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Quantum Downtime Reporting Thread

Posted: Wed Nov 14, 2012 4:11 am
by Field Marshall
This will be the only topic in which you can report if Quantum is down. So we don't need a new topic every time, and no multiple topics, and all downs will be in the same place.

RULES:

-Please report your ID and the time noticed that is is down.

-If someone reported a down, a maximum of 2 other ppl should confirm it. No need for more.

-If the game is back up, only 2 confirms please. (Of course you can post if its still down for you.

-No demanding of PPT, longer PPT, Naq, uu lost, faster turns, NOTHING!

-No spam.

-Anybody posting in other threads or spamming this will recieve warnings

Re: Quantum Downtime Reporting Thread

Posted: Fri Sep 27, 2013 6:51 am
by BJKerridge
For the past 3 days I've tried logging onto QGW from my computer at university, my computer at home and my mobile (using several different IP's because of mobile internet) and I couldn't even get onto the QGW homepage - or the NGW, SGW or forums.

I come back online 2 hours ago, to find that other people have been able to get online (ie, EVERYONE in The Divine) and I've been massed several times and sabotaged when the game was offline.

I got a message from my alliance leader saying that the game had glitched, and also that they've pretty much given up. Can you find out what exactly has gone wrong? (And why every member of The Divine is now in the top 20?)

My ID is 30854

Re: Quantum Downtime Reporting Thread

Posted: Fri Sep 27, 2013 6:57 am
by BJKerridge
After a little bit more research, I've seen that people have had trouble logging into the other servers too - because of a DNS mismatch??

So basically, those who log onto the site normally (http://quantumgate.stargatewars.com/) could not play, however those who had the direct IP address (http://66.147.239.243) could log on...

Surely it's not just me who thinks that's a bit of an unfair advantage...

Re: Quantum Downtime Reporting Thread

Posted: Fri Sep 27, 2013 7:50 am
by Vicarious
BJKerridge wrote:After a little bit more research, I've seen that people have had trouble logging into the other servers too - because of a DNS mismatch??

So basically, those who log onto the site normally (http://quantumgate.stargatewars.com/) could not play, however those who had the direct IP address (http://66.147.239.243) could log on...

Surely it's not just me who thinks that's a bit of an unfair advantage...
I don't understand what you are saying, the direct IP address is available to anyone and everyone, are you saying someone else having extra knowledge of something outside the admin's control and outside the game's mechanics is an unfair advantage?

~V

Re: Quantum Downtime Reporting Thread

Posted: Fri Sep 27, 2013 8:18 am
by BJKerridge
Vicarious wrote:
BJKerridge wrote: are you saying someone else having extra knowledge of something outside the admin's control and outside the game's mechanics is an unfair advantage?
~V
I'm pretty sure that's the very definition of a game-breaking exploit - having knowledge of something OUTSIDE the ADMIN'S CONTROL and OUTSIDE the GAME'S MECHANICS... so yeah, that's quite the unfair advantage.

But if you're not sure what I'm saying, lets break it down:

-- Cannot log on for a few days to SGW, QGW, NGW, AGW or Forums.
-- Wait until it comes back up to play.
-- Comes back up, account 0'd, other people have managed to log on.

Re: Quantum Downtime Reporting Thread

Posted: Fri Sep 27, 2013 8:51 am
by Vicarious
BJKerridge wrote:
Vicarious wrote:
BJKerridge wrote: are you saying someone else having extra knowledge of something outside the admin's control and outside the game's mechanics is an unfair advantage?
~V
I'm pretty sure that's the very definition of a game-breaking exploit - having knowledge of something OUTSIDE the ADMIN'S CONTROL and OUTSIDE the GAME'S MECHANICS... so yeah, that's quite the unfair advantage.

But if you're not sure what I'm saying, lets break it down:

-- Cannot log on for a few days to SGW, QGW, NGW, AGW or Forums.
-- Wait until it comes back up to play.
-- Comes back up, account 0'd, other people have managed to log on.
It's not an exploit, its part of the very foundation of the internet itself... some people understand it and others don't how could admin be responsible, or people be responsible for knowing it?

It's an exploit when admin makes something, intends it to work some way, and then someone comes along and uses it to accomplish something admin did not intend.

So,

1) Admin didn't lay the foundations of the internet, if you didn't know about IP addresses it is your own ignorance to blame.
2) Admin can't and shouldn't need to dictate whether or not people can or cannot use the IP address as they are literally the same thing and people are free to type whatever they want as the browser will convert it itself regardless.
3) The game wasn't down. The game was up. Admin isn't to blame, and the people that realised the game wasn't down aren't to blame for logging into the game which was active and playing the game as it was supposed to be played.

~V

Re: Quantum Downtime Reporting Thread

Posted: Fri Sep 27, 2013 10:14 am
by Juliette
Basically what Vic said, well put. :)


This is, in a way, somewhat like complaining to the Airport for your shuttle-bus not arriving due to construction work on the motorway, while others actually made the flight with other buses on the same line, and you didn't get your missed flight refunded.

Some bus drivers (your internet, not you!) will be clever enough to find a different route bypassing the motorway's engineering works; and while they arrive eventually, they might be a bit late (lag), or they might be missing a few passengers (packet loss - only on particularly bad hops), but they get there and you get to the terminal.
Other bus drivers will be lazy gits seeing the traffic signs mentioning the engineering works, stopping the trip, kick out the passengers and basically say "screw you".

So you might get screwed by your bus driver (or get lucky), but you can not blame the airport for missing your flight.

Re: Quantum Downtime Reporting Thread

Posted: Fri Sep 27, 2013 11:30 am
by devildog
Additionally I'm part of the Divine alliance and I too had at least a two day period where I couldn't log into the site.
And I know of one other alliance mate who had issues. Like you I tried various routes to get there... ie. phone, work, lap top. All gave a no go.
So hopefully that dispels the myth that one alliance was immune to this.
This has happened in the past and will probably happen again.
-=DD=-

Re: Quantum Downtime Reporting Thread

Posted: Fri Sep 27, 2013 11:34 am
by Juliette
No one could seriously believe that myth anyway.

It is like picking 20 consecutive aces out of 5 mixed decks of cards. ;)

Re: Quantum Downtime Reporting Thread

Posted: Fri Sep 27, 2013 11:55 am
by Vicarious
Juliette wrote:No one could seriously believe that myth anyway.

It is like picking 20 consecutive aces out of 5 mixed decks of cards. ;)

6.3518997371730063055378611450352e-501%

...that's unpossible :O

~V

Re: Quantum Downtime Reporting Thread

Posted: Fri Sep 27, 2013 12:51 pm
by Neimenljivi
BJK - I had no idea the "game" was supposed to be "down". A couple of days ago, my bro told me he couldn't get on SGW main and asked me if it was down - it worked fine for me. I told him to delete cookies, site preferences, etc., after that failed to restart his comp and after that failed, to reset his router. All of this failed to fix the problem. Meanwhile I could login to main normally (note: without the direct IP link).
Then I got told by a Divine member he couldn't access main, but could access other sites. He could access Q (I'm not sure about ascended or forums though). I immediately knew my bro wasn't the only one affected.

A day later I got the IP link from the same member of my alliance and I passed it on to my bro who could, the next day, login via normal URL (while my mate could only login through using a direct IP).
It was the same day that I got told Q was affected as well - funny enough, by one of our, Divine, members who couldn't login the 1st day. Guess what else? Another Divine member wasn't able to login for 2 days or something like that. A friend of mine logged in, then couldn't login for about half a day or even longer, could login again afterwards, etc. Out of 8 members of Divine, at least 3 couldn't login to Q for longer periods of time. And I'm saying at least 3 because I haven't checked with everyone from our alliance whether or not they could log in.

As for why you got massed and sabbed - your precious alliance leader and another alliance member sabbed my def and most of my attack, then started raiding me. Outside of farming, I didn't do anything to them. In return I massed and sabbed everything that was worth to be destroyed. So don't blame that on us, blame it on your own alliance leader for starting it over a few naq hits. "The Divine Haters™", like your alliance leader renamed your alliance, will not end the era in top 10 ;) But it did amuse me, seeing we have such a fan club, and even your alliance leader and another member naming their race after my name.. They must really fancy me :P

PS: Unless I am mistaken, every member of Divine alliance has been in top 20 for the majority of the era, probably bar a few turns at beginning and the turns after someone was massed. So you blame us, for knowing how to play the game, eh? ;)

~Jack

Re: Quantum Downtime Reporting Thread

Posted: Fri Sep 27, 2013 5:53 pm
by ElgCaress
BJKerridge wrote:For the past 3 days I've tried logging onto QGW from my computer at university, my computer at home and my mobile (using several different IP's because of mobile internet) and I couldn't even get onto the QGW homepage - or the NGW, SGW or forums.

I come back online 2 hours ago, to find that other people have been able to get online (ie, EVERYONE in The Divine) and I've been massed several times and sabotaged when the game was offline.

I got a message from my alliance leader saying that the game had glitched, and also that they've pretty much given up. Can you find out what exactly has gone wrong? (And why every member of The Divine is now in the top 20?)

My ID is 30854
Marla and I were down as well. I did test online to see if the website was down. It stated it was. I couldnt even log on to the forums.

Marla was hit in that time period in Q. Both our main accounts came out of ppt and were hit as well. I've spoken to Bilbaho and he was also down. And he is from a different country.

So, I dont think you could make such a statement.

Can someone please explain the direct IP thing as I'd like to try that in the future should something like this happen again.

Re: Quantum Downtime Reporting Thread

Posted: Sat Sep 28, 2013 3:47 am
by Vicarious
ElgCaress wrote:
BJKerridge wrote:For the past 3 days I've tried logging onto QGW from my computer at university, my computer at home and my mobile (using several different IP's because of mobile internet) and I couldn't even get onto the QGW homepage - or the NGW, SGW or forums.

I come back online 2 hours ago, to find that other people have been able to get online (ie, EVERYONE in The Divine) and I've been massed several times and sabotaged when the game was offline.

I got a message from my alliance leader saying that the game had glitched, and also that they've pretty much given up. Can you find out what exactly has gone wrong? (And why every member of The Divine is now in the top 20?)

My ID is 30854
Marla and I were down as well. I did test online to see if the website was down. It stated it was. I couldnt even log on to the forums.

Marla was hit in that time period in Q. Both our main accounts came out of ppt and were hit as well. I've spoken to Bilbaho and he was also down. And he is from a different country.

So, I dont think you could make such a statement.

Can someone please explain the direct IP thing as I'd like to try that in the future should something like this happen again.
It's going into some technical things about how the internet functions, but basically every site has a "number" associated with it, and it is known as an IP address. Obviously as the internet started to grow bigger, remembering the numbers of the sites you wanted to visit became troublesome so they gave sites more appropriate names which could be translated into this number without the user having to know the number itself. Basically the browser does the dirty work of translating the site name into the IP address behind the screens.

To find the address of any website there are many sites you can use, here is an example of one:

http://get-site-ip.com/

You would type in "gatewars.com" to the textbox and it will give you all the info. You could type in any site's name, e.g. facebook.com or whatever.

Re: Quantum Downtime Reporting Thread

Posted: Sat Sep 28, 2013 4:32 am
by ElgCaress
Ahh ok.

My tech xp goes as far as connecting via IP when gaming, logging in to my router & pinging/traceroute in DOS. I haven't connected directly via webpage, didn't think GW would allow you to do that. Tx for that. Will try that in future ;)

ps: When checking if a website is down (I used http://www.downforeveryoneorjustme.com) would a direct connect still work even though i'm getting an affirmative from that site? If the DNS's were messed up, surely domain names and IP's go hand in hand therefor no access at all?

Re: Quantum Downtime Reporting Thread

Posted: Sat Sep 28, 2013 4:45 am
by Juliette
You misunderstand the 'directness'.