Page 1 of 1

1v1 arena ideas

Posted: Mon Jan 06, 2014 12:11 am
by Sol
ok new things for next 1v1:

- your new tier wont be bounded if you lose, but how much you gain will decrease if you continue to lose.
How it will change:
if you win
new tier = old tier + 1/(1+how many sets you lost)
if you lose
new tier = old tier

- you will be able to convert turns to dmu, approximately 1k per 500 trill.

- how many bonus planets you or your opponent gets will be based on you and your opponent, not the entire arena.

Other ideas?

Re: 1v1 arena ideas

Posted: Mon Jan 06, 2014 12:41 am
by IFLuX
increas DMU you get per day :) And the arena should be fine :D

Re: 1v1 arena ideas

Posted: Mon Jan 06, 2014 12:48 am
by Sol
IFLuX wrote:increas DMU you get per day :) And the arena should be fine :D
No, play with what you have, you need to make do!

Re: 1v1 arena ideas

Posted: Mon Jan 06, 2014 3:14 am
by prsko
I think he ment the DMU reward for each day spent there.

Re: 1v1 arena ideas

Posted: Mon Jan 06, 2014 11:31 am
by Sol
Oh, I may do that

Re: 1v1 arena ideas

Posted: Mon Jan 06, 2014 11:44 am
by IFLuX
prsko wrote:I think he ment the DMU reward for each day spent there.
Indeed :smt060

Re: 1v1 arena ideas

Posted: Mon Jan 06, 2014 11:59 am
by Antz
Sol wrote: - your new tier wont be bounded if you lose, but how much you gain will decrease if you continue to lose.
How it will change:
if you win
new tier = old tier + 1/(1+how many sets you lost)
if you lose
new tier = old tier

Am I reading this right,
  • If you lose your first match you stay at 0
  • If you win your second match you go to 0.5
  • If you then win your third match, you can get to Tier 1 (0.5+1/2)=(0.5+0.5)=1
I presume the idea is to make it possible to move up whilst also limiting it by your performance. In which case that's a fantastic idea as it opens up the ability to not be completely trounced by the first guy whilst you're offline (asleep) but still lets you move up (albeit slower than if you'd just won outright)

Re: 1v1 arena ideas

Posted: Mon Jan 06, 2014 11:07 pm
by Sol
Antz wrote:
Sol wrote: - your new tier wont be bounded if you lose, but how much you gain will decrease if you continue to lose.
How it will change:
if you win
new tier = old tier + 1/(1+how many sets you lost)
if you lose
new tier = old tier

Am I reading this right,
  • If you lose your first match you stay at 0
  • If you win your second match you go to 0.5
  • If you then win your third match, you can get to Tier 1 (0.5+1/2)=(0.5+0.5)=1
I presume the idea is to make it possible to move up whilst also limiting it by your performance. In which case that's a fantastic idea as it opens up the ability to not be completely trounced by the first guy whilst you're offline (asleep) but still lets you move up (albeit slower than if you'd just won outright)
Almost got it, this is per set not battle though.

Re: 1v1 arena ideas

Posted: Tue Jan 07, 2014 6:05 am
by Antz
Sol wrote:
Antz wrote:
Sol wrote: - your new tier wont be bounded if you lose, but how much you gain will decrease if you continue to lose.
How it will change:
if you win
new tier = old tier + 1/(1+how many sets you lost)
if you lose
new tier = old tier

Am I reading this right,
  • If you lose your first match you stay at 0
  • If you win your second match you go to 0.5
  • If you then win your third match, you can get to Tier 1 (0.5+1/2)=(0.5+0.5)=1
I presume the idea is to make it possible to move up whilst also limiting it by your performance. In which case that's a fantastic idea as it opens up the ability to not be completely trounced by the first guy whilst you're offline (asleep) but still lets you move up (albeit slower than if you'd just won outright)
Almost got it, this is per set not battle though.
yeah sorry, I tend to refer to sets as matches. :P

Thanks for the clarification

Re: 1v1 arena ideas

Posted: Wed Jan 15, 2014 8:08 pm
by ~Tziki~
All much needed improvements.

Cant help but feel i got heavily screwed by people joining with 400 physicals.
6.5b planets vs 6b planets on an acc with +250 more skills and triple CS.... not the most equal of opportunities :P