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Top ~120
Posted: Mon Aug 20, 2012 2:12 am
by Tomy
I´m wondering what stats one would need to get to the top 120.
i´m planing to get 5 GnR per Turn, but it would be easier if i know what stats are around in those ranks.
can someone help me out?
what is most important? strike/def/covert/MS?
Re: Top ~120
Posted: Mon Aug 20, 2012 2:22 am
by fallen angel
having a ms in top 100 (like 2,5t-3t power) will help a lot getting you to desired rank
Re: Top ~120
Posted: Mon Aug 20, 2012 2:35 am
by Tomy
and the other stats?
Re: Top ~120
Posted: Mon Aug 20, 2012 2:43 am
by Duderanch
I'm sitting at 106 with:
1.3T strike
5.5T defense
140T covert
4.6T MS
Hope that helps.
Re: Top ~120
Posted: Mon Aug 20, 2012 2:46 am
by Tomy
alright, thank you!
Re: Top ~120
Posted: Mon Aug 20, 2012 3:00 am
by Duderanch
Just so you know, I am on PPT with 40m spies on C39 to get that covert power, probably not a good idea to have that much killable UU out if you're ascending.
Re: Top ~120
Posted: Mon Aug 20, 2012 3:13 am
by Tomy
probably yeah ... but tbh my income is nowhere to get me C39 so i´ll try to raise all my stats equally (somewhat) to get me there.
but thanks again. that showed me where the real big guys are

Re: Top ~120
Posted: Mon Aug 20, 2012 3:21 am
by fallen angel
shouldnt 40m spies and c39 give you more covert power? like a lot

ie 136t
Re: Top ~120
Posted: Mon Aug 20, 2012 3:26 am
by Duderanch
I don't really know how to answer that without just saying no, admittedly I did round down from 141,574,651,468,472 but I thought '140T' was accurate enough.
Re: Top ~120
Posted: Mon Aug 20, 2012 3:46 am
by jedi~tank
If you are planning to ppt 4 days a week, provided you have the uu you can build moderate strike and defense with ms and put uu in covert, just be sure to untrain those covert before you drop ppt. You can get your points in 5 of the 14 days between ascensions.
When I ascended I would ppt and get my points in week 1 then war and gather my resources for the next ascension in week 2
Re: Top ~120
Posted: Mon Aug 20, 2012 8:31 pm
by Dubby_CompGamerGeek2
ReplicAI wrote:I´m wondering what stats one would need to get to the top 120.
i´m planing to get 5 GnR per Turn, but it would be easier if i know what stats are around in those ranks.
can someone help me out?
what is most important? strike/def/covert/MS?
the original Guide to the game:
http://gatewars.com/help.phpalthough much of it is outdated, this part still holds true:
>>
Rank: This is your overall rank. The rank is the average of your four distinct ranks (attack/defence/covert/mothership) compared with other players average. The easiest way to climb ranks is to have all ranks as equal as possible, while the easiest way to drop ranks is to 'zero out' one or more individual ranks.
How do Ranks works?: Each player is ranked in each stat: attack/defence/covert (anti+normal)/mothership. You therefore have 4 ranks...1 is best, last is worse. A tie at the same value for last (ie everyone without a mothership). Your total rank is determined by taking ( rank1 + rank2 + rank3 + rank4 ) divided by 4, then sorting from lowest to highest. All 4 stats are therefore weighted equally in determining total rank, and dropping one by a lot will drop your total rank substantially. Having balanced ranks is the best way to climb the overall ranks.
<<
This also applies to ascended ranks.
For the record, relatively few accounts have large strikes, but most have something.
Covert is similar.
It's much easier and more to zero out the defenses of one's adversaries...
And only after that, is it common to go after other people's covert...
which is still much more common and cost effective to kill their spies instead of their attack soldiers.
And while the many inactive accounts typically lose their defense first, often to farmers like myself,
defenses typically grow faster than strike forces, by people trying to evade farmers, massers, etc.
We can use this to evaluate stats:
A 1 tril strike action ranks higher than a 1 tril defensive action...
I am almost certain that a 1 tril strike action also ranks higher than a 2 tril defensive action...
and of course, in the second case the strike only costs about half as much to build...
Hope this helps as well.

Re: Top ~120
Posted: Tue Aug 21, 2012 6:23 am
by Dmonix
10T strike and defense with a 2T mothership should hold you in good stead, if you have AC levels matching your covert levels any excess uu should be trained as anti-covert as they'll get more power than covert units.
I think realistically
10T
10T
20T
3T
Should be enough but I don't know for sure. I'm around rank 150 with 1.5, 2, 14, 3.5
Re: Top ~120
Posted: Tue Aug 21, 2012 6:43 am
by Tomy
sounds more realistic for me, thanks

Re: Top ~120
Posted: Tue Aug 21, 2012 6:45 am
by Heisenberg
Do what I done.
Build decent ATT and DEF and an okay mothership.
PPT on Thursday, put all UU into anti covert (or covert if it's a higher level) that will give you a great covert to gain 5 G n R. Then PPT again on the saturday, then again on the Monday. Thus continuous PPT with enough days to gain 1,001 G n R and then just untrain covert again.
Re: Top ~120
Posted: Tue Aug 21, 2012 6:47 am
by Dmonix
Update, just increased my stats a bit and am at rank 121. So this is the bare minimum for 5 point range.
What I posted above but with a 3T strike instead of 1.5T