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Planet Nerfing
Posted: Wed Feb 19, 2014 1:45 pm
by EbilCC
simple Idea people who put merlins on planets cant get the benefit of them or limits the ablilty eg half or a a 3rd because its in a distant hidden realm how can the resources still be getting through
Re: Planet Nerfing
Posted: Fri Feb 21, 2014 8:08 am
by Mystake
Yur planets must be nooby. My planets hold onto their resources then deliver them when they come off mpdsd.

Re: Planet Nerfing
Posted: Fri Feb 21, 2014 2:26 pm
by Huxley
LoL.
You lot think about High Empty too much.
Re: Planet Nerfing
Posted: Fri Feb 21, 2014 2:28 pm
by PTCACM
Nah, it would make game supporters go away, by not buying merlins
Re: Planet Nerfing
Posted: Wed Feb 26, 2014 2:29 am
by Richard B Riddick
wont happen, game would shut down then cause there wouldnt be enough income flow to keep game goin then
![[081.gif] :smt081](./images/smilies/081.gif)
Re: Planet Nerfing
Posted: Sat Mar 01, 2014 10:02 pm
by Setesh
Huxley wrote:LoL.
You lot think about High Empty too much.
Re: Planet Nerfing
Posted: Sat Mar 01, 2014 11:54 pm
by EbilCC
lol i made this suggestion b4 the war to troll but now use are making me really want to nerf them by ur reactions
Re: Planet Nerfing
Posted: Sun Mar 02, 2014 2:58 am
by Kikaz
Meh just match his set up...
its only 36 quads ($2520) to build 10x - 1.5t attack/def duals from scratch + $1,000 in Merlin's per year.
Convert them to income/ defense when not in war and in a year you'll make back 25 quads(planet income alone) if you keep all your income.
Re: Planet Nerfing
Posted: Sun Mar 23, 2014 10:35 am
by Support
Poll up:
viewtopic.php?f=43&t=202025
Closed; discussion can continue in the pre-update thread.
Included link to this thread in first post for reference.