Page 1 of 1
Mercs Bug
Posted: Thu Feb 28, 2013 4:13 pm
by Arkenius
Hello. I am really curious about this one... What is that?
-5mil mercs... It's first time I see it...

Re: Mercs Bug
Posted: Thu Feb 28, 2013 4:22 pm
by Arkenius
I've seen -1 or even up to -5 at UU as well... same **Filtered** happening to Mercs too now?
Re: Mercs Bug
Posted: Thu Feb 28, 2013 4:33 pm
by Juliette
In the case of UU -> rounding issue (corrects if you reload the page or if you check your income).
In the case of Mercs -> timing issue (2 or more people buying at the exact same microsecond).
Re: Mercs Bug
Posted: Thu Feb 28, 2013 4:40 pm
by Arkenius
Well the probability of that is close to imposible but still lets hope that's the case... Would suck if some1 discovered a glich at mercs and exploits it
](./images/smilies/eusa_wall.gif)
Re: Mercs Bug
Posted: Thu Feb 28, 2013 5:12 pm
by Juliette
Arkenius wrote:Well the probability of that is close to imposible but still lets hope that's the case... Would suck if some1 discovered a glich at mercs and exploits it
](./images/smilies/eusa_wall.gif)
No, it is actually quite probable if only enough people try to buy at TC.
Which is happening right now.. considering how many people are sitting at TC, trying to get their batch of mercs.
Re: Mercs Bug
Posted: Thu Feb 28, 2013 7:58 pm
by Mathlord
You can blame Mayhem and TA who are racing eachother for those mercs each turn change...
We generally have five or six people gunning for them each turn...
Re: Mercs Bug
Posted: Fri Mar 01, 2013 1:42 am
by GrizzZzzly
yea us skallywags.
![[101.gif] :smt101](./images/smilies/101.gif)
Re: Mercs Bug
Posted: Fri Mar 01, 2013 7:37 am
by Bromas
You have 4 big alliances going for them as well as a Loki.
TAF, mH, FS, DDE
Lets say 6 for each (Plus a Loki) so thats 25 people buying mercs at TC, as soon as any clock they may have hits 35 past they'll start trying to buy