The Great Purgatory Debate
Posted: Sat Nov 24, 2012 6:45 pm
Please leave your hate, rhetoric, and trashtalking at the door. Now onto business.
The story so far and mandatory reading
(else we will just say the same things over and over, if you reference a previous argument as a new suggestion, I will simply quote all retorts from previous threads; although I include similar arguments in my post as a platform for discussion):
[spoiler]https://talk.gatewa.rs/viewtopic.php?f=13&t=193832&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=13&t=193832&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=13&t=183905&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=13&t=181260&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=160&t=158763&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=160&t=159515&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=160&t=150634&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=160&t=125914&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=160&t=121732&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=160&t=94636&hilit=purgatory
And the Admin changes circa 2008
https://talk.gatewa.rs/viewtopic.php?f=160&t=129244&hilit=purgatory[/spoiler]
Regarding these threads I'd like to say a couple of things. Firstly, you'll notice the vast majority of suggestions are made by those who have no interest in playing purgatory. This has been a major issue for me personally, and in speaking with many active purg players, the overwhelming belief has been that their opinion does not get treated with the same consideration, and this has led to a suite of changes that in combination with the hatred spewing forth from norm players (the height of Maelstrom, and a quick search for Maelstrom on this forum will reveal the intent of most players), has ultimately led to players abandoning the game. And I don't think I'm alone in saying, this is the opposite result that anyone wants. In all honesty, this game has been crying out for a representative on behalf of purgatory, as it stands, there is none.
Second, I'd like to say that there is a misconception that because the few active purgatory players rigorously debate any proposed changes, that we are against change in general. I think this is ultimately untrue, and has perpetuated my earlier statement that we as a section of the GateWars community are largely ignored. But. In a rare moment, I am hoping to change that.
On the content of the threads, in my belief the theme is a well functioning purgatory has been interpreted as a threat to norm. Everything about the above threads read as such, and I cannot understand why. Purgatory is working well, and there's activity, so we impose further handicaps, and the result is a further reduction in activity in purgatory, and then another period of mass inactivity. This isn't an argument, this is a simplification of purgatory to date, ad infinitum.
Now to some hard facts about purgatory mechanics.
Entry 45 mil (7.5% of plague; 15% trade cap; 10% raid cap) and is contingent upon a 48 hour timeframe in which you must not have attacked, raided, sabbed, spied, PPT'd, or Vac'd.
Boot: 61,109,589 (same in theory 48 hour delay, but easily exploited through raiding over boot limit)
No private market, no standard market. Although the changes have meant that purg has gained access to PPT recently, and the older updates of exchanging MTs for Personal resources has been in effect for quite some time. Purg does have access to Mercenary market.
Battle Mechanics:
Access to Realm Alert and Nox
Maximum of 60ATs used on one player per 24 hours.
Covert Capacity has been hard capped at 33.
Things to consider
Any arguments about army size is effectively moot. Army size changes in purg affect nothing as everything about the game is relative. This should be obvious to everyone at this point.
You know that purgatory has a limitation on ATs used on a single player, but the attempt to increase the worth of ATs by increasing the minimum cost from one AT to three AT meant that purgatory attacks have been 1/3 of the intended amount for years now. This is an example of unintentional purg changes, and something norm has taken for granted but we haven't.
Covert actions in purg have been completely obliterated in the past six months. Three things affect this directly: 1. Army Size management 2. The recent covert reforms with relative sabbing and 3. The hard cap of 33 covert capacity in purgatory
On the latter I cannot tell you how irritating and disheartening it is to have a completely secretive update implemented, with zero consultation, and no opportunity for recourse, not to mention it failed to account for the covert reforms imposed across the board less than a month prior (reference: https://talk.gatewa.rs/viewtopic.php?f=7&t=195415).
A comprehensive covert reform is implemented across the board, which is fine by me, and then admin comes along and hard caps covert capacity in purgatory, for no reason, called for by no one, and with no mention of this in updates. Good job. If someone can justify a double handicap with zero consultation, by all means, put yourself in our shoes and say it's a good thing.
This point highlights a broader issue with game updates: Does one size fit all? The obvious answer is no. I doubt anyone considers the needs or norm and purg the same, and yet updates are enforced haphazardly in this regard.
On one hand any update in norm is uniformly imposed onto purg, yet at the same time, purg is treated separately, and subject to its own updates which aren't applied to norm. Admin needs to recognise the needs of purg are not the needs of norm, and act accordingly.
Now onto the broader debate:
What is purgatory, and why is there a difference in opinion and expectations.
There are constant claims that purgatory was intended as the realm for new players to learn and grow before joining the broader norm community. This might hold true for the conception of the realm, but as a purgatory player for the past 4 years, I can say that this argument didn't hold true when I first ventured into purgatory. Additionally, this claim has been further countered by the introduction of newgrounds, which effectively steps in to take this mantle from the genesis of purgatory.
The alternative claim is that it is a restricted form of the main realm, where players who don't have enough time to play the game, or those who prefer the restrictions can continue to play. I find this conceptualisation of purg true; however, I hold that this concept does not then imply that accounts are able to sit in purg and immune to other players actions. If that were true, there would be little point in playing the game at all, it'd be Vacation but with an income. Purgatory does not exist in a vacuum.
But it is my last point that the vast majority of arguments arise. I don't know why, and I certainly don't understand the perpetuated argument that Purg should be a dead realm in terms of activity. Who in norm actually wants that? And how does the game benefit from this idea. If that were true, vacation would allow some element of account growth.
Future considerations:
For all intensive purposes, those who are against monopolisation of purg by large players have gone about reform ineffectively.
Arguments about disparity in power, and potential have always resulted in norm players pushing a higher degree of restrictions. Yet at the same time, many concede (albeit unintentionally) that if said player was in a less restricted environment the issue would be mitigated (I am implying that the trash talk of purg is somewhat accurate, monopolisation of norm is harder to do because you cannot simply exploit restrictions because there are less, where as in purg, you have actually enabled players to use certain stats in order to achieve relative security; the opposite of the intention).
Purgatory in order to flourish requires less restrictions. I am not saying remove all of them, but I am saying admin, and the community in general have effectively ensured a perpetuating cycle of Purgatory Tycoons. I have been one of them. But Purgatory is slowly dying, not because of the Tycoons, but because of the lack of recourse. It has become the Ottoman Empire of the Gatewars community.
Inevitably someone will attempt to counter this argument by pushing a hard cap on certain power levels in purgatory. On this I will say a number of things. You will simply restructure the existing issue without providing a solution. Everyone will restructure their account and keep playing, then in a few months this same argument will reappear. This can be said of ascension levels as well (although this is simply a move to force existing players out of purgatory, and in assuming people have taken the time to read the previous threads I provided, I will reiterate a statement I've used many times "Play how we want or quit". It is essentially the ultimatum.)
Further this fails to account for existing players, specifically how to re-balance the game without removing the motivation to keep playing. If you want to simply radicalise the inactivity epidemic, then by all means, impose power restrictions across the board, hell impose power level ceilings in norm as well.
Now hopefully this thread can be used as both the starting point for people to understand purgatory to date, and to get some real discussions on how to move forward, because I, like the mods (if the most recent purg limit thread was any indication) are sick to death of the same crap being thrown around. Additionally, it has become clear purgatory has changed repeatedly without any legitimate input from those who play it, and it is thus time for new purgatory reforms to be enacted after consideration of those it affects, and rigorous debate with the broader gatewars community.
Anyone wishing to discuss this more privately is of course entitled to add me on MSN: mark.hoey@live.com.au
The story so far and mandatory reading
(else we will just say the same things over and over, if you reference a previous argument as a new suggestion, I will simply quote all retorts from previous threads; although I include similar arguments in my post as a platform for discussion):
[spoiler]https://talk.gatewa.rs/viewtopic.php?f=13&t=193832&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=13&t=193832&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=13&t=183905&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=13&t=181260&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=160&t=158763&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=160&t=159515&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=160&t=150634&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=160&t=125914&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=160&t=121732&hilit=purgatory
https://talk.gatewa.rs/viewtopic.php?f=160&t=94636&hilit=purgatory
And the Admin changes circa 2008
https://talk.gatewa.rs/viewtopic.php?f=160&t=129244&hilit=purgatory[/spoiler]
Regarding these threads I'd like to say a couple of things. Firstly, you'll notice the vast majority of suggestions are made by those who have no interest in playing purgatory. This has been a major issue for me personally, and in speaking with many active purg players, the overwhelming belief has been that their opinion does not get treated with the same consideration, and this has led to a suite of changes that in combination with the hatred spewing forth from norm players (the height of Maelstrom, and a quick search for Maelstrom on this forum will reveal the intent of most players), has ultimately led to players abandoning the game. And I don't think I'm alone in saying, this is the opposite result that anyone wants. In all honesty, this game has been crying out for a representative on behalf of purgatory, as it stands, there is none.
Second, I'd like to say that there is a misconception that because the few active purgatory players rigorously debate any proposed changes, that we are against change in general. I think this is ultimately untrue, and has perpetuated my earlier statement that we as a section of the GateWars community are largely ignored. But. In a rare moment, I am hoping to change that.
On the content of the threads, in my belief the theme is a well functioning purgatory has been interpreted as a threat to norm. Everything about the above threads read as such, and I cannot understand why. Purgatory is working well, and there's activity, so we impose further handicaps, and the result is a further reduction in activity in purgatory, and then another period of mass inactivity. This isn't an argument, this is a simplification of purgatory to date, ad infinitum.
Now to some hard facts about purgatory mechanics.
Entry 45 mil (7.5% of plague; 15% trade cap; 10% raid cap) and is contingent upon a 48 hour timeframe in which you must not have attacked, raided, sabbed, spied, PPT'd, or Vac'd.
Boot: 61,109,589 (same in theory 48 hour delay, but easily exploited through raiding over boot limit)
No private market, no standard market. Although the changes have meant that purg has gained access to PPT recently, and the older updates of exchanging MTs for Personal resources has been in effect for quite some time. Purg does have access to Mercenary market.
Battle Mechanics:
Access to Realm Alert and Nox
Maximum of 60ATs used on one player per 24 hours.
Covert Capacity has been hard capped at 33.
Things to consider
Any arguments about army size is effectively moot. Army size changes in purg affect nothing as everything about the game is relative. This should be obvious to everyone at this point.
You know that purgatory has a limitation on ATs used on a single player, but the attempt to increase the worth of ATs by increasing the minimum cost from one AT to three AT meant that purgatory attacks have been 1/3 of the intended amount for years now. This is an example of unintentional purg changes, and something norm has taken for granted but we haven't.
Covert actions in purg have been completely obliterated in the past six months. Three things affect this directly: 1. Army Size management 2. The recent covert reforms with relative sabbing and 3. The hard cap of 33 covert capacity in purgatory
On the latter I cannot tell you how irritating and disheartening it is to have a completely secretive update implemented, with zero consultation, and no opportunity for recourse, not to mention it failed to account for the covert reforms imposed across the board less than a month prior (reference: https://talk.gatewa.rs/viewtopic.php?f=7&t=195415).
A comprehensive covert reform is implemented across the board, which is fine by me, and then admin comes along and hard caps covert capacity in purgatory, for no reason, called for by no one, and with no mention of this in updates. Good job. If someone can justify a double handicap with zero consultation, by all means, put yourself in our shoes and say it's a good thing.
This point highlights a broader issue with game updates: Does one size fit all? The obvious answer is no. I doubt anyone considers the needs or norm and purg the same, and yet updates are enforced haphazardly in this regard.
On one hand any update in norm is uniformly imposed onto purg, yet at the same time, purg is treated separately, and subject to its own updates which aren't applied to norm. Admin needs to recognise the needs of purg are not the needs of norm, and act accordingly.
Now onto the broader debate:
What is purgatory, and why is there a difference in opinion and expectations.
There are constant claims that purgatory was intended as the realm for new players to learn and grow before joining the broader norm community. This might hold true for the conception of the realm, but as a purgatory player for the past 4 years, I can say that this argument didn't hold true when I first ventured into purgatory. Additionally, this claim has been further countered by the introduction of newgrounds, which effectively steps in to take this mantle from the genesis of purgatory.
The alternative claim is that it is a restricted form of the main realm, where players who don't have enough time to play the game, or those who prefer the restrictions can continue to play. I find this conceptualisation of purg true; however, I hold that this concept does not then imply that accounts are able to sit in purg and immune to other players actions. If that were true, there would be little point in playing the game at all, it'd be Vacation but with an income. Purgatory does not exist in a vacuum.
But it is my last point that the vast majority of arguments arise. I don't know why, and I certainly don't understand the perpetuated argument that Purg should be a dead realm in terms of activity. Who in norm actually wants that? And how does the game benefit from this idea. If that were true, vacation would allow some element of account growth.
Future considerations:
For all intensive purposes, those who are against monopolisation of purg by large players have gone about reform ineffectively.
Arguments about disparity in power, and potential have always resulted in norm players pushing a higher degree of restrictions. Yet at the same time, many concede (albeit unintentionally) that if said player was in a less restricted environment the issue would be mitigated (I am implying that the trash talk of purg is somewhat accurate, monopolisation of norm is harder to do because you cannot simply exploit restrictions because there are less, where as in purg, you have actually enabled players to use certain stats in order to achieve relative security; the opposite of the intention).
Purgatory in order to flourish requires less restrictions. I am not saying remove all of them, but I am saying admin, and the community in general have effectively ensured a perpetuating cycle of Purgatory Tycoons. I have been one of them. But Purgatory is slowly dying, not because of the Tycoons, but because of the lack of recourse. It has become the Ottoman Empire of the Gatewars community.
Inevitably someone will attempt to counter this argument by pushing a hard cap on certain power levels in purgatory. On this I will say a number of things. You will simply restructure the existing issue without providing a solution. Everyone will restructure their account and keep playing, then in a few months this same argument will reappear. This can be said of ascension levels as well (although this is simply a move to force existing players out of purgatory, and in assuming people have taken the time to read the previous threads I provided, I will reiterate a statement I've used many times "Play how we want or quit". It is essentially the ultimatum.)
Further this fails to account for existing players, specifically how to re-balance the game without removing the motivation to keep playing. If you want to simply radicalise the inactivity epidemic, then by all means, impose power restrictions across the board, hell impose power level ceilings in norm as well.
Now hopefully this thread can be used as both the starting point for people to understand purgatory to date, and to get some real discussions on how to move forward, because I, like the mods (if the most recent purg limit thread was any indication) are sick to death of the same crap being thrown around. Additionally, it has become clear purgatory has changed repeatedly without any legitimate input from those who play it, and it is thus time for new purgatory reforms to be enacted after consideration of those it affects, and rigorous debate with the broader gatewars community.
Anyone wishing to discuss this more privately is of course entitled to add me on MSN: mark.hoey@live.com.au
@ telling the developer of Pergatory that he is wrong about why it was created.