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Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 6:03 pm
by Sarevok
Does this not revert the game (whilst at bloodwar) to what it was at its peak. Where massing meant something. Where you could loose it all and have to start from scratch?

Though I am concerned about the loss of miners in the bloodwar. Will this not mean that, the alliance that fights back and causes bloodwar, will most likely win? Wait until most members are on, do attack which are needed to start bloodwar, run through the enemy destroying everything (bar lifers) at which point the enemy almost can not fight back. No units to draw upon, no way to gather new ones (apart from raiding the enemy, who most likely would now have defences above your own attack), no ability to trade for more with those outside.

Won't all that cause "First Blood-strike wins" scenarios?

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 8:08 pm
by BMMJ13
Sarevok wrote:Does this not revert the game (whilst at bloodwar) to what it was at its peak. Where massing meant something. Where you could loose it all and have to start from scratch?

Though I am concerned about the loss of miners in the bloodwar. Will this not mean that, the alliance that fights back and causes bloodwar, will most likely win? Wait until most members are on, do attack which are needed to start bloodwar, run through the enemy destroying everything (bar lifers) at which point the enemy almost can not fight back. No units to draw upon, no way to gather new ones (apart from raiding the enemy, who most likely would now have defences above your own attack), no ability to trade for more with those outside.

Won't all that cause "First Blood-strike wins" scenarios?

That's why there is the 4 hour time I believe. While you are correct that alliances can set up to fight back at a certain time, there is still the 4 hour waiting period where it's like a forced game nap. While still allowing first strikes to be devastating, this seems like a way to not make it unfair to those who initially start it.

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 8:42 pm
by EbilCC
yea start from scratch again forum m u do no this may kill whats left of your game i for one am quitting with this and others will too the average player will be pushed out n all u will have is money spenders not enough to be worth a game of 40 people

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 8:46 pm
by Forum
i cannot do any update with the 'this will make me quit' response...
on this one, let me tell you a secret: IF YOU DO NOT FIGHT IN AN ALLIANCE, YOU WILL NOT GET INTO AN ALLIANCE WAR, AND YOU WILL NOT LOSE YOUR MINERS.
or join an allinace that does not push the bloodmeter past 100%.
or join an alliance with 4 memeber.
or quit your allinace when you find yourself in bloodwar.
or vacation before bloodwar starts.
or PPT before bloodwar starts.
or fight and WIN.

I would feel bad leaving you no options but to lose everything, except...well....

LOOKOUT ! THE SKY IS FALLING!

CCexyDCapedCrusader wrote:yea start from scratch again forum m u do no this may kill whats left of your game i for one am quitting with this and others will too the average player will be pushed out n all u will have is money spenders not enough to be worth a game of 40 people

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 8:57 pm
by doc holliday
i like the update. looks fun. and if your a sissy and don't want to help your brethren, or are to busy for the 24 hr blood realm period you can always hit ppt b4 it starts. unless they catch you while your sleeping :twisted:

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 10:25 pm
by WoofyBear
This update is going to change a LOT of things.. but change is not bad, just different.. and this update will give people what many have been wanting.. a return to the old school way of things.. There are MANY ways to avoid a blood war. Vac, PPT, Leave your alliance, be in a 4 member alliance.. This is not any "worse" than any other update. It is just going to return things to the way they were a long time ago (for the most part).

Change is good. We all need it from time to time... I am looking forward to the update. Gives us a chance to see who is adapting quickly, go in and kill some stuff. mmmm killing.... BLOOD!!!

Re: auto alliance wars -> bloodwar

Posted: Thu Sep 27, 2012 12:07 am
by EbilCC
jason you are an idiot espically since what I have done for you

doc its not about being a sissy I am tired of buying and raiding UU over the years i have played so long i shouldnt lose everything in 24 hours

the point is it will either make people in long term wars allianceless Like OE or DDE but still be OE and DDE and mass

or quit

yea well jason maybe this time you will listen

Re: auto alliance wars -> bloodwar

Posted: Thu Sep 27, 2012 1:55 am
by Sarevok
Could we instead make the bloodwar a chosen state? Once both alliances reach 100% on their "blood-meter", both leaders have 12 hours to accept or decline being moved to the realm. This allow allows member of the alliance whom don't want to participate to let their leader know, and when the thread of bloodwar looms, the leader can boot them from the alliance, then click their own accept button.

You can then give each alliance a further 12 hours to prepare, then its to war. Both know when it's coming, less chance of first hit to win, and those that want to be in the alliance, but don't want to be in blood war, but want to fight with their alliance against an enemy, the option to still fight, but without bloodwar.

Just some thoughts.

Re: auto alliance wars -> bloodwar

Posted: Fri Sep 28, 2012 9:59 pm
by BMMJ13
4 comments from experience with it so far.

1. 200 ats still seems a bit low from what I'm seeing personally. While TA is in a war, hardly any war actions have been done in the past 24 hours yet we are over 80% with an alliance.

2. It also seems to count failed hits. Is it supposed to count failed hits?

3. There seems to be a real lot of lag with the new update. Is that an unintended consequence or is it unrelated to the update and just a coincedence?

4. Do alliance command functions still work in blood realm, aka Repair and alliance ppts? Only some, none?

Re: auto alliance wars -> bloodwar

Posted: Mon Oct 01, 2012 11:35 am
by Borek
My concerns are that when you look at the way people have adapted to this update you can see they have split long term alliances who used to have a lot of members into smaller alliances, some to avoid Blood war altogether, some to just bring in 5 key accounts which are to all intents and purposes "unbeatable" as they are the good accounts in the hands of the dedicated players.

Expecting people to be able to fight in Blood realm for 24 hrs where you have to watch your account like a hawk since everyone has auto-war and can therefore be massed out in less than a minute is pretty ridiculous.

Unfortunately this is the way the game has gone over the last 4-5 yrs, everything is easy to get now so no one gives a damn about AT's, UU and naq "wasted" on wars, unless they are a seller anyway in which case it's money down the drain.

When i started playing it was not easy to get AT's, if i massed someone i pretty much used up all my weekly MT's worth of AT's in that 1 mass, didn't even HAVE raiding so my UU were severely limited and UP was my most important stat. I had to farm carefully incase i annoyed someone and they cost me a weeks worth of lost resoruces by taking me out.

Nowadays i can face-roll the keyboard with my beast account and not give a damn what i lose, i can buy it back in seconds or raid/farm it back with unlimited AT's in hours at most.

Ultimately there is no challenge, i cannot compete with the people cash-buying 5 quad+ naq a week and i cannot realistically fight anyone because there is no way to beat someone who can just recover everything i take out in a trade or 2, or a few hrs raiding/farming.

It is a testiment to the way the world is these days, everyone wants everything, NOW! Well, we have it and you know what, the game is devalued to the point where i do not even enjoy it anymore.

Jason if you want to talk to me about ressurecting Origins with the *true* feel of what SGW 1st came on the scene possessing then that is something i would like to get involved in, but as for this Bloodwar update it does not seem to be working from what i can see. Probably more because of the lame and cheap way people seem to play the game rather than any fault of your own, you can put in ways to make wars "winnable" all you want, but the super-nerds playing this game actually don't WANT to have to deal with finite results, Ego's cannot handle actually winning and loosing and the fun in fighting that existed 2-3 yrs back i think has gone with the dwindling playerbase.