IS CANCELED. NOX DOES NOT AUTO-CANCEL. [[[Nox is removed if more than 300 (240) attack turns are used in 24 hours. (no warning given..they just get flustered at your warlike actions and revoke policy).]]]
Is it 240/15= 16 hits
or
Is it 300/15= 20 hits
300, autowar issue.

Also that update text needs fixing..
Re: More assistance
Posted: Thu Aug 09, 2012 11:58 am
by jedi~tank
War set
22x15= 330.
Re: More assistance
Posted: Thu Aug 09, 2012 5:13 pm
by jedi~tank
Jedi~Tank wrote:* The max hits on you before phasing out (while on nox) is raised from base of 140 to base of 200 (x15 turns). (since weapons are harder to damage...) -reminder that realm alert decreases the base by a % from 10 to 50 (used to be 70).
On beta as posted before 125x15= 1875 is what it took to phase the target
the target recovered 4x15= 60 on the next turn
* UPDATE JUL 2,2010- THIS UPDATE IS CANCELED. NOX DOES NOT AUTO-CANCEL. [[[Nox is removed if more than 300 (240) attack turns are used in 24 hours. (no warning given..they just get flustered at your warlike actions and revoke policy).]]]
Is it 240/15= 16 hits
or
Is it 300/15= 20 hits
OK so some questions were answered but there are some slight disparities in the mechanics.Nox phasinghow many hits does it take to phase= 125x15= 1875
how much is restored per turn= 4x15= 60
Ciritical or covert phasinghow many hits does it take to phase= 26
how much is restored per turn= 1 per turn but none on the next turn
Autowar= 22x15= 330
How much is ac power to be increased when a def is 0= 300% but fluctuates. Bug?
% Loss of covert per sab
% loss of ac per hit
Strike to def ration to sab
Perhaps this can be moved to another section if appropriate.
Re: More assistance
Posted: Thu Aug 09, 2012 5:46 pm
by Empy
Thread moved.
~Empy
Re: More assistance
Posted: Fri Aug 10, 2012 6:57 am
by jedi~tank
Jedi~Tank wrote:Jedi~Tank wrote:* The max hits on you before phasing out (while on nox) is raised from base of 140 to base of 200 (x15 turns). (since weapons are harder to damage...) -reminder that realm alert decreases the base by a % from 10 to 50 (used to be 70).
On beta as posted before 125x15= 1875 is what it took to phase the target
the target recovered 4x15= 60 on the next turn
* UPDATE JUL 2,2010- THIS UPDATE IS CANCELED. NOX DOES NOT AUTO-CANCEL. [[[Nox is removed if more than 300 (240) attack turns are used in 24 hours. (no warning given..they just get flustered at your warlike actions and revoke policy).]]]
Is it 240/15= 16 hits
or
Is it 300/15= 20 hits
OK so some questions were answered but there are some slight disparities in the mechanics.Nox phasinghow many hits does it take to phase= 125x15= 1875
how much is restored per turn= 4x15= 60
Ciritical or covert phasinghow many hits does it take to phase= 26
how much is restored per turn= 1 per turn but none on the next turn
Autowar= 22x15= 330
How much is ac power to be increased when a def is 0= 300% but fluctuates. Bug?
% Loss of covert per sab
% loss of ac per hit
Strike to def ration to sab
Perhaps this can be moved to another section if appropriate.
Cost to sab WITHOUT war/war= (3%) is actually 5% of trained covert
Cost to sab WITH war/war= (x2 or 6%) is actually 5% of trained covert
% of weapons killed per sab WITHOUT war/war= (4%) is actually 6.05%
% of weapons killed per sab WITH war/war= (x2 or 8%) is actually 6.05%
I would suggest updating the update ledger on all of this rather than diving back into the code.
Re: More assistance
Posted: Fri Aug 10, 2012 7:26 am
by jedi~tank
1ST POST UPDATED