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Since when did War become such anti war.
Posted: Sun Mar 10, 2013 4:48 pm
by Raven
Just wondering, so many things you can do now to stop someone attacking, its unreal.
What happened to the days alliances actually played with eachother vs just having someone looking at logs and push alliance PPT or repair.
I guess CF had it right all along, push as many people in your alliance as possible as cannon fodder(TA anyone?). And just have someone online at all times = win.
Man this game became boring
![[064.gif] :smt064](./images/smilies/064.gif)
Re: Since when did War become such anti war.
Posted: Sun Mar 10, 2013 4:50 pm
by Guild
one person can run through a whole alliance , you need people on to ppt and save who you can then try and counter them, not as simple as just throw people at them
Re: Since when did War become such anti war.
Posted: Sun Mar 10, 2013 5:17 pm
by Sniperwax
Raven wrote:Just wondering, so many things you can do now to stop someone attacking, its unreal.
What happened to the days alliances actually played with eachother vs just having someone looking at logs and push alliance PPT or repair.
I guess CF had it right all along, push as many people in your alliance as possible as cannon fodder(TA anyone?). And just have someone online at all times = win.
Man this game became boring
![[064.gif] :smt064](./images/smilies/064.gif)
While I kind of agree with you on mechanics actually TA is a bad example. TA actually chitter chatter with each other all day and night endlessly. I think you have TA confused with URUURUR or whatever.
If you want to run a guild that has mandatory stats you came up with this great idea about 3 years too late. It will probably remain a tiny guild when you boot everyone out one by one lol with today's new signups situation.
Re: Since when did War become such anti war.
Posted: Sun Mar 10, 2013 5:23 pm
by BarelyAllen
I like it right now. It takes planning and coordination to keep track of an enemy's alliance and individual PPT's, repairs and phases. It creates a need for things like fake massings, knowing the enemy will use a PPT, and trying to get them to do so with minimal resources.
Re: Since when did War become such anti war.
Posted: Sun Mar 10, 2013 5:30 pm
by doc holliday
Raven wrote:Just wondering, so many things you can do now to stop someone attacking, its unreal.
What happened to the days alliances actually played with eachother vs just having someone looking at logs and push alliance PPT or repair.
I guess CF had it right all along, push as many people in your alliance as possible as cannon fodder(TA anyone?). And just have someone online at all times = win.
Man this game became boring
![[064.gif] :smt064](./images/smilies/064.gif)
This is countered by double strike and gnr phasing abilities which makes it very necessary to be able to throw everyone on ppt otherwise they will run through the alliance with invincibility.
Re: Since when did War become such anti war.
Posted: Sun Mar 10, 2013 5:39 pm
by Sniperwax
doc holliday wrote:Raven wrote:Just wondering, so many things you can do now to stop someone attacking, its unreal.
What happened to the days alliances actually played with eachother vs just having someone looking at logs and push alliance PPT or repair.
I guess CF had it right all along, push as many people in your alliance as possible as cannon fodder(TA anyone?). And just have someone online at all times = win.
Man this game became boring
![[064.gif] :smt064](./images/smilies/064.gif)
This is countered by double strike and gnr phasing abilities which makes it very necessary to be able to throw everyone on ppt otherwise they will run through the alliance with invincibility.
Yep, yep. I know it's easy to sit there and think "Oh how bad could it be for 30-60 mins from one lone sniper?". The short answer is "completely devastating".
Re: Since when did War become such anti war.
Posted: Sun Mar 10, 2013 6:01 pm
by Mathlord
While it's true that the game may have been better before all the defense repairs and PPTs and double strikes and gnr phasing were included, there is a pretty good balance between everything nowadays.
Do you know how difficult it is to keep 24/7 log watching across three alliances of people with real lives to attend to? Lots of planning beforehand to get proper coverage of people and still misses are made. Indeed just not paying attention for ten minutes could spell doom for an alliance.
An alliance only has 20 defense repairs and 4 alliance PPTs for an entire week. In a real barnburner of a war, those PPTs and repairs can be used up really quickly, especially now with double strike and g&r phasing meaning an attacker can have guaranteed positive kill:loss ratio with no reprisals for at least half an hour. Sometimes the only solution to that is hitting an alliance PPT. Otherwise, you just sit there and take it and wait for the chance to strike back. On top of that, a person can be covert phased from the beginning so that even after the 30 minutes are up, you can't take down their strike...and the power of war/war with a double strike is indescribable in an online situation, especially when you can't be sabbed.
There are plenty of ways to get to us, same with any other alliance. I guess we should feel complimented that we have adapted to the game well enough for you guys to be complaining?
And for the record. Tauri Alliance is always recruiting. Not because we want our alliance to have stronger power, but because we recognize the importance of renewal and bringing in fresh voices and ideas to keep us alive in this ever changing game.
If anyone thinks we're an alliance of cannon fodder abusing game mechanics to survive, you're welcome to put your best against our cannon fodder any day of the week

Re: Since when did War become such anti war.
Posted: Sun Mar 10, 2013 6:03 pm
by doc holliday
Any day of the week

Re: Since when did War become such anti war.
Posted: Sun Mar 10, 2013 6:21 pm
by xDaku
The game isn't balanced, it's boring. Skill in war is refreshing a page over actual account movements. He'll, you can be perfectly fine in war by doing nothing but repairing. Never lose a def, woohoo. Fun.

Re: Since when did War become such anti war.
Posted: Sun Mar 10, 2013 7:42 pm
by Mathlord
xDaku wrote:The game isn't balanced, it's boring. Skill in war is refreshing a page over actual account movements. He'll, you can be perfectly fine in war by doing nothing but repairing. Never lose a def, woohoo. Fun.

An alliance that rests on its laurels and doesn't engage an enemy doesn't carry the day. It just doesn't lose. You don't win unless you take down what an enemy has. Get in a good first strike and then protect yourself and it might be harder for an enemy to strike back, but that's where intelligence, diplomacy and a whole host of other things come into play. A good alliance should know a war is coming before it actually happens. They should be ready for it and looking to protect themselves the best they can. Part of that is organizing their members to watch logs. Part of that is just having people around to strike back.
Defense repairing over and over again is not the end all be all. Odds are, against a strong opponent, those defenses still fall. What you need to fight against the best people is not only someone online repairing constantly, but people ready to fight back and thwart assaults against them. Then an attacker needs to analyze how to make himself more impervious to destruction so his attack can succeed at at least making a sizable dent in his opponent. Part of that are the newer abilities at our disposal in glory phasing as well as old tricks in covert phasing yourself before a big assault. There are other ways too, although making yourself a hard target to defeat usually requires a large investment in building up and you better hope the person or people you are giving war setting(s) to does not have a strong retaliatory capability at their disposal.
This game is always more complicated than just mashing the attack button or mashing the defense repair button. A good alliance is about more than just having a ton of big defenses to make it harder to mass, or a ton of big strikes to bring down whatever will come at us. It's about teamwork, skill, knowledge about the more refined tactics of this game. Things the average Joe Schmoe doesn't care or need to care about. That's what sets apart the best fighters and best fighting units from the rest. The ability to use the game to its full advantage to serve them and their alliance. Throw some strategy into your assault. Make your enemy think twice about your true motives. Nothing is ever as simple as one strike and one defense.
Re: Since when did War become such anti war.
Posted: Sun Mar 10, 2013 8:04 pm
by xDaku
I've faced the best of the best. The mighty accounts get covered by log watchers and vice versa. If two alliances go at war, with perfect log coverage on each side, perfect repairs on each side, you get a stalemate. The individual skill of the members never comes into play.
As to what defines winning? Defending is as much a part of winning as attacking. A win in a war is decided by who gets their objective first. If an alliance surprise masses another one, the defending alliance could decide to not lose defences for the rest of the war. Doing so also gives you favourable kill/lose ratios. Is he winning? Or the other guy, that keeps trying?
As it stands, cannon fodder is right. Keep around inactives, build bank, defend. Even massing is defensive now with gnr phasing. It's plain boring and quite frankly an insult on all the players that actually learn and improve their gameplay just to be thwarted by the bigger banks/gnr.
Also, current gameplay encourages big alliance members counts over several smaller counts. While bigger's always been better, it's practically the only feasible way to "win a war" now. It sucks, because a higher number of smaller alliances would create for interesting storylines instead of the same old.
Re: Since when did War become such anti war.
Posted: Sun Mar 10, 2013 8:42 pm
by Mathlord
Not really...one alliance means 20 defense repairs and 4 alliance PPTs...the three TAF alliances means 60 defense repairs and 12 alliance PPTs to go around. Large alliances mean large alliance banks, but more expensive alliance repairs and PPTs. That bank will hold up in the short term, but in the long?
Repairs don't hold up in a good war/war battle. The first attempt at a massing is just to dent the opponent. Odds are the defender can do something about it. But if they play along and return the war setting, then the initial attacker can power down the opponent much more easily. I've seen it done. I've done it as well. A good example. Kikaz builds up a 50 tril strike and starts massing someone. He slowly works down that defense, but the defender is online. Soon kikaz gives the defender a war setting and the defender goes on the offensive. He might even mass kikaz' defense completely...but that's just the beginning. Now kikaz might retool using an alliance PPT or just build up quickly and now with war/war can strike back ferociously. I'm just using kikaz here because this happened first night of our current war and also last year in the Omega war against TAF. I remember the big epic battles between ETL and us in war/war settings where so much destruction would happen. If you play the scenario right, you can play it to your advantage. No defense is unmassable, you can trust me on that.
Real battles today can take insane resources, but to call it just this mashing of repairs and boredom is ridiculously short-sighted and naive about how real fights take place. If you have faced the so-called best of the best and didn't get a real fight out of it, then either you are mistaken about who the best fighters are or you weren't worth their time enough to give you something special

If people want a good read about epic battles, go look through the TAF vs Rico's war thread, or TAF vs OE thread from last year and read about billions of troops dying in online battles. I'm sure you can see some epic battles in the OE vs DDE thread, or Mayhem and/or DDE vs TL and/or FS battles from the past as well. Those would all be from this modern era of fighting. There have even been some good battles in this TAF vs Mayhem war, though we haven't discussed them in great detail in the war thread.
And of course defending is important...but if you don't take down your enemy's stuff, it's not a decisive win. A decisive win is the ability to maintain your defense and strength while removing your opponent's. True victory is rare to achieve, but is achievable. It's not easy, but can be done with enough strength and desire.
Re: Since when did War become such anti war.
Posted: Sun Mar 10, 2013 9:23 pm
by Ahhh...
On the "No defense is un-massable" thought, I personally had the number 1 strike and the number 2 defense, and i lost it (to Duderanch [mH])
Log watchers cant catch it all, and even when they can, That person may not be covered by the PPT or may not catch the end of the PPT.
And even when you think you are on top of everything and are blasting your opponent, they turn around and hit you in 2 mins because you had to get up and do something.
TAF has had a skype chat going since just about the start of our current war, and at some point, someone somewhere is on it. at some points we may be talking about Cats or Girls/Guys. But We are always worried about someone hitting us in a split second and no one able to do anything. There are always 1-1 fights going on. most of the time an alliance PPT doesn't really stop the fight, only delays and intensifies it, because they each rebuild and in 2-3 hours, it starts up again.
Re: Since when did War become such anti war.
Posted: Sun Mar 10, 2013 9:58 pm
by Tetrismonkey
The game is nothing but button mashing. This game takes no skill to play. That was lost several years ago. The war aspect of the game truly has gone. What's the point anymore? Oh to duke it out and determine who's the best. Ah but wait there is no true way to define a winner and a loser. Without that core objective wars are nothing but a distraction from building.
Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 3:34 am
by Raven
Mathlord wrote:While it's true that the game may have been better before all the defense repairs and PPTs and double strikes and gnr phasing were included, there is a pretty good balance between everything nowadays.
Do you know how difficult it is to keep 24/7 log watching across three alliances of people with real lives to attend to? Lots of planning beforehand to get proper coverage of people and still misses are made. Indeed just not paying attention for ten minutes could spell doom for an alliance.
You make this look harder then it is. You look at your big defences, average joe with 2 trill defence is surely not being watched. Misses are always made, war/war is still enough to beat the log watchers. The point is the game became more about who has the bigger numbers to make this part of the game easy peasy.
Mathlord wrote:An alliance only has 20 defense repairs and 4 alliance PPTs for an entire week.
+ 4 days of PPT for each member + multiple emergency buttons wich can be used at any time. + If an attack is incoming and an alliance PPT is hit, the suprise is gone. You won't need another at that time. Just retaliate and if there is not war/war. They just wasting their time if the player can be notified. This is not war, this is just who can press PPT quickest.
Mathlord wrote:There are plenty of ways to get to us, same with any other alliance. I guess we should feel complimented that we have adapted to the game well enough for you guys to be complaining?
Don't flatter yourself to much, i am not sure hoarding like CFE back in the days is considered a compliment. Besides i am not fighting TA, it is just an example of how a mediocre player can suddenly be a god, with all the priviliges a huge number of players gives.
Mathlord wrote:If anyone thinks we're an alliance of cannon fodder abusing game mechanics to survive, you're welcome to put your best against our cannon fodder any day of the week

I never said abusing? Not sure why you are victimizing yourself. And that cannon fodder has already done its job in your current war. Now they are forum warriors, for the big boys.
Mathlord wrote:
This game is always more complicated than just mashing the attack button or mashing the defense repair button. A good alliance is about more than just having a ton of big defenses to make it harder to mass, or a ton of big strikes to bring down whatever will come at us. It's about teamwork, skill, knowledge about the more refined tactics of this game. Things the average Joe Schmoe doesn't care or need to care about. That's what sets apart the best fighters and best fighting units from the rest. The ability to use the game to its full advantage to serve them and their alliance. Throw some strategy into your assault. Make your enemy think twice about your true motives. Nothing is ever as simple as one strike and one defense.
I disagree, the thing that sets the best fighters apart from the average fighters is 1. the size of their wallet. and 2. the size of their alliance. Ive seen alot of people who succeeded in big alliances make a name for themselves and move to a smaller one to be a little hero, and then get smacked down like a noob because they lost the benefit of number 2. If you make people believe they are skilled by the examples you give that is what happens. About the strategy, i am really curious of an example of a 'strategy' in SGW. Because i have been playing this game for as long as you have, but i don't see one. The game was about 1. Smashing your enemy, and 2. Being able to control yourself so you have the resources required to build yourself up again. With the prices of resources now, number 2 is gone. Nobody cares about resources anymore.