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Admin get of your arse !

Posted: Wed May 01, 2013 9:19 am
by Guild
and do something about this broken waste of time farce, that is bloodrealm :smt091

change the winning to a %

or an alliance lets say FP, can sit statless with just one person on ppt lets say FM, with stats built and then just has to PHASE and Double strike in bloodrealm !>?!>??!?! and run through an alliance, making it impossible to do anything as there is nothing to kill

I mean seriously!


in summary:
-get rid of that god damm tick box !
-change winning to be a %
-remove phase and double strike

Re: Admin get of your arse !

Posted: Wed May 01, 2013 10:28 am
by EbilCC
this still hasnt been fixed. GOD DAMN JASON STOP LICKING THE COMPUTER SCREEN AND DO SOMETHING

Re: Admin get of your arse !

Posted: Wed May 01, 2013 10:56 am
by Clockwork
Probably worth you guys sending somebody to the admin meet, it usually happens Fridays at 8:30 and again at 16:30 PDT. That way you can guarantee that admin will see your experiences and your suggestions.

Re: Admin get of your arse !

Posted: Wed May 01, 2013 5:33 pm
by Comulous
this needs to be fixed ASAP, what is the point in having a bloodwar where you destroy the enemy and yet lose on a technicality, just cause it hasn't been fixed up yet. those three things need to be fixed straight away.

Re: Admin get of your arse !

Posted: Thu May 02, 2013 12:37 am
by Field Marshall
I dunno...

I kinda like it you know? :-k

I didn't even phase :-"

Edit:

I think you mean "off", the way you put it kinda makes it sound like some sort of sexual reference? :smt017

Re: Admin get of your arse !

Posted: Thu May 02, 2013 2:16 am
by EbilCC
of course you like it FM the rest of FS bar one cant afford to build big or dont

Re: Admin get of your arse !

Posted: Thu May 02, 2013 2:41 am
by Field Marshall
CCexyDCapedCrusader wrote:of course you like it FM the rest of FS bar one cant afford to build big or dont
Well if that was true, the meter would never have got to 100%. Why would you spend 200ATs on people with no defences? The system is there in order to ensure that adequate attacks are happening on both sides.

Suck it up, you all got handed it again and your throwing your toys out the pram.

Anyway, report your bug, try to get the game changed to suit yourselves. It's fine, we'll adapt. Lets not bring our war into this, don't hate the player, hate the game.

:smt089 :smt089 :smt089 :smt089 :smt089 :smt089 :smt089 :smt089 :smt089

Plus how do you know other than what you've heard?

CaptainCharisma
IWANTBABBIES
[ THE DARK DOMINIUMâ„¢ - CCexy]
Disciples of Lofn (cheaters)
The UnKnown of the AJNA
{On The Cusp of A Black Hole...}
{Temporarily on the Protected Planets Treaty...}

Your on vacation, how can you even begin to complain a bug which hasn't affected you?

:smt107

Re: Admin get of your arse !

Posted: Thu May 02, 2013 2:54 am
by Drahazar
I honestly think it should be on killed more, even if you have a big vs small scenario, the big has the troop size to win every battle, surely they can mass with positive ratios, even if they did that they would win?

Or tell me im going crazy, if every battle the big alliance came out on top, aka massed with positive ratios then they would win correct?

I mean after all, DDE have won a bloodwar against FS, so its not impossible to win, also, bloodwar is meant to be a decision thats thought through, if the bigger alliance is always going to win, more players etc, then its again, not a fair system.

Re: Admin get of your arse !

Posted: Thu May 02, 2013 3:07 am
by jedi~tank
Drahazar wrote:I honestly think it should be on killed more, even if you have a big vs small scenario, the big has the troop size to win every battle, surely they can mass with positive ratios, even if they did that they would win?

Or tell me im going crazy, if every battle the big alliance came out on top, aka massed with positive ratios then they would win correct?

I mean after all, DDE have won a bloodwar against FS, so its not impossible to win, also, bloodwar is meant to be a decision thats thought through, if the bigger alliance is always going to win, more players etc, then its again, not a fair system.
Comments like these and fm's are exactly why the war thread should stay closed. Ratio is the proper way to go not total kills unless each alliance starts off with the EXACT same number of total units.

Re: Admin get of your arse !

Posted: Thu May 02, 2013 3:13 am
by RepliMagni
Why not have two scores equally weighted? One which measures ratios and one which measures total destruction - the best average of the two wins?

Re: Admin get of your arse !

Posted: Thu May 02, 2013 3:28 am
by Drahazar
Jedi~Tank wrote:
Drahazar wrote:I honestly think it should be on killed more, even if you have a big vs small scenario, the big has the troop size to win every battle, surely they can mass with positive ratios, even if they did that they would win?

Or tell me im going crazy, if every battle the big alliance came out on top, aka massed with positive ratios then they would win correct?

I mean after all, DDE have won a bloodwar against FS, so its not impossible to win, also, bloodwar is meant to be a decision thats thought through, if the bigger alliance is always going to win, more players etc, then its again, not a fair system.
Comments like these and fm's are exactly why the war thread should stay closed. Ratio is the proper way to go not total kills unless each alliance starts off with the EXACT same number of total units.
Eg. take the Bloodwar going on at the moment, FP have a positive KDR DDE do not? And this isn't a FS DDE war thread, Guild used the example of FP and DDE so i continued using his example.

More accounts is a serious advantage, a well organised group with more numbers will kill the smaller group as you start getting 2 on 1 situations in a war/war environment, this is a massive advantage.

I do agree with Guild with no G+R market usage.

Re: Admin get of your arse !

Posted: Thu May 02, 2013 3:29 am
by ~Odin~
Guild wrote:and do something about this broken waste of time farce, that is bloodrealm :smt091

change the winning to a %

or an alliance lets say FP, can sit statless with just one person on ppt lets say FM, with stats built and then just has to PHASE and Double strike in bloodrealm !>?!>??!?! and run through an alliance, making it impossible to do anything as there is nothing to kill

I mean seriously!


in summary:
-get rid of that god damm tick box !
-change winning to be a %
-remove phase and double strike
Can I ask why you feel it should be changed to a %?
Both FM and I had stats (I had 10mil supers and 10mil spies) although I just so happen to be on 30mins before our alliance PPT ened. However I was out all day and If i knew we were going to bloodwar i would have built a way bigger strike to try and take down KOS which meant you guys always would have had the chance to destroy that.

As far as double strike and phasing i can see your point on that 100% as i used double strike and phasing and it helped me alot to take down what i did with what little units i had. I can see both sides of this argument however I'm 50/50 on what should be done with it, considering the bloodwar only goes for 24 hours maybe get rid of phasing however keep double strike for those that jump on and missed the 4 hour prep time.

(not taking stabs at people here im legit trying to help and see what we can do about this).

Re: Admin get of your arse !

Posted: Thu May 02, 2013 3:33 am
by Field Marshall
Jedi~Tank wrote:
Drahazar wrote:I honestly think it should be on killed more, even if you have a big vs small scenario, the big has the troop size to win every battle, surely they can mass with positive ratios, even if they did that they would win?

Or tell me im going crazy, if every battle the big alliance came out on top, aka massed with positive ratios then they would win correct?

I mean after all, DDE have won a bloodwar against FS, so its not impossible to win, also, bloodwar is meant to be a decision thats thought through, if the bigger alliance is always going to win, more players etc, then its again, not a fair system.
Comments like these and fm's are exactly why the war thread should stay closed. Ratio is the proper way to go not total kills unless each alliance starts off with the EXACT same number of total units.
No, it should stay closed because you are a bully and an antagonist and you pray on vulnerable people because they have different beliefs to you. It should not be closed because we showed greater numbers and greater activity in a bloodwar.

What you must remember is that we have achieved a greater K/D ratio, much greater. We had more people with stats and that's why you have killed a higher percentage this time around.

Reward the activity, ratios and achievement. Like I said previously, kill the PPTs and perks.

Don't hate the player...hate the game. Told you that.
RepliMagni wrote:Why not have two scores equally weighted? One which measures ratios and one which measures total destruction - the best average of the two wins?
Again, this can be manipulated with the right set up.

It's very simple, don't have a winner. Why do you need a winner? Just blow **Filtered** up.

Re: Admin get of your arse !

Posted: Thu May 02, 2013 3:37 am
by jedi~tank
Drahazar wrote:
Jedi~Tank wrote:
Drahazar wrote:I honestly think it should be on killed more, even if you have a big vs small scenario, the big has the troop size to win every battle, surely they can mass with positive ratios, even if they did that they would win?

Or tell me im going crazy, if every battle the big alliance came out on top, aka massed with positive ratios then they would win correct?

I mean after all, DDE have won a bloodwar against FS, so its not impossible to win, also, bloodwar is meant to be a decision thats thought through, if the bigger alliance is always going to win, more players etc, then its again, not a fair system.
Comments like these and fm's are exactly why the war thread should stay closed. Ratio is the proper way to go not total kills unless each alliance starts off with the EXACT same number of total units.
Eg. take the Bloodwar going on at the moment, FP have a positive KDR DDE do not? And this isn't a FS DDE war thread, Guild used the example of FP and DDE so i continued using his example.

More accounts is a serious advantage, a well organised group with more numbers will kill the smaller group as you start getting 2 on 1 situations in a war/war environment, this is a massive advantage.

I do agree with Guild with no G+R market usage.
If you have a bigger orgnized group vs a small organized group there should be and will be an advantage, thats natural. In the blood realm scenario, if it were possible I could be in blood war against every alliance in the game at 1 time and WIN based on the scoring system, which is not complete I might add, the % ratio is coming, its just a matter of when. So figure the logic there.

Re: Admin get of your arse !

Posted: Thu May 02, 2013 3:46 am
by Guild
~Odin~ #30 wrote:
Guild wrote:and do something about this broken waste of time farce, that is bloodrealm :smt091

change the winning to a %

or an alliance lets say FP, can sit statless with just one person on ppt lets say FM, with stats built and then just has to PHASE and Double strike in bloodrealm !>?!>??!?! and run through an alliance, making it impossible to do anything as there is nothing to kill

I mean seriously!


in summary:
-get rid of that god damm tick box !
-change winning to be a %
-remove phase and double strike
Can I ask why you feel it should be changed to a %?
Both FM and I had stats (I had 10mil supers and 10mil spies) although I just so happen to be on 30mins before our alliance PPT ened. However I was out all day and If i knew we were going to bloodwar i would have built a way bigger strike to try and take down KOS which meant you guys always would have had the chance to destroy that.

As far as double strike and phasing i can see your point on that 100% as i used double strike and phasing and it helped me alot to take down what i did with what little units i had. I can see both sides of this argument however I'm 50/50 on what should be done with it, considering the bloodwar only goes for 24 hours maybe get rid of phasing however keep double strike for those that jump on and missed the 4 hour prep time.

(not taking stabs at people here im legit trying to help and see what we can do about this).
because if you can get one person on to phase and double strike and the rest of their alliance has relatively nothing built , it is impossible for the bigger alliance with stats built to win, even if you take them down 130% killed

if you removed the phase and double strike, then i spose, it could be better for fixed amount but i dont see why it wouldnt be a %