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Occupy Another Player

Posted: Fri Jan 31, 2014 7:30 am
by Smex
Basically it would work something along these lines

You and another player both have relations set to war. you kick a players butt and earn X amount of Fued points before you can occupy there "home world" and you gain a percentage of there income, UU maybe even daily Turn production.

It could have a time limit and or other players can break the occupation if hey both have relations at peace.

I think it could add some flare to alliance wars and give the game some advanced game play other then massing/raiding.

Regards,

Emperor Smex

Re: Occupy Another Player

Posted: Fri Jan 31, 2014 2:37 pm
by BarelyAllen
I kinda like the idea behind this that there shouldn't just be the threat of taking away stats, but additionally some sort of penalty from getting your butt whooped so hard. Would make sniping more dangerous.

Re: Occupy Another Player

Posted: Mon Feb 03, 2014 7:23 am
by caesar2
Sniping mentioned again. You guys should start to play and not to sit scared.
Snipering became expensive since everyone started to fight against snipers years ago. Weapons buying and reselling for 10%, auto war setting, etc etc... Get ower it... Snipering does not exist anymore. What was created is pure suiciding of resources, which could be done better or worse....

This idea is about something else. Not about making ´snipers ´ life harder :smt021


To take someones income, at production, up... Dangerous if exploited.
Limited to:
1 player to be drained at the time
Max 50% of enemys resources deained
Max 24 + 1 hours of resource draining - prolonged if player rebuilds and is massed again, or works backwards, if masser fails and gots massed is drained next 24 +1 hours

And... What should be the amount? If its on higherest/nox... Or at full ATs, or plague?
This is a deeper them... But not a snipers them for sure.