Some suggestion from an oldie :)

What do you want to see in the game? what can be improved? any suggestions welcome here...
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Some suggestion from an oldie :)

Let me start off with apoligizing if this post becomes to long, but i have alot to tell. Seeing the game evolve over the last 5 years, i think i can add some feedback and i hope for alot of replies, no necessarily agreeing, but to welcome discussion among SGW players.

I wondered where i would put this post, because it is more then simply a game suggestion. Lets hope it will get some attention in here.

I put the 2 current issues in spoilers to avoid wall of text. Im gonna add more sections later, if it is not to dead out here.


Market problems

[spoiler]Alright, so the first new feature i saw was the free turns, in exchange for MT. I loved it at first, but then after a few days started to see some flaws, let me explain.

Why would anyone ever want to buy a PPT. Regardless of income, the 2600 turns would always be the best choice. If you spent half an hour farming you would get 10.4trill naq from them (based on 60bill avg, wich is imo still a low example.) Now if you would buy a PPT, it would cost you approx 2 trill naq (Dont take this literally, i have no clue what the going currency for PPT is atm.) Wich makes the grand total 12.4trill naq. Divide this by 96 and you will end up with an amazing 129bill per turn. Now i know some ppl have more income then this, but you should also know that this is purely based on somebody who is NEVER gonna be able to bank his own naq. Banking half your naq is not unreasonable, and that makes it a 260bill turn income to even compete with the free AT over taking a PPT. And that is without the loss of any farming done in those 2 days ofcourse.

Another problem with the free AT is (Besides a much lower active playerbase) that the market is dried up. And lack of AT on the player market, is creating boredom amongst farmers/raiders.

Im not particurlarly against the black market. Admin needs some money to keep fuelling the game, and that is understandable. Competing without it is still viable, so i will leave it at that.

I have another issue with the UU player market, but i will describe it in detail, in the cap section.[/spoiler]

My solution,

[spoiler]First of all remove the free AT, even though i love them i think they need to go. Give people the chance to sell their MT again, or use their own MT for AT and sell the AT for a profit.
This will stimulate the player market, and also stimulate people to come on the forum, and socialize. Another aspect wich went downhill.
Another good solution would be to add another free AT option for MT, wich gives less turns, but they would be tradeable.

I think we need to go back to the model where to get further in the game some socializing is needed. Ofcourse for some aspects this is still very helpfull (Joining alliances) but its mad someone can raid their way to the raid cap without ever buying a single AT. (At 50k per 15 AT this just takes 8-9 weeks purely on the free MT)[/spoiler]

In the end this mostly comes from my personal feelings. Ive been back now for 2 weeks, and im starting to lose interest in playing already. Simply because i cannot enjoy what i like most at the time i want to do it (Raiding) Not only because the AT market is pretty much dead, also the UU market is not very lifely. More about this down here.

Cap limits
[spoiler]So i have done some quick math on the current caps etc. And imo they are out of sync and is also 1 of the problems creating a dead market and a player base that is not interested long enough.

4 years ago you raided 500 per 15 turns to get a small profit, and the raiding cap was set at 50mill. Since then the raiding went up to some 50k per 15 turns and the raid limit is increased to 450mill.
So the cap was increased 9 fold, but the raiding was increased 100 fold. Wich means these days it is 11 times easier to raid to the cap then it was 3 years ago.
Now some might say these numbers are meaningless, because they might not raid or for some other reason. But it is one of the few things that was quite hard to achieve. It also means losing half your army size while being at the cap ( 37.5mill vs 225mill) was 10 times harder to re raid, then it is currently. That is 1 of the reasons war is not as fun as it used to be, losing 30mill UU really hurt, and you knew it was gonna be a pain to get that back. ( And before you think you would buy it back, none even had the bankspace to buy this kind of UU.)

My point is, it kept the wars fun, armies lost hurt alot more then currently the case. And even though the cap was very small, it was alot more fun.

I used the raiding cap as an example, but other caps are just as much in need of an update. Just sitting and banking is NOT fun.[/spoiler]

My solution:

[spoiler]It hard to come up with an easy quick fix for this. But the limits need to go up. According to the sync, raid limit should currently be at 5bill army. You can either divide everything by 10, 20 or w/e suits and keep the current caps. Or make the cap 5bill. Either way it will improve the game substantially. Raiding to 450mill currently is not an achievement, and with the dead market you can only just sit there and grow and bank your income. With the occasional war, wich will cost nothing, since uu is pretty much as cheap as water from the tap.[/spoiler]
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Re: Some suggestion from an oldie :)

Nobody :smt022
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Re: Some suggestion from an oldie :)

Raven wrote:Nobody :smt022
It is a big thing you suggest. Takes time to digest.
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Re: Some suggestion from an oldie :)

Have you considered other problems that will crop up from raising the cap to 5b?

For one stats will be so big planets & MS will be useless again.
The trade broker reports trade from Surtr to *Teesdale_ of 100,000,000 Naq for 33,000,000,000,000 Naq is complete.


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Re: Some suggestion from an oldie :)

Juliette wrote:
Raven wrote:Nobody :smt022
It is a big thing you suggest. Takes time to digest.


:smt117

Duderanch wrote:Have you considered other problems that will crop up from raising the cap to 5b?

For one stats will be so big planets & MS will be useless again.


I think if the cap would be raised other things should also be altered. The main point is the game is heavily out of sync.
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Re: Some suggestion from an oldie :)

I agree with what you think.

Unit losses are much less important than they used to be. Perhaps we could just tweak the raid percentage, instead of upping the unit cap?
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Re: Some suggestion from an oldie :)

Sarevok wrote:I agree with what you think.

Unit losses are much less important than they used to be. Perhaps we could just tweak the raid percentage, instead of upping the unit cap?


That could be part of the solution, prices would adapt to the new update fairly quickly and UU would be worth more.
If the % were reduced by 90% per 15 AT, we would be alot closer to meaningful UU, and wars would certainly be more costly.
The only slight issue is that maybe the % was left along for so long, a 90% reduction would mean massive changes.

Even though im a raider myself, and always depended on that for income, i would love to see something like this being worked out. It would Certainly improve the game.
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Re: Some suggestion from an oldie :)

That would only be a partial fix even *if* Raven's 2 points are the only thing 'out of sync'. :)
Changing the raid percentage only postpones the moment at which UU farms are raided, does not fix anything else.
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Re: Some suggestion from an oldie :)

Juliette wrote:That would only be a partial fix even *if* Raven's 2 points are the only thing 'out of sync'. :)
Changing the raid percentage only postpones the moment at which UU farms are raided, does not fix anything else.



I disagree. AT prices would drop, UU prices would rise. Costs for war would be 9-10 fold increased, if you would cut it by 90%.
We would probably need to drop the free AT again, and lower the costs for AT on the ingame market aswell.
To make this work, we would need alot more tradeable AT, maybe just drop personal AT completely (never understood this, dislike it as much as the pointless 10k AT limit)
People would still raid for a living, it will just take 10 times as long to get the desired amount. Wich will make UU about 8-9 times more expensive then it is now.

It also means the people who have alot of UU right now would benefit massively. And them dumping their UU on the market will slow down the price adjustment.
But in 2-3 months time it will adjust, it always did.

This is def not a short term solution though.
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