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Deascension attack 50 ATs instead of 99

Posted: Fri Dec 28, 2012 5:52 pm
by SVaRuN
While we wait if TOC will get a new function and perhaps the entire idea will get shot down meanwhile here is one easily done.


So ok deascension now taking days is a pain in the but... Quite literally. You have to sit there every 3 hours and the active guy just refills meanwhile you lose what 300, 400, 500 even thousands of ATs which we all know how valuable are on ascended. So with deascensions becoming ever harder I suggest decreasing the ATs needed to preform them.


I suggest half of ATs. 50 Should do for now.

Re: Deascension attack 50 ATs instead of 99

Posted: Fri Dec 28, 2012 6:17 pm
by Remedy™
I disagree completely. If you stay in GNR, you can refill ur AT every 3 weeks no problems.
Making it easier to descend people is a bad idea in my opinion.

We shouldn't have someone being able to constantly descend and build the account at the same time. I like the 99AT amount.

You generate AT on your own and can refill with GNR.

IMO, descension is set up quite nicely right now.

Descension means quite a lot in war and therefore should require a bit to do so.

Re: Deascension attack 50 ATs instead of 99

Posted: Wed Jan 02, 2013 8:55 am
by Norbe
I agree with SVaRuN. It's not that we are talking about the loss of 100 ATs for a descension, it's the loss of an average 600-1000 ATs for a descension attempt that's probably going to fail anyway. Generally it takes several attempts and you may still not successfully descend an active player. So per descension it's a huge amount of ATs. As personal defense levels keep increasing, so does the amount of hits needed and thus the probability of success decreases. Halving the amount of ATs would help compensate for the lower chance of success.

~Norbe~

Re: Deascension attack 50 ATs instead of 99

Posted: Wed Jan 02, 2013 5:50 pm
by Rudy Peña
Thats why warring alliances and empires should have there main descenders always have a min of 2K ATs in ascended.

No need to decrease the amouth of ATs needed per hit, they are fine the way they are.

Re: Deascension attack 50 ATs instead of 99

Posted: Wed Jan 02, 2013 6:17 pm
by donais
Norbe wrote:I agree with SVaRuN. It's not that we are talking about the loss of 100 ATs for a descension, it's the loss of an average 600-1000 ATs for a descension attempt that's probably going to fail anyway. Generally it takes several attempts and you may still not successfully descend an active player. So per descension it's a huge amount of ATs. As personal defense levels keep increasing, so does the amount of hits needed and thus the probability of success decreases. Halving the amount of ATs would help compensate for the lower chance of success.

~Norbe~



sounds like someone needs to build a bigger toc then :P. descention is no little thing it should not be cheap for someone to do it

Re: Deascension attack 50 ATs instead of 99

Posted: Wed Jan 02, 2013 10:36 pm
by Sol
As donais somewhat said, descension has the possibility to remove all bonuses from main, taking time + 1-2k At's, which is a fair trade. I'm not going to decrease it...

Re: Deascension attack 50 ATs instead of 99

Posted: Wed Jan 02, 2013 11:23 pm
by ƒëmmë
Sol wrote:As donais somewhat said, descension has the possibility to remove all bonuses from main, taking time + 1-2k At's, which is a fair trade. I'm not going to decrease it...

=D>
good to see somethings not change,

Re: Deascension attack 50 ATs instead of 99

Posted: Thu Jan 03, 2013 6:58 pm
by Urke
Sol wrote:As donais somewhat said, descension has the possibility to remove all bonuses from main, taking time + 1-2k At's, which is a fair trade. I'm not going to decrease it...


+1 =D>

Re: Deascension attack 50 ATs instead of 99

Posted: Tue Jan 15, 2013 3:34 am
by caesar2
Oh ... fail. This is realy not needed. All farmers and tournament players will support this, but main server players will hate you.

Sol wrote it nice.

Players spent months long ascending, and you want ability to descend them cheap? Ehh... no.

In another topic, another ability for TOC, or better use for it... plus this sugestion... No. One or another. Noth both.

Again, ppl spent months, years ascending. Am not for cheap descensions.

Am ascended sceptic :) always hated the server. And will always be against descension upgrades :)

Re: Deascension attack 50 ATs instead of 99

Posted: Tue Jan 15, 2013 9:22 am
by Field Marshall
I fully advocate descension upgrades. I think the majority of people will take an unreasonable amount of time and dedication to descend. Which can be revoked in less than a minute.

However, I do agree against this. 99 is a reasonable amount considering the damage done to a successfully descended account.

Re: Deascension attack 50 ATs instead of 99

Posted: Tue Jan 15, 2013 4:38 pm
by SVaRuN
This was actually meant as a counter to...

if nothing is done regarding deascension and the TOC, then at least do this

Re: Deascension attack 50 ATs instead of 99

Posted: Thu May 23, 2013 3:13 am
by harry045
i also think that t's a huge amount of ATs. As personal defense levels keep increasing, so does the amount of hits needed and thus the probability of success decreases. Halving the amount of ATs would help compensate for the lower chance of success.

Re: Deascension attack 50 ATs instead of 99

Posted: Thu May 23, 2013 3:16 am
by Clockwork
harry045 wrote:i also think that t's a huge amount of ATs. As personal defense levels keep increasing, so does the amount of hits needed and thus the probability of success decreases. Halving the amount of ATs would help compensate for the lower chance of success.
Well, the recent changes made by SoL, to link defence power with Life Force Reserves, has in most cases reduced the number of hits you need to make to descend somebody.

Re: Deascension attack 50 ATs instead of 99

Posted: Thu May 23, 2013 4:50 am
by Master_Splinter
That + turn refills, I think we will be ok with 99ATs per hit