TOC - expending the function
Posted: Sat Dec 22, 2012 1:31 pm
Ascended in general is a nice server, with a few exceptions. There are some things which imo used to work well and are outdated, or others who could be changed a bit. Some things added some things taken away... like with everything I guess.
But in general I like the game play there
So today I will just mention this suggestion which if community and admin wont like will be thrown in the dumpster, I guess, but I wouldnt feel ok without mentioning it.
As it is. Deascension kind of works in the following way.
- people who are small or weak can be deascended easily unless really active
- people who worked on their accounts at least a bit can be only deasended by good accounts if reasonably active
- people with ok accounts or better cannot be deascended unless the highest of the order takes them on and they forget to log in for quite some time
(yes ok there are undeascendable accounts as well but i think those people kind of deserved that since they have worked on their accounts enough)
Now the problem I see is, that deascension button kind of works like a button to deascend only noobs or inactive people. Also as time flies people in general will have better defensive personals and obtaining higher and higher TOC will be just too expensive for the little it does...
So I am suggesting. Let us give another function to Deascension button and with it connected Life Force depletion.
I would go with something like Deascension attack temporarily weakens the target. The amount or % by which the target is weakened is the same to the % of lost LF from the LF total. And one more condition. This lasts until life force is "healed"/refilled + 3 hours after that
__________________________________________
Now if we look at this practically what does it do.
In order to attack someone with deascension attack you need to take away most if not all of their defense (the way it works now) this can be changed or not... I ll leave this to discussion (personally I would add this since it would work good tactically - weakening someone before massing them - but it can also be omitted)
Now after you would do this attack lets say you would take away 25% of their LF
What this would do = their covert capacity, attack, assassin and defense one would be down 25% from total for three hours.
The reason why 3 hours?
Well because otherwise people could just refill and you didnt gain nothing.
I think this would add the value to TOC (btw mine sucks in case you think I do this for my own benefit)
It would make people actually go for higher TOC after it gets expensive even though they would know they cant really deascend the active and good accounts.
It would add strategy to the game and make wars more interesting.
Well this is just my suggestion. Feel free to shoot it down if you want to, like I said just wouldnt feel ok without sharing my perspective and thinking
So an example of what would happen if I were to use it on some account I can deascend in 5 hits for example (meaning I take away lets say 20% of their LF with each hit)
1. I hit them on zero defense
person X loses 20% of their LF -> their covert, assasin and attack goes down by 20% (if he has any of course)
me meanwhile will also lose some percent of LF because of the bounce energy back. So it wont be just me who will weaken others, but will have to risk some of my own power as welll
2. after 3 hours I am back and do another hit.
He is down to 60% of LF and his physicals as well. If I am smart I will refill my LF meanwhile but will again lose it after the hit
3. after 4 hours he is down to 40%
4. lets say here he logs on refills his LF . I still do a hit and he is down to 80% (his physicals are still down to 40% for the durration of those 3 hours)
and so on and on
Meanwhile attacks on him like assassination and other stuff are easier
But in general I like the game play there
So today I will just mention this suggestion which if community and admin wont like will be thrown in the dumpster, I guess, but I wouldnt feel ok without mentioning it.
As it is. Deascension kind of works in the following way.
- people who are small or weak can be deascended easily unless really active
- people who worked on their accounts at least a bit can be only deasended by good accounts if reasonably active
- people with ok accounts or better cannot be deascended unless the highest of the order takes them on and they forget to log in for quite some time
(yes ok there are undeascendable accounts as well but i think those people kind of deserved that since they have worked on their accounts enough)
Now the problem I see is, that deascension button kind of works like a button to deascend only noobs or inactive people. Also as time flies people in general will have better defensive personals and obtaining higher and higher TOC will be just too expensive for the little it does...
So I am suggesting. Let us give another function to Deascension button and with it connected Life Force depletion.
I would go with something like Deascension attack temporarily weakens the target. The amount or % by which the target is weakened is the same to the % of lost LF from the LF total. And one more condition. This lasts until life force is "healed"/refilled + 3 hours after that
__________________________________________
Now if we look at this practically what does it do.
In order to attack someone with deascension attack you need to take away most if not all of their defense (the way it works now) this can be changed or not... I ll leave this to discussion (personally I would add this since it would work good tactically - weakening someone before massing them - but it can also be omitted)
Now after you would do this attack lets say you would take away 25% of their LF
What this would do = their covert capacity, attack, assassin and defense one would be down 25% from total for three hours.
The reason why 3 hours?
Well because otherwise people could just refill and you didnt gain nothing.
I think this would add the value to TOC (btw mine sucks in case you think I do this for my own benefit)
It would make people actually go for higher TOC after it gets expensive even though they would know they cant really deascend the active and good accounts.
It would add strategy to the game and make wars more interesting.
Well this is just my suggestion. Feel free to shoot it down if you want to, like I said just wouldnt feel ok without sharing my perspective and thinking
So an example of what would happen if I were to use it on some account I can deascend in 5 hits for example (meaning I take away lets say 20% of their LF with each hit)
1. I hit them on zero defense
person X loses 20% of their LF -> their covert, assasin and attack goes down by 20% (if he has any of course)
me meanwhile will also lose some percent of LF because of the bounce energy back. So it wont be just me who will weaken others, but will have to risk some of my own power as welll
2. after 3 hours I am back and do another hit.
He is down to 60% of LF and his physicals as well. If I am smart I will refill my LF meanwhile but will again lose it after the hit
3. after 4 hours he is down to 40%
4. lets say here he logs on refills his LF . I still do a hit and he is down to 80% (his physicals are still down to 40% for the durration of those 3 hours)
and so on and on
Meanwhile attacks on him like assassination and other stuff are easier
![[025.gif] :smt025](./images/smilies/025.gif)