Live Release Plans
Posted: Tue Aug 28, 2012 8:13 pm
So, as some of you may have read, I'm planning to release the server live around the first weekend of October.
Below is a list of final change I'll make to the server, before re-opening it live to the public. Note that accounts will be reset, so if your thinking "Hey that'll take away my (whatever-it-is)", every account will loose everything (yes everything) when the game goes live. Those of you whom have already signed up WILL however keep your beta IDs, and new IDs will start from the next magnitude up (x10):
*Removal of the strongest of weapons. These are the weapons with strengths around 2500 and 640.
This is to bring greater balance between attack and defence. Currently, 10 defence units with strongest defended weapons, is almost 5x more power than 10 attack units with strongest attack weapons
I am taking suggestions, comments on what is proposed, and what should be removed, and will add/remove from the list as I go.
Below is a list of final change I'll make to the server, before re-opening it live to the public. Note that accounts will be reset, so if your thinking "Hey that'll take away my (whatever-it-is)", every account will loose everything (yes everything) when the game goes live. Those of you whom have already signed up WILL however keep your beta IDs, and new IDs will start from the next magnitude up (x10):
*Removal of the strongest of weapons. These are the weapons with strengths around 2500 and 640.
This is to bring greater balance between attack and defence. Currently, 10 defence units with strongest defended weapons, is almost 5x more power than 10 attack units with strongest attack weapons
I am taking suggestions, comments on what is proposed, and what should be removed, and will add/remove from the list as I go.