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Bloodrealm MAJOR ISSUE
Posted: Sun Dec 09, 2012 2:33 pm
by Guild
WARNING! --if the war was not bloody enough (not enough attacks; not enough deaths...say 10% of enemy population (except lifers/miners) at start of war, dead by end) -- the offending alliance(s) contract a BLOOD CURSE for 5 days following the war. This halves all stats, including income and UP. And a few other hidden nasties. Leave it to say, that the blood realm is not meant for vacationing....
We have the bloodcurse , we killed every single unit literally every unit we could was killed.
there is no sense in this !
ALSO we have not been given our reward alliance bank naq into our bank
Re: Bloodrealm MAJOR ISSUE
Posted: Sun Dec 09, 2012 2:41 pm
by Juliette
Reported.
Hoping for a quick fix.

Re: Bloodrealm MAJOR ISSUE
Posted: Sun Dec 09, 2012 2:44 pm
by Guild
thanks juliette
Re: Bloodrealm MAJOR ISSUE
Posted: Sun Dec 09, 2012 2:49 pm
by Guild
Also !
It does not show the kill count on our chronicles of the past
CHRONICLES OF THE PAST
Event Time Started Time Ended Alliance Orig Enemy Pop Kill Count Other Alliance Orig Enemy Pop Kill Count Winner (More Kills) Naq Won Comment
27-17912-1354988996 Dec 08, 13:49 13:49 THE DARK DOMINIUM™ (38) 2,311,033,772 0 Forgotten Serenity™ (11) 527,922,069 0 THE DARK DOMINIUM™ (38) 27,893,765,536,843 BLOODBATH! Flawless Victory!
Re: Bloodrealm MAJOR ISSUE
Posted: Sun Dec 09, 2012 2:52 pm
by EbilCC
thank u yellow
![[081.gif] :smt081](./images/smilies/081.gif)
Re: Bloodrealm MAJOR ISSUE
Posted: Sun Dec 09, 2012 3:05 pm
by R0B3RT
i hope faast solution
Re: Bloodrealm MAJOR ISSUE
Posted: Sun Dec 09, 2012 3:30 pm
by doc holliday
Lol at blood curse for you guys

Re: Bloodrealm MAJOR ISSUE
Posted: Sun Dec 09, 2012 7:45 pm
by Dexter Morgan™
Re: Bloodrealm MAJOR ISSUE
Posted: Mon Dec 10, 2012 12:25 am
by Belsamber
Seems like we might have to wait even longer now before someone tries the next Bloodwar lulz
Re: Bloodrealm MAJOR ISSUE
Posted: Mon Dec 10, 2012 10:13 am
by Guild
Time Started Dec 08, 13:49
Time Ended Dec 09, 13:49
Alliance THE DARK DOMINIUM™ (38)
Orig Enemy Pop 2,311,033,772
Kill Count 237,660,479
% Kill Rate 10.3
Other Alliance Forgotten Serenity™ (10)
Orig Enemy Pop 527,922,069
Kill Count 240,742,175
% Kill Rate 45.6
Winner (More Raw Kills) Forgotten Serenity™ (10)
Naq Won 27,893,765,536,843
Jason, where did you learn to programme out of interest... ?
you have the stats the wrong way round, we killed 45.6% they barely avoided bloodcurse, sort this jason , and we want our winning naq, you do make it very hard for people to appreciate the work you put into this game when you make so many mistakes
Re: Bloodrealm MAJOR ISSUE
Posted: Mon Dec 10, 2012 10:21 am
by kaboom
Guild wrote:Time Started Dec 08, 13:49
Time Ended Dec 09, 13:49
Alliance THE DARK DOMINIUM™ (38)
Orig Enemy Pop 2,311,033,772
Kill Count 237,660,479
% Kill Rate 10.3
Other Alliance Forgotten Serenity™ (10)
Orig Enemy Pop 527,922,069
Kill Count 240,742,175
% Kill Rate 45.6
Winner (More Raw Kills) Forgotten Serenity™ (10)
Naq Won 27,893,765,536,843
Jason, where did you learn to programme out of interest... ?
you have the stats the wrong way round, we killed 45.6% they barely avoided bloodcurse, sort this jason , and we want our winning naq, you do make it very hard for people to appreciate the work you put into this game when you make so many mistakes
dont start the insults after you get the naq guild

and it was the first bloodwar eh bugs were to be expected shame one exploited it and massed a lot of ours.
Re: Bloodrealm MAJOR ISSUE
Posted: Mon Dec 10, 2012 10:23 am
by Guild
kaboom wrote:dont start the insults after you get the naq guild

and it was the first bloodwar eh bug were to be expected shame one exploited it and massed a lot of hrs.
yeah you might be onto something there...
and im sure our glorious omniscient,omnipotent awesome god of a game creator
![[047.gif] :smt047](./images/smilies/047.gif)
will reinburse us due to his error...>.>
Re: Bloodrealm MAJOR ISSUE
Posted: Mon Dec 10, 2012 11:42 am
by Scar Face
Guild wrote:Time Started Dec 08, 13:49
Time Ended Dec 09, 13:49
Alliance THE DARK DOMINIUM™ (38)
Orig Enemy Pop 2,311,033,772
Kill Count 237,660,479
% Kill Rate 10.3
Other Alliance Forgotten Serenity™ (10)
Orig Enemy Pop 527,922,069
Kill Count 240,742,175
% Kill Rate 45.6
Winner (More Raw Kills) Forgotten Serenity™ (10)
Naq Won 27,893,765,536,843
Jason, where did you learn to programme out of interest... ?
you have the stats the wrong way round, we killed 45.6% they barely avoided bloodcurse, sort this jason , and we want our winning naq, you do make it very hard for people to appreciate the work you put into this game when you make so many mistakes
Besides that, I think Jason forgot the fact that he updated bloodwar, so that the total population counts only army
without miners/lifers, and therefor % of kills should be calculated based on that.
Also what about the people that have been damaged/lost stats/UU/naq because both alliances were in bloodrealm. I'm gonna guess your just gonna forget that

And last take a look at my post in this link, think thats all of the bugs there.
https://talk.gatewa.rs/viewtopic.php?f=20&t=194872&start=45
Re: Bloodrealm MAJOR ISSUE
Posted: Sun Dec 16, 2012 10:15 pm
by BenjaminMS
As far as I know, the only 'army count' in place is total pop. To create another factor would be... very complicated... at best. Anyway, I reckon Jason just mixed up which factor he needed to program as the winner. Can happen when you're working with a lot of code. Happens to me too sometimes when I work an very large SQL-database.
Re: Bloodrealm MAJOR ISSUE
Posted: Wed Dec 19, 2012 10:52 am
by Scar Face
BenjaminMS wrote:As far as I know, the only 'army count' in place is total pop. To create another factor would be... very complicated... at best. Anyway, I reckon Jason just mixed up which factor he needed to program as the winner. Can happen when you're working with a lot of code. Happens to me too sometimes when I work an very large SQL-database.
Code: Select all
Nov
BloodWar Update
The 10% death count is of all enemy troops involved, EXCEPT miners and lifers.
That should answer the first part.
I can understand that he made a mistake(after all he's is still human isn't he

),
I was merly pointing them out and kinda hoping he would respond/fix it in a normal time frame. But with now the holidays up and all guess he'll get to it maybe next year
![[090.gif] :smt090](./images/smilies/090.gif)