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Fleets bug?

Posted: Mon Sep 16, 2013 4:16 am
by Gaius
As with all battles, this one has been recorded for the official history of your realm. You, of course, are the first to know the results as they are reported directly to you first. This is the official report of the battle:


The army of <> stormed the realm of <>!

*<> sent:
1 Anti-Intelligence Drone and 11,000,000 Super Questers and Questers

Careful and thourough observation records that the troops were armed as follows:

127,127 Enhanced Drone Satallite Array deploy from and encircle the mothership, adding to its offensive capacities!
11,000,000 Super Questers have Equipped Military Fleet


Opposite this, stood the forces of <>

<> resisted the aggressors with:
79 Super Guards and 39 Guards
Careful and thourough observation records that the army carried the following arsenal:

Super Guards have what it takes...
79 Super Guards came unarmed!
39 Guards came unarmed!


In a fury, the two opposing forces clash!

<>, personally commanding <>, their MotherShip, initiates the battle.
<> was commanding <>, thier MotherShip.
<> hovers above the battle, with all available fleets launching!
<>, and its fleets, meets it head on!
<> uses its Pod Volley to inflict 960,228,999,020 damage, destroying 0 Energy Shields on <>!
Blowing through the extended shield defenses, it also destroyed 0 Energy Volley, and totally destroyed 0 fleets!
<>'s <> adds 959,910,751,020 additional attack onto their ground troops!

<> uses its Energy Volley to inflict 101,473,000 damage, destroying 0 Energy Shields on <>!

The Mothership has exhausted all of its offensive power.

The forces of <> rush in full force, and inflict 8,656,071,022,380 damage on <>'s forces!
It was confirmed that 0 of <>'s forces fell at the hands of <>'s assult.


The forces of <> fought back with all they could, and managed to inflict 3 damage on <>'s forces!
They managed to eradicate 0 of <>'s troops.


The forces of <>'s Anti-Intelligence Drone break off from main attack force, and seek out <>'s Undercover Agents!
0 Anti-Intelligence Drone are taken down by the defending army while attempting to disengage from the main battle!
The remaining Anti-Intelligence Drone engage the covert networks of the realm.
Always keep in mind, though, that a weaker army than the opponents, will distract their efforts, decreasing their effectiveness...
Unfortunately, <>'s Undercover Agents were too good at what they do for you to effectively find, target and eliminate.



Putting down the chronicled battle report, you cross reference and call for the corrosponding military armory reports to see the state of your weapons after such a battle...

Your Enhanced Drone Satallite Array went from strength 9,826 to 0 (now 0/115600 and 100 percent damaged)
Your Equipped Military Fleet went from strength 4,904 to 4,824 (now 4824/5760 and 16 percent damaged)



The forces of <> conquered those of <>
The forces of <> flee from the battlefield! One could see glory on the face of the victors, and spite on the defeated!

Considering what was available at the time in the realm of <>, it is recorded that
a total of 49,468,115,242 Naquadah was taken from the realm of <>

Many wonder if <> will consider retaliation, but - when force meets force - there will have to be some changes in the preparedness of <> before such a feat should wisely be considered!
Am I missing something? How did my fleets go from 9826 to 0 when the enemy's mothership didn't destroy any, and there was no defending army at all?
I can PM the battle log without censor to a member of the staff if further proof is needed. I'm not asking for a refund on the fleets, but maybe fix this bug?

Re: Fleets bug?

Posted: Mon Sep 16, 2013 4:38 am
by ~Thamuz~
Because your fleets were damaged when you attacked, fleets strength starts at 115,600 when its repaired fully, as yours was at 9,826 strength when you entered the battle they were almost destroyed. they needed to be repaired.

Re: Fleets bug?

Posted: Mon Sep 16, 2013 4:43 am
by Gaius
In my other battles the fleet strength goes down by about 1000. Why would it go down by 10000 here?

Re: Fleets bug?

Posted: Mon Sep 16, 2013 4:57 am
by ~Thamuz~
I doubt it, if it went down by 1000 you'd be able to attack around 115 times before repairing which is not the case, maybe 10000, look back in your other attack logs and you'll see that they were going down a lot more than 1000.

Re: Fleets bug?

Posted: Mon Sep 16, 2013 12:38 pm
by Gaius
60,112 to 54,910 is the highest I got other than this one, on second check. Still nowhere close to 10000 loss. Shouldn't weapon durability loss be either a percentage or scaled by opposition?
Most of my battles were against 0 defense (3 damage to me, unarmed defenders), including the one from 60,112 to 54,910.

Re: Fleets bug?

Posted: Mon Sep 16, 2013 12:41 pm
by Duderanch
Doesn't make a difference.

Re: Fleets bug?

Posted: Tue Sep 17, 2013 6:07 am
by Gaius
Allright, maybe it's not a bug, though I still find it weird that weapon strength would go down by 10000 in a battle against 0 defenders.

Re: Fleets bug?

Posted: Tue Sep 17, 2013 9:38 am
by Clockwork
Standard wear and tear of being used.