Page 1 of 2

Convert Your turns into physical currency

Posted: Wed Jan 29, 2014 11:46 am
by wardyward
Increase the conversion by 1000 times its current amount.

Re: Convert Your turns into physical currency

Posted: Wed Jan 29, 2014 1:02 pm
by Sol
or...use them for farming....

Re: Convert Your turns into physical currency

Posted: Wed Jan 29, 2014 5:04 pm
by wardyward
I do use them for farming, I'm only suggesting that the returns from converting be upgraded as these numbers haven't been touched since they first came out. May also help out 1st time ascendees being able to get a bit of DMU a bit quicker.

Re: Convert Your turns into physical currency

Posted: Wed Jan 29, 2014 6:56 pm
by Sol
But not increasing them provokes activity. Cashing in for something decent will make people lazy.

Re: Convert Your turns into physical currency

Posted: Wed Jan 29, 2014 8:05 pm
by Tetrismonkey
Sol wrote:But not increasing them provokes activity. Cashing in for something decent will make people lazy.
But I like being lazy and being a turtle. Reward me for doing nothing! Its how America works god damnit!

Re: Convert Your turns into physical currency

Posted: Thu Jan 30, 2014 7:22 am
by Z E R O
Maybe like a x10 increase or something.

Not enough to make it worth say, a farming run. but enough to make it a slightly less wasteful option.

Turns or LF -> Dmu is pretty much what you're stuck with in the beginning to get your CER up. God forbid you did a bare min ascension, you're pretty much screwed.

Re: Convert Your turns into physical currency

Posted: Thu Jan 30, 2014 11:24 am
by wardyward
1000 turns for 1 quad of dmu isn't a decent amount its just an improvement.

I can get 1 quad of dmu with about 45-60 turns average.

*walks off to think of more suggestions*

Re: Convert Your turns into physical currency

Posted: Sun Feb 02, 2014 10:21 am
by ~Tziki~
wardyward wrote:I do use them for farming, I'm only suggesting that the returns from converting be upgraded as these numbers haven't been touched since they first came out. May also help out 1st time ascendees being able to get a bit of DMU a bit quicker.
I already suggested this to SoL a while back, the general outcome was SoL doesnt support new players he only wants the already established ones to do well/better. If your a new guy/undeveloped acc your on your own and just have to wait out your CER for a few months until you can farm, the most pitiful amounts.

Re: Convert Your turns into physical currency

Posted: Sun Feb 02, 2014 9:57 pm
by Master Rahl
I happen to enjoy starting with 4 planets (growing by 1) and 20k DMU. Ill just farming..... i don't want to spend the time to find a few farms that are small enough to farm @ tiny DMU amounts. With my first account this was a MAJOR turn off, and i am still to this day over a year here (even when i had a larger account) really don't want to go on ascended much.

Re: Convert Your turns into physical currency

Posted: Mon Feb 03, 2014 8:15 am
by ~Tziki~
Master Rahl wrote:I happen to enjoy starting with 4 planets (growing by 1) and 20k DMU. Ill just farming..... i don't want to spend the time to find a few farms that are small enough to farm @ tiny DMU amounts. With my first account this was a MAJOR turn off, and i am still to this day over a year here (even when i had a larger account) really don't want to go on ascended much.
When i first started i did the same.

You seem stuck on this perspective that everyone who played ascended before it was cool had this bountiful world of dmu behind them, like they farmed maybe 5 mins a day and got 100 quad dmu, no.

"yes finally ascended, can go on that ascended server"

"to attack this player you must have 1/5 of their army"


well.. **Filtered**, looks around for an hour or so a few times for a few days, finds barely anything... log off, never log back on.

luckily i got back into it a while later when i managed to buy DMU for $$ and the person had a relatively small size. Got ripped off too id add hah MANY things are still outdated on ascended, but just exist through lack of incentive to remove or update them. hell it took years for APP to be worth anything again.

Re: Convert Your turns into physical currency

Posted: Mon Feb 03, 2014 8:24 am
by Heisenberg
I was also the same.

Interesting that i could play a new server, wanted to build, but could barely hit anyone so it left me with little interest to play.

Re: Convert Your turns into physical currency

Posted: Wed Feb 12, 2014 12:04 pm
by B0rg
This issue was brought here several times, but we could talk to the lamp as well..
As said before, ascended is only for ppl who are playing for years.

Re: Convert Your turns into physical currency

Posted: Thu Feb 13, 2014 1:58 pm
by wardyward
ascended is very hard when just starting off, but even more as a new player.

we as a community should help as much a possible to help the newer players with guidance and strategy.

Re: Convert Your turns into physical currency

Posted: Sun Feb 23, 2014 7:55 am
by B0rg
It was sarcasm, mate.

Re: Convert Your turns into physical currency

Posted: Sun Feb 23, 2014 10:05 am
by Oreo
wardyward wrote:1000 turns for 1 quad of dmu isn't a decent amount its just an improvement.

I can get 1 quad of dmu with about 45-60 turns average.

*walks off to think of more suggestions*

Maybe 500-750T then if a Qs too much.



I like the idea though


I get like 5Q+

So even if a newer player than me wouldn't overtake accounts with the above rates.