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Descension and losing levels.

Posted: Thu Sep 27, 2012 1:16 pm
by Gohan
From a thread over in the land of Ascndy things...
Juliette wrote:I wish we did remove a level per descension attack.. this has been voiced ever since the idea of descension was launched.

So yeah, can we get that in?

Re: Descension and losing levels.

Posted: Thu Sep 27, 2012 1:20 pm
by Duderanch
No.

Re: Descension and losing levels.

Posted: Thu Sep 27, 2012 1:21 pm
by Gohan
Yes.

I mean Ascended level, not spy level, don't worry Ranch of Men :-)

Re: Descension and losing levels.

Posted: Thu Sep 27, 2012 1:21 pm
by Juliette
Yes please. Wish. :-D

Re: Descension and losing levels.

Posted: Thu Sep 27, 2012 1:59 pm
by Duderanch
No. Descension was never meant to be a permanent thing, that shouldn't change.

Re: Descension and losing levels.

Posted: Thu Sep 27, 2012 2:02 pm
by Gohan
Yes. Punish the weaker :P

Re: Descension and losing levels.

Posted: Thu Sep 27, 2012 2:04 pm
by EbilCC
hmm not sure about this...... if it was like loose a covert level maybe? or MS slots

Re: Descension and losing levels.

Posted: Thu Sep 27, 2012 2:05 pm
by Evilevi777
What if you didn't lose a level, but after the 2 week period, to regain access to the ascended server and regain your AB you had to spend 1k GnR?

Pretty easily achieved but hey it's something right? :D

Re: Descension and losing levels.

Posted: Thu Sep 27, 2012 2:07 pm
by Gohan
When 'half-descension' was mentioned, there was talk about the attacker choosing what stat their victim lost. But I think the notion of the semi-descended died a few weeks back O.o This will make Ascended more pivotal in wars. Now you have to check it, otherwise you have 2 choices. Sit back and accept your fate as a lesser being, or re-ascend, through either 1k GnR or $10.

Re: Descension and losing levels.

Posted: Thu Sep 27, 2012 2:18 pm
by Juliette
Duderanch wrote:No. Descension was never meant to be a permanent thing, that shouldn't change.
So make it an x weeks drop of a single ascension level. During the first x week(s), you cannot get descended again, and after that you can. Well-timed coordination can knock you down 5 levels, tops. After that you keep returning to the previous level by the time your opponents descend you again.
(This would require allowing descension of 1 person once a week, not sure on the specifics now.)

You would not lose anything permanently, but would get a decent knockdown of your stats if your enemy coordinates well (which is something to be rewarded). Descension is still easily prevented by logging into ascended regularly..

Re: Descension and losing levels.

Posted: Thu Sep 27, 2012 3:34 pm
by Sarevok
I support the idea. But consideration needs to be made, to now have people loose their investments upon re-attaining that level (in essence, not loosing covert levels from "ascending" and the like)

Re: Descension and losing levels.

Posted: Thu Sep 27, 2012 3:43 pm
by Juliette
Sarevok wrote:I support the idea. But consideration needs to be made, to now have people loose their investments upon re-attaining that level (in essence, not loosing covert levels from "ascending" and the like)
Hence why I suggested 'automatic re-ascension' after a set period of time. No true ascension, just ascLvl=ascLvl+1. :P
Heavy on the balance issues though, probably.

Re: Descension and losing levels.

Posted: Thu Sep 27, 2012 5:04 pm
by Sylus
...I enjoy hypocrisy as much as the next guy.

"MAKE SABBING LESS EFFECTIVE! HELP SMALLER PLAYERS YEAH REBALANCE THE GAME!"

"MAKE DESCENSION DO MASSIVE THINGS TO PEOPLE'S ACCOUNTS! PUNISH THE WEAK! GIVE A MASSIVE ADVANTAGE TO PEOPLE WITH HUGE ASCENDED ACCOUNTS!"

Solid logic.

So...to the original idea; are we ignoring what happens to an accounts stats when it ascends? Lowering a level/forcing a reascension will wipe Covert levels, tech, etc.

To subsequent suggestions by Juliette et al; existing situation of losing AB, losing covert power, and moderate stat levels on descension is already a pretty big (read: irritating) deal. And in a game like this, the existing two week period is already MASSIVE. This forum makes that argument better than I can. Memories here range between 1 day and 12 years.

I look forward to watching this game break, should be a hilariously stupid ride.

Re: Descension and losing levels.

Posted: Fri Sep 28, 2012 12:35 am
by Juliette
Sylus wrote:...I enjoy hypocrisy as much as the next guy.

"MAKE SABBING LESS EFFECTIVE! HELP SMALLER PLAYERS YEAH REBALANCE THE GAME!"

"MAKE DESCENSION DO MASSIVE THINGS TO PEOPLE'S ACCOUNTS! PUNISH THE WEAK! GIVE A MASSIVE ADVANTAGE TO PEOPLE WITH HUGE ASCENDED ACCOUNTS!"

Solid logic.

So...to the original idea; are we ignoring what happens to an accounts stats when it ascends? Lowering a level/forcing a reascension will wipe Covert levels, tech, etc.

To subsequent suggestions by Juliette et al; existing situation of losing AB, losing covert power, and moderate stat levels on descension is already a pretty big (read: irritating) deal. And in a game like this, the existing two week period is already MASSIVE. This forum makes that argument better than I can. Memories here range between 1 day and 12 years.

I look forward to watching this game break, should be a hilariously stupid ride.
Mister Sylus, this would replace the descension penalty, making it LESS painful. Obviously removing 1 ascension level would have no effect at all if you have no Ascended bonuses to begin with (current descension penalty).

Essentially, instead of '0-bonus', you would go to '(AscLvl-(x times descended))-bonus'. (This is in the idea with my later suggestion attached.) Explain to me how that would be 'worse'? Unless you get descended 23 times in a row (if that is happening, try logging into Ascended, hit four people and build a little cache to use when under fire, might help with that), you get more bonus than you would if descended the way things are now.


Besides, it looks much more awesome to reduce an UnKnown to UnNamed. :-D

Re: Descension and losing levels.

Posted: Fri Sep 28, 2012 12:45 am
by Duderanch
Or we could just leave it how it is. If it ain't broke, don't fix it. ;)