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untraining supers?

Posted: Tue Jan 08, 2013 4:20 am
by Cubical
i know you can do this in main 10% at a time for a market turn?
anyway to do this in ascended?

Re: untraining supers?

Posted: Tue Jan 08, 2013 4:45 am
by Field Marshall
Cubical wrote:i know you can do this in main 10% at a time for a market turn?
anyway to do this in ascended?


Nope :)

Re: untraining supers?

Posted: Tue Jan 08, 2013 5:15 am
by Cubical
well thats kinda gay lol

Re: untraining supers?

Posted: Tue Jan 08, 2013 5:19 am
by Juliette
Untraining supers is folly.

Also, there are no market turns on ascended.. due to it working differently from main. And who in their right mind would want ascended to be a second main? :-k :-D

Re: untraining supers?

Posted: Tue Jan 08, 2013 5:20 am
by Field Marshall
I think you meant "annoying" :neutral: or not to your satisfaction? :neutral:

Describing the lack of feature as a homosexual isn't really what I was thinking...but meh :D

Go here: https://talk.gatewa.rs/viewforum.php?f=32

Re: untraining supers?

Posted: Tue Jan 08, 2013 6:48 am
by Clockwork
I can erm, 'untrain' those supers for you Cubical :smt047

It's been suggested a few times, over the years, but at the end of the day, Supers are the only 'real' planet type that you invest any consequence in. Everything else can be untrained and kept safely as untrained units. It would make ascended rather boring if everybody sat with nothing trained at all, or only train to mass / farm then untrain everything till the next time.

Being unable to untrain Supers gives people insentive to build up the other planet types, like spy's and assassins, to protect the supers you have trained.