Selling weapons and making Lifers really hurt
Posted: Fri Oct 25, 2013 1:06 pm
Not sure if put in as a suggestion but I have seen a few ideas that you cannot sell off weapons unless you use 1MT's
You have 2 MTs for double strike, 2MT's for ETS, 1MT's to sell weps then leaves you open for 1 PPT.
True, you can build a strike, a min defence and mass, sell weps but that will still leave a heap of att units killable.
ALSO
CURRENT
Lifers to sacrifice? (2 lifer target 1 enemy anti-covert)
IF target has zero defense, also target (by % of enemy units):
3 lifer target 1 attacker.
3 lifer target 1 attack merc.
5 lifer target 1 super attacker.
NOTE: If more than 10% of defender's attack units die in 24hours, they change routines, preventing successful execution of suicide mission on attack units...
This is incorrect. Lifering is fairly pointless. Make it more powerful. Akin to the real world
PROPOSED
Lifers to sacrifice? (2 lifer target 1 enemy anti-covert) - with a defence
IF target has zero defense, also target (by % of enemy units):
1 lifer target 1 anti
1 lifer target 1 attacker.
1 lifer target 2 attack merc.
3 lifer target 1 super attacker
NOTE: If more than 50% of defender's attack units die in 24hours, they change routines, preventing successful execution of suicide mission on attack units.
Add that with the selling weps and think it could work. Especially stop snipers
Thoughts?
You have 2 MTs for double strike, 2MT's for ETS, 1MT's to sell weps then leaves you open for 1 PPT.
True, you can build a strike, a min defence and mass, sell weps but that will still leave a heap of att units killable.
ALSO
CURRENT
Lifers to sacrifice? (2 lifer target 1 enemy anti-covert)
IF target has zero defense, also target (by % of enemy units):
3 lifer target 1 attacker.
3 lifer target 1 attack merc.
5 lifer target 1 super attacker.
NOTE: If more than 10% of defender's attack units die in 24hours, they change routines, preventing successful execution of suicide mission on attack units...
This is incorrect. Lifering is fairly pointless. Make it more powerful. Akin to the real world
PROPOSED
Lifers to sacrifice? (2 lifer target 1 enemy anti-covert) - with a defence
IF target has zero defense, also target (by % of enemy units):
1 lifer target 1 anti
1 lifer target 1 attacker.
1 lifer target 2 attack merc.
3 lifer target 1 super attacker
NOTE: If more than 50% of defender's attack units die in 24hours, they change routines, preventing successful execution of suicide mission on attack units.
Add that with the selling weps and think it could work. Especially stop snipers
Thoughts?