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Selling weapons and making Lifers really hurt

Posted: Fri Oct 25, 2013 1:06 pm
by Maha Vishnu
Not sure if put in as a suggestion but I have seen a few ideas that you cannot sell off weapons unless you use 1MT's

You have 2 MTs for double strike, 2MT's for ETS, 1MT's to sell weps then leaves you open for 1 PPT.

True, you can build a strike, a min defence and mass, sell weps but that will still leave a heap of att units killable.

ALSO

CURRENT
Lifers to sacrifice? (2 lifer target 1 enemy anti-covert)
IF target has zero defense, also target (by % of enemy units):
3 lifer target 1 attacker.
3 lifer target 1 attack merc.
5 lifer target 1 super attacker.
NOTE: If more than 10% of defender's attack units die in 24hours, they change routines, preventing successful execution of suicide mission on attack units...

This is incorrect. Lifering is fairly pointless. Make it more powerful. Akin to the real world

PROPOSED
Lifers to sacrifice? (2 lifer target 1 enemy anti-covert) - with a defence
IF target has zero defense, also target (by % of enemy units):
1 lifer target 1 anti
1 lifer target 1 attacker.
1 lifer target 2 attack merc.
3 lifer target 1 super attacker
NOTE: If more than 50% of defender's attack units die in 24hours, they change routines, preventing successful execution of suicide mission on attack units.


Add that with the selling weps and think it could work. Especially stop snipers

Thoughts?

Re: Selling weapons and making Lifers really hurt

Posted: Fri Oct 25, 2013 8:29 pm
by Richard B Riddick
if i'm understanding you correctly, i like ur idea on lifers, great idea, however to sell of weapons requires use of an MT, i think is just plain stupid for many reasons and i see no real upside to it

Re: Selling weapons and making Lifers really hurt

Posted: Sat Oct 26, 2013 1:34 am
by buck
So you want to make guerrilla warfare more costly while also being able to better squish the enemy . If the game was more level yes but I think we already make it costly by making attack weapons next to worthless to sell

Re: Selling weapons and making Lifers really hurt

Posted: Fri Jan 10, 2014 4:13 pm
by Caprila
Sticking to the lifer suggestion detailed, as I think weapon selling is in another topic.
01[23:24] <Caprila> Change to lifer suicide ratios

[23:24] <~Support> Oh. :/ What's that?
01[23:25] <Caprila> its currently 2/3 lifer per ac + 5 lifer per attack unit. he is suggesting 1:1 for ac, and 3:1 for attack units
01[23:25] <Caprila> to make it a more 'viable' attack
01[23:26] <Caprila> he's also looking for an increase from 10% of attack units killable per 24 hours, to 50%
01[23:26] <Caprila> looking to kil units from unarmed strike snipers i guess
[23:26] <guerrero> fully understandable
[23:26] <KJ> Agreed
[23:26] <guerrero> they build 500 bill defs, and go massing 100 t defs, with nothing to lose
[23:26] <guerrero> this way it makes it costly for them to keep them in reg attackers
[23:26] <guerrero> i think reg attackers should be 2 per 1 tbh
[23:27] <guerrero> when lifering
01[23:28] <Caprila> for myself? i dont think 1:1 against ac is fair, as the only real defence against lifering, is to build x5? more defence than their strike.
01[23:28] <Caprila> but targeting attack units, yes, 1:5 and only 10%, feels low

[23:29] <~Support> Remember that this will bite you during wars yourself as well. ;)

[23:30] <KJ> Cap - yeah that does feel low
[23:30] <KJ> we can take the middle road though
[23:30] <KJ> but I definitely think this needs an increase
[23:30] <KJ> a little boost, if you will
[23:30] <Clockwork> Allow weps to be purchased for your lifers, double damage :P
01[23:30] <Caprila> 50% would be too much. perhaps trial, 15-20? remember, while someone keeps a defence, his attack units can't be killed with lifers anyway
[23:30] <KJ> I'm fine with it hurting us too - such is the nature of wars and stats
[23:30] <KJ> 20 % sounds great to begin with
[23:31] <KJ> and precisely Cap

01[23:33] <Caprila> a smart person with 30mil supers, and 30mil mercs, is only losing a max of 3mil uu per day from lifering, if he too lazy to build a small defence. an increase to 20%, would only increase that loss to 6mils

[23:34] <KJ> Cap - Exactly - they can't really complain about this
[23:34] <Clockwork> make it like bloodwar so I can kill them all :P
01[23:35] <Caprila> that would be entirely too easy ;)
[23:35] <Clockwork> should'nt snipe then
[23:35] <Clockwork> game will become rather boring of all people build is tiny strikes, because anything else is pointless