Yep. Then when they see someone hitting they have to stop them instead of pushing one button. That way the alliance with most skillful and active players would come out on top instead of the alliance with most noobs watching logs.~Coyle~ wrote:If alliance log delay does not come in at least do away with the alliance ppt or limit it to just ONE (gives an alliance time to regroup after maybe a surprise massing) and alliance repair either limit it or when used players in the alliance take more UU losses if the attackers continue, the weapons may be saved but the men not so much. Might get players involved then instead of just sitting there on there own ppt.
Also the one alliance PPT should be hella expensive (10% of the bank for example) and maybe slightly longer, so that most people will have logged in by the time it ends to see that **Filtered** has hit the fan.