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Another use for the alliance bank

Posted: Wed Jun 12, 2013 11:50 pm
by Sol
Just thinking, you can always see who hit who over the alliance attack logs, but you never know if it was allowed by your treaties or not (until of course said member(s) come online and weigh in with their attack logs).
So how about allowing x naq from the alliance bank to buy a routine stat report of all the members of the alliance. Something simple like, atk, def, ms atk, ms def, cov and anti, for each member.

Reports can be bought automatically per x amount of time ( on a routine basis, so you don't have to just keep clicking everytime you want one, naq is deducted as a report is made and hence if there isn't enough naq one isn't created) or just one click reports, each deducting a set amount of naq based on the cumulative covert power of the alliance, so bigger coverts = more expense.

This way the alliance can check the archive of reports, grab the closest one and interpolate through time to see if the hit was likely to be within the treaty or not.

You could, alternatively, just have a button that buys the logs of the player, but I think that demotes activity too much.

Re: Another use for the alliance bank

Posted: Thu Jun 13, 2013 12:13 am
by Sniperwax
Sol wrote:Just thinking, you can always see who hit who over the alliance attack logs, but you never know if it was allowed by your treaties or not (until of course said member(s) come online and weigh in with their attack logs).
So how about allowing x naq from the alliance bank to buy a routine stat report of all the members of the alliance. Something simple like, atk, def, ms atk, ms def, cov and anti, for each member.

Reports can be bought automatically per x amount of time ( on a routine basis, so you don't have to just keep clicking everytime you want one, naq is deducted as a report is made and hence if there isn't enough naq one isn't created) or just one click reports, each deducting a set amount of naq based on the cumulative covert power of the alliance, so bigger coverts = more expense.

This way the alliance can check the archive of reports, grab the closest one and interpolate through time to see if the hit was likely to be within the treaty or not.

You could, alternatively, just have a button that buys the logs of the player, but I think that demotes activity too much.
Not a terrible idea really. I was hit by a treaty participant for 3t last week and had to use my brain to reverse engineer the crime scene and figure out how much naq I had at the time of the hit.

Your idea would give me more brain cells to waste on beer! Interesting.

Re: Another use for the alliance bank

Posted: Sat Sep 07, 2013 4:28 am
by aiza
yh no... taking planets and dumping them is apart of war and makes planets come with more risk.

Re: Another use for the alliance bank

Posted: Sat Sep 07, 2013 4:49 am
by Clockwork
aiza wrote:yh no... taking planets and dumping them is apart of war and makes planets come with more risk.
Hush little bot, your not fooling anyone.

As for the idea Sol, yeah its not a bad one. I'd like to see more uses for the alliance bank anyway.

Re: Another use for the alliance bank

Posted: Sat Sep 07, 2013 8:29 am
by R0B3RT
[-X why not repair the blood war bug?
and take out double strike and emergency button

Re: Another use for the alliance bank

Posted: Sat Sep 07, 2013 9:05 am
by Huxley
I like the idea, always thought more functionality would be added down the line eventually.
R0B3RT wrote:[-X why not repair the blood war bug?
and take out double strike and emergency button
Here here!

Re: Another use for the alliance bank

Posted: Wed Sep 11, 2013 12:16 pm
by Am Heh
Great idea Sol