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Change to critical setting in ascended please!

Posted: Mon Oct 29, 2012 2:47 pm
by Raven
Alright so the critical setting in ascended is all cute, but i don't think it actually serves for more then annoying people.

War/war does not seem to affect it at all, this should def be changed.

Also massing a def wich has crit set, takes 1 full turn (30 attacks) + the 5 extra you get from the next turn.
And then you just massed the defence, wich is pretty much not worth it, since weapons are dead cheap and not many planets get killed.

Then you get 5 extra attack possibilities per turn change, wich makes destroying someone very very tedious.

I propose at war/war setting everything dissapears. (Just the inc reduction can remain)

At war/neutral the attacks go up to 60/turn + 10 every turn

Re: Change to critical setting in ascended please!

Posted: Mon Oct 29, 2012 3:05 pm
by Sol
Almost there :P, there is a suggestion section in ascended lol.
I have to ask though, what do you mean by destroying someones defence or w.e? As in 0'ing it? Cutting up all their supers?

Also I don't think there is auto-war like main either, so for war/war people will have to induce it themselves.

Re: Change to critical setting in ascended please!

Posted: Mon Oct 29, 2012 3:42 pm
by Raven
Sol wrote:Almost there :P, there is a suggestion section in ascended lol.
I have to ask though, what do you mean by destroying someones defence or w.e? As in 0'ing it? Cutting up all their supers?

Also I don't think there is auto-war like main either, so for war/war people will have to induce it themselves.



Ahh could a mod please move this for me!

Ye i ment massing them to 0.

This was a self induced war/war, i have nothing against keeping this self induced. We just need some more playing ground.

Re: Change to critical setting in ascended please!

Posted: Mon Oct 29, 2012 4:11 pm
by Sol
The thing about 0'ing, is no one really does it unless they are mega pissed at some player :P. If it's about general destruction people tend to just cut up their supers, otherwise it's a complete waste of turns.
If it's more of a vendetta and you have purposefully done a war/war, you can alternatively just go from crit to no realm alert.

Re: Change to critical setting in ascended please!

Posted: Mon Oct 29, 2012 4:27 pm
by Raven
Sol wrote:The thing about 0'ing, is no one really does it unless they are mega pissed at some player :P. If it's about general destruction people tend to just cut up their supers, otherwise it's a complete waste of turns.
If it's more of a vendetta and you have purposefully done a war/war, you can alternatively just go from crit to no realm alert.



The 0 thing was more of an example, 30 attacks just are to low.

And regardless of the purpose of war/war, none would really put it off just to give the opponent an easy time, i think the 'nox' and realm crit status should just disappear at war/war

Re: Change to critical setting in ascended please!

Posted: Mon Oct 29, 2012 11:05 pm
by Dubby_CompGamerGeek2
i like critical setting just the way it is. :P

it modifies income quickly, and the increased time it takes to mass / whatever else applies,

helps the defender by giving them more of a chance to stop you. duh? :-"

Re: Change to critical setting in ascended please!

Posted: Mon Oct 29, 2012 11:17 pm
by Sol
Dubby_CompGamerGeek2 wrote:i like critical setting just the way it is. :P

it modifies income quickly, and the increased time it takes to mass / whatever else applies,

helps the defender by giving them more of a chance to stop you. duh? :-"

There is very little against it though, no one really likes income unless you plan to build a large defence and decent income. So you're effectively getting a defensive boost for freezies.

Re: Change to critical setting in ascended please!

Posted: Tue Oct 30, 2012 3:45 am
by Raven
Dubby_CompGamerGeek2 wrote:i like critical setting just the way it is. :P

it modifies income quickly, and the increased time it takes to mass / whatever else applies,

helps the defender by giving them more of a chance to stop you. duh? :-"



I like the reduce income part aswell, but the increased time to mass is more of an annoyance tbh. :(

Re: Change to critical setting in ascended please!

Posted: Tue Oct 30, 2012 2:49 pm
by Sol
You do kill more with war/war as well. Seeing as the war/war is a self induced action I'll widen the attacking length, sometime...soonish...