At least with buying tons of units, there is a cap to how many troops someone can throw onto a field at once...somewhere along the way, the ingame black market uu buying cap was raised to plague from the buy cap which is a bit crazy, but that's still a limit.
There's no limit in the power you can add to a planet with $$ bought naq and $$ bought merlins ensuring it will never be touched.
As I've said so many times on skype and on this forum, high empty's planet switching idea is a god awful way to go about things. The big cost with planets is keeping them merlined 24/7. People currently don't switch planets from att/def duals to up/income or vice versa very often so in the big scheme of things that cost is far more minimal. You figure a minimum of 30 merlins a week (though some in this war are using 70) for ten planets (33 for 11) over the course of...forever...of course in switching ten duals you burn 200 merlins (220 for 11) but you'll do that right now at the start of a war and at the end...that should be a serious cost to do.
If you take away that switching cost...you now provide those few cash players who are willing to spend the money for merlins week in and week out forever the opportunity to use their planets as att/def AND as up/income when needed during the same conflict. A huge account boost could now be seen by all the major cash spenders...remember these planets when converted to up/income generally result in unit productions in the 5-10 mil range or more. You would basically be providing to cash players their own built-in naq and uu generator for wars. Who even needs a cash market anymore when if you run out of naq or uu, you go on an 8 day PPT run and you are set once again. When you drop off of your PPT run of course, your attack and defense builds are so cheap with your planets that the hundred mil+ uu you received will last you until your next PPT run.
There has been and always will be a divide between cash spenders and non-cash spenders in this game, but it is in this game's best interest, and absolutely essential for its survival, that there never comes a time when non-cash spenders cannot compete with the cash spenders. That's not to say that a new prior account should easily be able to take down a fully built 41/42 unknown...of course not...but there should never be a pay to win clause in this game. The necessity of $$ spending drives away the average player and shrinks a community.
As I said before, this particular problem will always persist while planets can be merlined AND merlins can be bought on the black market. Merlins in general are a bad idea as they make planets, which can have such a HUGE impact on an account, become untouchable. While merlins aren't going away, we can ensure that the divide never becomes too great between those that can take advantage of their fully built planets and those that cannot. Hell that's one reason that anti-covert was made double the power of covert so that people couldn't just easily run away with buying big ass spy levels and be untouched. It's why ac'ing was developed in the first place. It's why whenever one facet of the game begins to dominate all the others, changes have to be made, whether it be defenses, motherships, covert levels or planets. Right now, planets are the dominating facet of the game and since the root problem can't be fixed, we have to do what we can to balance the game as a whole.
That does NOT mean giving even more advantages to people who build and merlin their planets. That means ensuring that people can't overpower the game by pushing one feature above all others.
Calculations
- Mathlord
- Forum Zombie
- Posts: 8920
- Joined: Tue Aug 02, 2005 10:56 am
- Alliance: Tauri Alliance
- Race: Tollan
- ID: 12759
- Location: On the Edge of the Unknown
- Contact:
Re: Calculations
Spoiler
13:38 General Zeus Sabotage Repelled 377,977,330 details
The forces of simpson_eh fought back with all they could, and managed to inflict 305,393,963,879,000 damage on Mathlord's forces!
They managed to eradicate 4,635,986 of Mathlord's troops.
---
The forces of simpson_eh fought back with all they could, and managed to inflict 12 damage on Mathlord's forces!
They managed to eradicate 0 of Mathlord's troops.
- Z E R O
- Forum Addict
- Posts: 3908
- Joined: Fri Nov 30, 2007 11:04 am
- Alliance: Jötunheim
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Re: Calculations
Mathlord wrote:At least with buying tons of units, there is a cap to how many troops someone can throw onto a field at once...somewhere along the way, the ingame black market uu buying cap was raised to plague from the buy cap which is a bit crazy, but that's still a limit.
There's no limit in the power you can add to a planet with $$ bought naq and $$ bought merlins ensuring it will never be touched.
As I've said so many times on skype and on this forum, high empty's planet switching idea is a god awful way to go about things. The big cost with planets is keeping them merlined 24/7. People currently don't switch planets from att/def duals to up/income or vice versa very often so in the big scheme of things that cost is far more minimal. You figure a minimum of 30 merlins a week (though some in this war are using 70) for ten planets (33 for 11) over the course of...forever...of course in switching ten duals you burn 200 merlins (220 for 11) but you'll do that right now at the start of a war and at the end...that should be a serious cost to do.
If you take away that switching cost...you now provide those few cash players who are willing to spend the money for merlins week in and week out forever the opportunity to use their planets as att/def AND as up/income when needed during the same conflict. A huge account boost could now be seen by all the major cash spenders...remember these planets when converted to up/income generally result in unit productions in the 5-10 mil range or more. You would basically be providing to cash players their own built-in naq and uu generator for wars. Who even needs a cash market anymore when if you run out of naq or uu, you go on an 8 day PPT run and you are set once again. When you drop off of your PPT run of course, your attack and defense builds are so cheap with your planets that the hundred mil+ uu you received will last you until your next PPT run.
There has been and always will be a divide between cash spenders and non-cash spenders in this game, but it is in this game's best interest, and absolutely essential for its survival, that there never comes a time when non-cash spenders cannot compete with the cash spenders. That's not to say that a new prior account should easily be able to take down a fully built 41/42 unknown...of course not...but there should never be a pay to win clause in this game. The necessity of $$ spending drives away the average player and shrinks a community.
As I said before, this particular problem will always persist while planets can be merlined AND merlins can be bought on the black market. Merlins in general are a bad idea as they make planets, which can have such a HUGE impact on an account, become untouchable. While merlins aren't going away, we can ensure that the divide never becomes too great between those that can take advantage of their fully built planets and those that cannot. Hell that's one reason that anti-covert was made double the power of covert so that people couldn't just easily run away with buying big ass spy levels and be untouched. It's why ac'ing was developed in the first place. It's why whenever one facet of the game begins to dominate all the others, changes have to be made, whether it be defenses, motherships, covert levels or planets. Right now, planets are the dominating facet of the game and since the root problem can't be fixed, we have to do what we can to balance the game as a whole.
That does NOT mean giving even more advantages to people who build and merlin their planets. That means ensuring that people can't overpower the game by pushing one feature above all others.
Z E R O - Jötunheim - 1907332 - UnKnown of the TOLAH
*Zero - 1991093
Spoiler
- Dexter Morgan
- Forum Irregular
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- Alliance: THE DARK DOMINIUM™
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- ID: 23888
- Alternate name(s): Dark Lunas,Dis Tra Tuat Harsesis,Sylar,Stewie Griffin,Dexter Morgan......yes THE Dexter Morgan aka theDEX
Re: Calculations
Agreed to a point on the points made Math....But Rupert and I would love to see the votes as to why there is always one more for all nerfs, than to leave it be.....Seems to us that Merlin sales, and Dual sales have been exhausted, and now they need to figure out a way to get more money out of people who have already spent sometimes half their income on their accounts, only for them to be torn apart in one fell swoop......eh Rupert?
I am no longer playing these troll games. Take my stats or give them. That is all.....Dexter is not mad, but he is just done playing reindeer games and wishes to take his popcorn and go, the movie is getting stale.
M.I.A wrote:everyone keep calm and look at my nipples
-
- The Ablest Man
- Posts: 1758
- Joined: Thu Jun 18, 2009 1:07 pm
- Alliance: Multiverse
- Race: Clockwork Admin
- ID: 1940718
Re: Calculations
Do you really think they would need to fake a forum vote to change something? It's also 27 votes for change, 15 votes for no change. The most popular change just happens to be 16 votes, one more than the no change vote.Stewie Griffin wrote:Agreed to a point on the points made Math....But Rupert and I would love to see the votes as to why there is always one more for all nerfs, than to leave it be.....Seems to us that Merlin sales, and Dual sales have been exhausted, and now they need to figure out a way to get more money out of people who have already spent sometimes half their income on their accounts, only for them to be torn apart in one fell swoop......eh Rupert?
[spoiler][/spoiler]
- Setesh
- Lord of the Abyss
- Posts: 2645
- Joined: Fri Jun 24, 2005 9:00 am
- ID: 89014
- Location: ETL
Re: Calculations
Three weeks later and no change is still down by one. Still think its fixed?
[00:52:43] chacho67430: Di... setesh says thanks
[00:53:03] DeathIncarnator: someone kill setesh
[4:55:08 PM] robert_paul97: (gaypartty)
[4:55:14 PM] robert_paul97: not work
[00:53:03] DeathIncarnator: someone kill setesh
[4:54:59 PM] robert_paul97: (gay)Extremer wrote:I shall Enter TheLion
[4:55:08 PM] robert_paul97: (gaypartty)
[4:55:14 PM] robert_paul97: not work
- IFLuX
- Forum Elite
- Posts: 1889
- Joined: Fri Jan 20, 2012 1:14 am
- ID: 0
Re: Calculations
i think update is applied when majority approves it ?
Spoiler
mcdeadly . : i would rather eat stool from fluxes bumhole than fight alongside DDE!
Clockwork Ben Allman: Does not count if you pay for it flux, and tbh, you always 'pay' one way or another
anonymous :THIS should be the TAF motto..." Can't hack a war? Join TAF, just go inactive and let a couple guys carry you until the enemy gets bored!"
Loki: like i said before
Loki: denis doesnt have friends
Loki: just people he hasnt pissed off yet
[10:11:58 AM] Loki: I'm a sniper
[1:30:17 PM] Dean Bailey: tbh im not that sleep deprived
[1:30:26 PM] Dean Bailey: i had a super epic nap from 3PM till 6 PM
[1:30:52 PM] Dean Bailey: and thankfully it wasnt the kind of nap you have with TAF.
[19:59:26] Denis Oman: i never had sex with drugs
[19:59:32] Denis Oman: but i did when i was wasted as **Filtered**
[19:59:52] WarGuruBambi -DDE: Bad things happen when drunk lol
[20:00:10] WarGuruBambi -DDE: Dont get me wrong i love my son
CJO - Judgement HC
Scott form what I hear, no one in this game could beat you in an onliner, you have mad skills
[10:16 PM] Skeleton Crew - Judgement 3ic: Flux when are you going to accept that you have potentially one friend on this game and everyone else can't stand you? It's quite sad to watch.
[10:17 PM] Skeleton Crew - Judgement 3ic: I think the worst part is the obvious psychological issue that you maintain this facade of being better than everyone but also putting it down to accounts are what matter
Clockwork Ben Allman: Does not count if you pay for it flux, and tbh, you always 'pay' one way or another
anonymous :THIS should be the TAF motto..." Can't hack a war? Join TAF, just go inactive and let a couple guys carry you until the enemy gets bored!"
Loki: like i said before
Loki: denis doesnt have friends
Loki: just people he hasnt pissed off yet
[10:11:58 AM] Loki: I'm a sniper
[1:30:17 PM] Dean Bailey: tbh im not that sleep deprived
[1:30:26 PM] Dean Bailey: i had a super epic nap from 3PM till 6 PM
[1:30:52 PM] Dean Bailey: and thankfully it wasnt the kind of nap you have with TAF.
[19:59:26] Denis Oman: i never had sex with drugs
[19:59:32] Denis Oman: but i did when i was wasted as **Filtered**
[19:59:52] WarGuruBambi -DDE: Bad things happen when drunk lol
[20:00:10] WarGuruBambi -DDE: Dont get me wrong i love my son
CJO - Judgement HC
Scott form what I hear, no one in this game could beat you in an onliner, you have mad skills
[10:16 PM] Skeleton Crew - Judgement 3ic: Flux when are you going to accept that you have potentially one friend on this game and everyone else can't stand you? It's quite sad to watch.
[10:17 PM] Skeleton Crew - Judgement 3ic: I think the worst part is the obvious psychological issue that you maintain this facade of being better than everyone but also putting it down to accounts are what matter
- ~Les Erebus~
- Forum Addict
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- Alliance: TF
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- Location: Murica
Re: Calculations
i voted for no change.. that is all..........
philipbanks 2:41 PM
Man I can mass from right here in my shower and it feels nice
lesennemis 2:42 PM
stop using massing for non pure duties in the shower and yes i am quoting that
Man I can mass from right here in my shower and it feels nice
lesennemis 2:42 PM
stop using massing for non pure duties in the shower and yes i am quoting that
- Mathlord
- Forum Zombie
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- Contact:
Re: Calculations
I think update is applied when Juliette sees fit to apply it. It's clear that the majority want a change.IFLuX wrote:i think update is applied when majority approves it ?
Spoiler
13:38 General Zeus Sabotage Repelled 377,977,330 details
The forces of simpson_eh fought back with all they could, and managed to inflict 305,393,963,879,000 damage on Mathlord's forces!
They managed to eradicate 4,635,986 of Mathlord's troops.
---
The forces of simpson_eh fought back with all they could, and managed to inflict 12 damage on Mathlord's forces!
They managed to eradicate 0 of Mathlord's troops.
- teesdale
- Forum Addict
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- Location: Aus
Re: Calculations
Well said MathMathlord wrote:At least with buying tons of units, there is a cap to how many troops someone can throw onto a field at once...somewhere along the way, the ingame black market uu buying cap was raised to plague from the buy cap which is a bit crazy, but that's still a limit.
There's no limit in the power you can add to a planet with $$ bought naq and $$ bought merlins ensuring it will never be touched.
As I've said so many times on skype and on this forum, high empty's planet switching idea is a god awful way to go about things. The big cost with planets is keeping them merlined 24/7. People currently don't switch planets from att/def duals to up/income or vice versa very often so in the big scheme of things that cost is far more minimal. You figure a minimum of 30 merlins a week (though some in this war are using 70) for ten planets (33 for 11) over the course of...forever...of course in switching ten duals you burn 200 merlins (220 for 11) but you'll do that right now at the start of a war and at the end...that should be a serious cost to do.
If you take away that switching cost...you now provide those few cash players who are willing to spend the money for merlins week in and week out forever the opportunity to use their planets as att/def AND as up/income when needed during the same conflict. A huge account boost could now be seen by all the major cash spenders...remember these planets when converted to up/income generally result in unit productions in the 5-10 mil range or more. You would basically be providing to cash players their own built-in naq and uu generator for wars. Who even needs a cash market anymore when if you run out of naq or uu, you go on an 8 day PPT run and you are set once again. When you drop off of your PPT run of course, your attack and defense builds are so cheap with your planets that the hundred mil+ uu you received will last you until your next PPT run.
There has been and always will be a divide between cash spenders and non-cash spenders in this game, but it is in this game's best interest, and absolutely essential for its survival, that there never comes a time when non-cash spenders cannot compete with the cash spenders. That's not to say that a new prior account should easily be able to take down a fully built 41/42 unknown...of course not...but there should never be a pay to win clause in this game. The necessity of $$ spending drives away the average player and shrinks a community.
As I said before, this particular problem will always persist while planets can be merlined AND merlins can be bought on the black market. Merlins in general are a bad idea as they make planets, which can have such a HUGE impact on an account, become untouchable. While merlins aren't going away, we can ensure that the divide never becomes too great between those that can take advantage of their fully built planets and those that cannot. Hell that's one reason that anti-covert was made double the power of covert so that people couldn't just easily run away with buying big ass spy levels and be untouched. It's why ac'ing was developed in the first place. It's why whenever one facet of the game begins to dominate all the others, changes have to be made, whether it be defenses, motherships, covert levels or planets. Right now, planets are the dominating facet of the game and since the root problem can't be fixed, we have to do what we can to balance the game as a whole.
That does NOT mean giving even more advantages to people who build and merlin their planets. That means ensuring that people can't overpower the game by pushing one feature above all others.
LOL!Clockwork wrote: [spoiler][/spoiler]
skype:Jake.dh@hotmail.com
moments of epic proportions:
moments of epic proportions:
Spoiler
[5:26:57 AM ] josh: 30% of 100 is 33.3333333333333
[5:27:11 AM] Jake/Tees: LOL
[5:27:23 AM] Jake/Tees: im going to pretend you didnt say that
[5:27:29 AM] Jake/Tees: actually no
[5:27:33 AM] Jake/Tees: im going to sig it
[5:27:49 AM] Jake/Tees: now think cafefully
[5:27:49 AM] josh: w8
[5:27:53 AM] josh: i meant 100
[5:28:04 AM] josh: sorted
[5:28:07 AM] josh: **Filtered** u
[5:28:09 AM] Jake/Tees: if 30% of 100
[5:28:11 AM] Jake/Tees: is 33.3333333
[5:28:13 AM] Jake/Tees: then tell me
[5:28:17 AM] Jake/Tees: whats 33%?
[5:28:19 AM] josh: yeah i knew what i ment in my head
[5:28:30 AM] Jake/Tees: did you?
[5:28:34 AM] josh: w8
[5:28:37 AM] Jake/Tees: whats 33% josh???
[5:28:43 AM] josh: now thats 33,3333
[5:28:46 AM] Jake/Tees:
[5:28:48 AM] Jake/Tees: idiot
[5:28:48 AM] josh: ok
[5:28:50 AM] josh: i give in
[5:29:01 AM] josh: **Filtered**
[9:42:59 PM] robert: look my race
[9:43:09 PM] robert: zombie will not come here
[9:43:51 PM] josh: ah no brains
[9:44:04 PM] josh: bit harsh on yourself rob
[11:56:17 PM] Duderanch: KOS [ TÅTS - KOS it IS]
[12:03:49 AM] Duderanch: Someone is scraping the bottom of the barrel
[12:03:59 AM] Duderanch: just cant decide if it's kos or taf
[4:13:09 AM] Cersei Lannister - (Juliette): It's sad to see how many people here (in NL) are starting to use Arabic words for **Filtered**.
[4:13:54 AM] HiMyNameIs Martin: So then getting stoned in the NL may take on another meaning (worry)
[5:27:11 AM] Jake/Tees: LOL
[5:27:23 AM] Jake/Tees: im going to pretend you didnt say that
[5:27:29 AM] Jake/Tees: actually no
[5:27:33 AM] Jake/Tees: im going to sig it
[5:27:49 AM] Jake/Tees: now think cafefully
[5:27:49 AM] josh: w8
[5:27:53 AM] josh: i meant 100
[5:28:04 AM] josh: sorted
[5:28:07 AM] josh: **Filtered** u
[5:28:09 AM] Jake/Tees: if 30% of 100
[5:28:11 AM] Jake/Tees: is 33.3333333
[5:28:13 AM] Jake/Tees: then tell me
[5:28:17 AM] Jake/Tees: whats 33%?
[5:28:19 AM] josh: yeah i knew what i ment in my head
[5:28:30 AM] Jake/Tees: did you?
[5:28:34 AM] josh: w8
[5:28:37 AM] Jake/Tees: whats 33% josh???
[5:28:43 AM] josh: now thats 33,3333
[5:28:46 AM] Jake/Tees:
[5:28:48 AM] Jake/Tees: idiot
[5:28:48 AM] josh: ok
[5:28:50 AM] josh: i give in
[5:29:01 AM] josh: **Filtered**
[9:42:59 PM] robert: look my race
[9:43:09 PM] robert: zombie will not come here
[9:43:51 PM] josh: ah no brains
[9:44:04 PM] josh: bit harsh on yourself rob
[11:56:17 PM] Duderanch: KOS [ TÅTS - KOS it IS]
[12:03:49 AM] Duderanch: Someone is scraping the bottom of the barrel
[12:03:59 AM] Duderanch: just cant decide if it's kos or taf
[4:13:09 AM] Cersei Lannister - (Juliette): It's sad to see how many people here (in NL) are starting to use Arabic words for **Filtered**.
[4:13:54 AM] HiMyNameIs Martin: So then getting stoned in the NL may take on another meaning (worry)
You are as peaceful as a nox kitten. Disgraceful.~Tziki~ wrote:my ass is busy :'(
reborn wrote: You think u can see scripting from spying. Is the demi u have this?
Dr Mariaelena Punicelle (Tier 4)
Skill level: Out of this world
Ability:
Increased able to detect scripts --4.41%
Decreased intelligence if you think the top ability works --99.98%
- Drahazar
- Forum Elite
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- Joined: Sun Feb 28, 2010 6:04 pm
- Alliance: Judgement
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Drahazar - Leader of "The Original Collective" - Location: Creepin', Peepin', Waitin'...
- Contact:
Re: Calculations
I think Planets are the factor for unbalance in this game.
Would it be possible to not limit the size but instead the number of planets that can contribute to an account at one time eg:
An account can have 10 planets made up of the 5 attributes. What if you could only have 3 of the same planet stats at a time effecting your account?
So if I have 10 att planets then only my top 3 planets will add bonus's the rest wont. So I would change some to income or up again only the 3 biggest would add anything?
(No idea if this sort of thing has been mentioned before?)
Would it be possible to not limit the size but instead the number of planets that can contribute to an account at one time eg:
An account can have 10 planets made up of the 5 attributes. What if you could only have 3 of the same planet stats at a time effecting your account?
So if I have 10 att planets then only my top 3 planets will add bonus's the rest wont. So I would change some to income or up again only the 3 biggest would add anything?
(No idea if this sort of thing has been mentioned before?)
Spoiler
- harchester
- Forum History
- Posts: 10456
- Joined: Thu Jun 14, 2007 10:31 am
- Alliance: Ricos Roughnecks
- Location: Scotland
Re: Calculations
So planets that are merlined go to a different realm (dimension), SO what if they planets go to pergatory realm instead of them being untouchable they can be touched just it takes LOTS of players to take them down?
i think the game is silly when players have massive planets and are basically massing for no losses while their planets are safe and sound.
so what if people spend money keeping them perma merlined? the game can change whenever it wants....just change it.
why have a stat that is completely un killable...atleast if the planets move to perg they can still be massed...
i think the game is silly when players have massive planets and are basically massing for no losses while their planets are safe and sound.
so what if people spend money keeping them perma merlined? the game can change whenever it wants....just change it.
why have a stat that is completely un killable...atleast if the planets move to perg they can still be massed...
Even if you hear a bad story about me, Understand that there was a time I was good to those people to, But they won’t tell you that...
- dgb
- Forum Expert
- Posts: 1010
- Joined: Thu Mar 16, 2006 4:18 am
- ID: 0
Re: Calculations
This is me defending and winning against massive planets.
details
Jul 25, 11:28 High Empty Attack defended 15 173,649 1,194,739 51,241,381,514,500 38,853,517,280,800 details
Jul 25, 11:28 High Empty Attack defended 15 157,693 1,379,449 47,689,774,669,400 41,071,181,130,100 details
Jul 25, 11:28 High Empty Attack defended 15 173,784 1,313,874 50,303,494,625,200 40,631,516,307,600 details
Jul 25, 11:28 High Empty Attack defended 15 170,153 1,407,337 48,802,355,943,800 41,541,170,709,200 details
Now im winning as i defended but actualy im losing badly,ive got a 56 t defence hes got a 18t attack,my ms was out but the diffrence is massive here same when i tried to mass him with a double strike and my ms nearly 3 times his stats and he still won its very hard not to be put by this.
details
Jul 25, 11:28 High Empty Attack defended 15 173,649 1,194,739 51,241,381,514,500 38,853,517,280,800 details
Jul 25, 11:28 High Empty Attack defended 15 157,693 1,379,449 47,689,774,669,400 41,071,181,130,100 details
Jul 25, 11:28 High Empty Attack defended 15 173,784 1,313,874 50,303,494,625,200 40,631,516,307,600 details
Jul 25, 11:28 High Empty Attack defended 15 170,153 1,407,337 48,802,355,943,800 41,541,170,709,200 details
Now im winning as i defended but actualy im losing badly,ive got a 56 t defence hes got a 18t attack,my ms was out but the diffrence is massive here same when i tried to mass him with a double strike and my ms nearly 3 times his stats and he still won its very hard not to be put by this.
-
- Tollan
- Posts: 2769
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Re: Calculations
I lost to CC my 80 tril def... he attacked with +- 100 mil supers (if you convert the armed mercs), I defended with 200 mil super def. CC thrashed my defense (fair and square) (in 15 minutes. WTH happened with the Nox delay?), but with less losses then I did. And in the grand scheme, only planets can explain it. Had I been up to HE, it'd been even worse....
So yeah, planets are OP those days with perma Merlins.
So yeah, planets are OP those days with perma Merlins.
Currently ingame known as BenMS
Goblin: "I like your boots."
Sorcerer: "That's because you don't have any. The emotion is called envy."
Spoiler
/smile at the green grass,
smile at the sun,
smile at the roses,
before they're gone/
BenjaminMS - 'A thief of roses'
smile at the sun,
smile at the roses,
before they're gone/
BenjaminMS - 'A thief of roses'
[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
MERC 1 zegt:
shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
MERC 1 zegt:
cool you two take it then i will hit you
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Re: Calculations
That would be double strike not planets.BenjaminMS wrote:I lost to CC my 80 tril def... he attacked with +- 100 mil supers (if you convert the armed mercs), I defended with 200 mil super def. CC thrashed my defense (fair and square) (in 15 minutes. WTH happened with the Nox delay?), but with less losses then I did. And in the grand scheme, only planets can explain it. Had I been up to HE, it'd been even worse....
So yeah, planets are OP those days with perma Merlins.
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[14:42:10] The Anti Christ: Now I know what harch feels like
[20:15:16] Duderanch: Ben filled me up
[14:14] CC Leader: harriet harmon is a freak in bed
[01:42:08] The Anti Christ: Mental is my hero, I wish I was more like him
[20:15:16] Duderanch: Ben filled me up
[14:14] CC Leader: harriet harmon is a freak in bed
[01:42:08] The Anti Christ: Mental is my hero, I wish I was more like him
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Re: Calculations
True My bad... I should keep better track of all the features.Mental wrote:That would be double strike not planets.BenjaminMS wrote:I lost to CC my 80 tril def... he attacked with +- 100 mil supers (if you convert the armed mercs), I defended with 200 mil super def. CC thrashed my defense (fair and square) (in 15 minutes. WTH happened with the Nox delay?), but with less losses then I did. And in the grand scheme, only planets can explain it. Had I been up to HE, it'd been even worse....
So yeah, planets are OP those days with perma Merlins.
Currently ingame known as BenMS
Goblin: "I like your boots."
Sorcerer: "That's because you don't have any. The emotion is called envy."
Spoiler
/smile at the green grass,
smile at the sun,
smile at the roses,
before they're gone/
BenjaminMS - 'A thief of roses'
smile at the sun,
smile at the roses,
before they're gone/
BenjaminMS - 'A thief of roses'
[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
MERC 1 zegt:
shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
MERC 1 zegt:
cool you two take it then i will hit you