Glory and Reputation are what everybody strives for.
With a higher GnR (glory and reputation) you get better citizens. In fact, here, all stats are increased by having adequate GnR.
Mathematicians have estimated that all stats are multiplied by how many thousand glory you have.
Now - those that are ahead at the start, will obviously get FURTHER ahead as they get more glory. It is only by direct intevention one can stop this upward spiral!
Climaxing too soon used to be bad...it would imply a short term strategy. But here, with each climax multiplied by previously gained GnR ... maybe that concept is dead. Here, at least...
Come fight where the fight matters! Where GnR counts for more than face value. Where being better makes you better still!!
other changes: market gains adjusted; few bug fixes; cannot attack over or under 10x your glory more than 5x per day (and no sab) IF either of you has any GnR worth mentioning....
note that the glory attack limit will likely stay past this era, in one format or another. if you want to play in the big leagues, bring your big league rep
![Smile :)](./images/smilies/icon_smile.gif)