Battle System
Posted: Wed Oct 23, 2013 3:12 pm
Thought of something simple that would make farming actually possible. This would be really easy to implement:
Cut MS losses in half and add a damage element. Keep formulas the same, just cut the final number in half. Could add a plus or minus a certain percentage of loss to the final number if you want to have a random factor. Allow MS to naturally carry 10x the amount they do now and cut the giveaway factor to 10x their carrying capacity. This makes it so you can farm without nullifying growth after 2 hits. Farming needs to be profitable, and adding a damage factor will not upset the balance of halving your losses.
There needs to be naq available on the server, so cutting down the income potential by 90% probably is too much. Maybe a 50% reduction considering we will also be losing Army size due to plague (Some of us alot).
Anyone that can add or subtract to this please chime in. Remember, simple is key. We don't want to radically upset the balance of the game and potentially get it wrong.
Cut MS losses in half and add a damage element. Keep formulas the same, just cut the final number in half. Could add a plus or minus a certain percentage of loss to the final number if you want to have a random factor. Allow MS to naturally carry 10x the amount they do now and cut the giveaway factor to 10x their carrying capacity. This makes it so you can farm without nullifying growth after 2 hits. Farming needs to be profitable, and adding a damage factor will not upset the balance of halving your losses.
There needs to be naq available on the server, so cutting down the income potential by 90% probably is too much. Maybe a 50% reduction considering we will also be losing Army size due to plague (Some of us alot).
Anyone that can add or subtract to this please chime in. Remember, simple is key. We don't want to radically upset the balance of the game and potentially get it wrong.