Page 1 of 2

Naq stolen per hit

Posted: Fri Aug 30, 2013 8:36 pm
by nOsTyLe
The limit discourages attacking and thus activity. Is there a reason why you randomly get either 500b, 1t, 1.5t, 2t, or 2.5t per hit when a target has much more naq than that? Having to mass someone just to take some naq hurts profits and makes both people's repairs gratuitously high.

Re: Naq stolen per hit

Posted: Fri Aug 30, 2013 8:41 pm
by Tetrismonkey
nOsTyLe wrote:The limit discourages attacking and thus activity. Is there a reason why you randomly get either 500b, 1t, 1.5t, 2t, or 2.5t per hit when a target has much more naq than that? Having to mass someone just to take some naq hurts profits and makes both people's repairs gratuitously high.
Depends on there army size. I think its every 50mil Army = an increase of 500bil you can steal.

50mil = 500bil
100mil = 1tril

And so forth.

Re: Naq stolen per hit

Posted: Fri Aug 30, 2013 10:02 pm
by nOsTyLe
that would make sense if income was only based on army. doesn't make sense if i can have a 10tril income/day very easily with a 50mil army.

Re: Naq stolen per hit

Posted: Fri Aug 30, 2013 10:28 pm
by IFLuX
HOW can you teach me :O :-k

Re: Naq stolen per hit

Posted: Fri Aug 30, 2013 10:28 pm
by Tetrismonkey
nOsTyLe wrote:that would make sense if income was only based on army. doesn't make sense if i can have a 10tril income/day very easily with a 50mil army.
I ment for stealing purposes. They have to have those mins in order for you to steal so much.

Re: Naq stolen per hit

Posted: Fri Aug 30, 2013 10:52 pm
by Sanguis Sicarius
IFLuX wrote:HOW can you teach me :O :-k
[-o<

Re: Naq stolen per hit

Posted: Fri Aug 30, 2013 11:42 pm
by nOsTyLe
Tetrismonkey wrote:
nOsTyLe wrote:that would make sense if income was only based on army. doesn't make sense if i can have a 10tril income/day very easily with a 50mil army.
I ment for stealing purposes. They have to have those mins in order for you to steal so much.
Why do they need to have those minimums though? Since army size doesn't have to have much to do with how much naq someone has out.

Re: Naq stolen per hit

Posted: Sat Aug 31, 2013 2:04 am
by Lokiā„¢
Tetrismonkey wrote:
nOsTyLe wrote:The limit discourages attacking and thus activity. Is there a reason why you randomly get either 500b, 1t, 1.5t, 2t, or 2.5t per hit when a target has much more naq than that? Having to mass someone just to take some naq hurts profits and makes both people's repairs gratuitously high.
Depends on there army size. I think its every 50mil Army = an increase of 500bil you can steal.

50mil = 500bil
100mil = 1tril

And so forth.
500bil every 100mil.
I think a limit is fine but the current limit is too little. Maybe that 500bil every 50mil that tet thought it was.

Re: Naq stolen per hit

Posted: Sat Aug 31, 2013 2:55 am
by nOsTyLe
I'd be fine with a higher limit, but as it is now, there's essentially an attack immunity where it just isn't worth hitting them 6 times to get their naq. I think 750b per 50m is a fine limit, makes it so you can get a guy's income in one or two hits in most cases, but if they miss a ppt with a bunch out or something like that, you'll have to hit more than once to get it.

Re: Naq stolen per hit

Posted: Sat Aug 31, 2013 11:38 am
by JasonJay
So you're telling me your repair and turn expenditure exceeds 500 bil per a hit... What are you farming with? Like 2.5 bil weapons?

Re: Naq stolen per hit

Posted: Sat Aug 31, 2013 12:36 pm
by Bromas
JasonJay wrote:So you're telling me your repair and turn expenditure exceeds 500 bil per a hit... What are you farming with? Like 2.5 bil weapons?

That
I see no reason why the cap needs to change tbh, other than 'more profit for me'

Re: Naq stolen per hit

Posted: Sat Aug 31, 2013 1:01 pm
by Juliette
Bromas wrote:
JasonJay wrote:So you're telling me your repair and turn expenditure exceeds 500 bil per a hit... What are you farming with? Like 2.5 bil weapons?
That
I see no reason why the cap needs to change tbh, other than 'more profit for me'
Shall I bring up the 'win game' button, or is it too soon still? :-D

Re: Naq stolen per hit

Posted: Sat Aug 31, 2013 9:05 pm
by nOsTyLe
It's actually more of a "Let's make it so when this guy gets on and sees that he lost 14 tril, at least he only lost 1 or 2 mil units instead of 16 mil or so." It makes attackers inflict unnecessary damages. And just so we're clear on what damages I'm talking about, it obviously isn't the worthless turn expenditure or 50b naq to repair. It's mainly the losing 1-2 mil units every attack. You know, the stuff that does equal more than 500b per hit...really, come on.

Re: Naq stolen per hit

Posted: Sat Aug 31, 2013 9:13 pm
by Master Rahl
not a win button. how long has this current number been in place? how much more naq in the game is there now then from when this was put in place?

this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.

Re: Naq stolen per hit

Posted: Sat Aug 31, 2013 9:45 pm
by JasonJay
Ideally, how many times in a week do you find an army size of <50mil with <10Tril out... And if you're leaving 10-30T out you should suffer severe losses, there is no love in war.


Edit: Also your army would exceed 50 mil to incur 1-2 mil unit losses per a hit at a proper build