Re: MS deaths on high / low numbers
Posted: Thu Jan 17, 2013 3:38 pm
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Tetrismonkey wrote:Im losing 6 motherships to 1 of the defenders and they only have 10 mother ships and I have 1200. This really needs to be modified.
You lose the minimum of .5%. This does not need to be fixed. It works the way it should (same as ascended, for reference).Tetrismonkey wrote:Im losing 6 motherships to 1 of the defenders and they only have 10 mother ships and I have 1200. This really needs to be modified.
Juliette wrote:You lose the minimum of .5%. This does not need to be fixed. It works the way it should (same as ascended, for reference).Tetrismonkey wrote:Im losing 6 motherships to 1 of the defenders and they only have 10 mother ships and I have 1200. This really needs to be modified.
Not the numbers. The principle.Slim87R wrote:Huh? What do you mean same as ascended? Are we talking planet losses? Does this take into account you lose 50UU per lost mothership as well? I am still pretty small in ascended, but my losses attacking in that server seem pretty null in comparison to any attacking actions here in Newgrounds.Juliette wrote:You lose the minimum of .5%. This does not need to be fixed. It works the way it should (same as ascended, for reference).Tetrismonkey wrote:Im losing 6 motherships to 1 of the defenders and they only have 10 mother ships and I have 1200. This really needs to be modified.
Juliette wrote:Not the numbers. The principle.Slim87R wrote:Huh? What do you mean same as ascended? Are we talking planet losses? Does this take into account you lose 50UU per lost mothership as well? I am still pretty small in ascended, but my losses attacking in that server seem pretty null in comparison to any attacking actions here in Newgrounds.Juliette wrote:You lose the minimum of .5%. This does not need to be fixed. It works the way it should (same as ascended, for reference).Tetrismonkey wrote:Im losing 6 motherships to 1 of the defenders and they only have 10 mother ships and I have 1200. This really needs to be modified.
As for 50UU, with the average UP being as it is that is a laughable loss.
Slim87R wrote:Juliette wrote:Not the numbers. The principle.Slim87R wrote:Huh? What do you mean same as ascended? Are we talking planet losses? Does this take into account you lose 50UU per lost mothership as well? I am still pretty small in ascended, but my losses attacking in that server seem pretty null in comparison to any attacking actions here in Newgrounds.Juliette wrote:You lose the minimum of .5%. This does not need to be fixed. It works the way it should (same as ascended, for reference).Tetrismonkey wrote:Im losing 6 motherships to 1 of the defenders and they only have 10 mother ships and I have 1200. This really needs to be modified.
As for 50UU, with the average UP being as it is that is a laughable loss.
Not when you get up to bigger numbers. I lose over 10% of my UP per attack. I am over 100k UP a day, so those are some high numbers. With that I really cannot farm. I gotta pick and choose a target every once in a while. I don't farm much at the moment so for me it is not a huge deal, but if you are a farmer, you have to keep growth minimal or else soon your losses will overtake what you bring in. Especially with the raid limits. This also forces you to keep your MS count low to lower your losses as much as possible (and expenses), making it so you have to pretty much mass anyone you want to farm.
Tetrismonkey wrote:Slim87R wrote:Juliette wrote:Not the numbers. The principle.Slim87R wrote:Huh? What do you mean same as ascended? Are we talking planet losses? Does this take into account you lose 50UU per lost mothership as well? I am still pretty small in ascended, but my losses attacking in that server seem pretty null in comparison to any attacking actions here in Newgrounds.Juliette wrote:You lose the minimum of .5%. This does not need to be fixed. It works the way it should (same as ascended, for reference).Tetrismonkey wrote:Im losing 6 motherships to 1 of the defenders and they only have 10 mother ships and I have 1200. This really needs to be modified.
As for 50UU, with the average UP being as it is that is a laughable loss.
Not when you get up to bigger numbers. I lose over 10% of my UP per attack. I am over 100k UP a day, so those are some high numbers. With that I really cannot farm. I gotta pick and choose a target every once in a while. I don't farm much at the moment so for me it is not a huge deal, but if you are a farmer, you have to keep growth minimal or else soon your losses will overtake what you bring in. Especially with the raid limits. This also forces you to keep your MS count low to lower your losses as much as possible (and expenses), making it so you have to pretty much mass anyone you want to farm.
Agreed. I disaprove of this fixed number of loses min. It should all be based upon what they have and what you have. It makes no logical sense that I will lose 6 mother ships, when combating the defender who only has 10, against 1200? Last I checked numbers almost always play in your favor when fighting. If its the min 10, treat it like as though its main, theres no defense. If you increase it by 1, then hey look theres a small and utterly useless defense.
That makes a whole hell of a lot more sense that whats already in place.
Slim87R wrote:Here is the header of a battle I just engaged:
The army of **Filtered** stormed the realm of *********!
**Filtered** arrived in 57,000 Mothership.
They were matched by 38 Mothership (remember, each planet gets 10 MS in their Daily Planetary Defence Assignment, refreshed daily.)
A space battle ensues, destroying 4 of ********* Mothership and 285 of **Filtered**'s Mothership
**Filtered** did manage to transport their troops to the ground.
--This right here is proof enough the system does not work. 38 MS took out 285 of mine.
Juliette wrote:57,000 * 0.005 [or 0.5%] = 285.
The system works perfectly. You would have taken 285 MS losses whether he had 10 or 1000 MS.
You disagree with the principle. Minimum losses exist so that someone with crazy MS counts cannot go and farm the server without losses. (Free farming? Never. Gonna. Happen.)
I see the merit in having the MS take damage as opposed to them blowing up like dumb ducks in a row (as it is now), but that will require a complete overhaul of the system. I will consider it.. but this is definitely not a short term thing. It is on the wish-list; as it is not a bug, just something people disagree with.
Juliette wrote:So your point - if I read you right - is that because there are incomes that are extremely high, farming does not work. That makes sense to me.
So the cost of MS exceeds profitability of farming. This is not Main, blindly hitting and taking all of someone's Naquadah is not how this works, or will work.
Unless I am really not seeing your point, which I am trying, because I think you have one.