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Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 1:43 am
by Aisar Saqib
Sol wrote:^ yup.

There isn't any point in seeing what achievements you have done, because they wont get ticked off until you see them.

In the mean time, I think I have a way for those that have sent a demi into a wreckage already and get it ticked off....
how to optimize TOC and CER? i tried but nothing happened

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 1:57 am
by Sol
Aisar Saqib wrote:
Sol wrote:^ yup.

There isn't any point in seeing what achievements you have done, because they wont get ticked off until you see them.

In the mean time, I think I have a way for those that have sent a demi into a wreckage already and get it ticked off....
how to optimize TOC and CER? i tried but nothing happened
put in like 1 LF and press the button

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 3:46 am
by Master_Splinter
Sol wrote:
Aisar Saqib wrote:
Sol wrote:^ yup.

There isn't any point in seeing what achievements you have done, because they wont get ticked off until you see them.

In the mean time, I think I have a way for those that have sent a demi into a wreckage already and get it ticked off....
how to optimize TOC and CER? i tried but nothing happened
put in like 1 LF and press the button
I didnt even put in 1LF and worked for me

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 11:44 am
by Unsterblich
This is not to the benefit of keeping ascended active and more fun then what it used to be.
Nothing players ask for in order to make it beter are concidered and is not logical to add ranks to ME as less turns doenst create more ME but inactive accounts. Many complain that turns are to little and now wrekages are cheaper and time extended but doesnt help the inactivity on the server.

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 11:46 am
by Richard B Riddick
Master_Splinter wrote:
Sol wrote:
Aisar Saqib wrote:
Sol wrote:^ yup.

There isn't any point in seeing what achievements you have done, because they wont get ticked off until you see them.

In the mean time, I think I have a way for those that have sent a demi into a wreckage already and get it ticked off....
how to optimize TOC and CER? i tried but nothing happened
put in like 1 LF and press the button
I didnt even put in 1LF and worked for me
thats because ours was already optimized, we didnt have to adjust ours any, others though, lulz

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 12:02 pm
by caesar2
well... some functions like this optimize is made for noobs.
its prety easy to use calc or count self whats optimum for these lvls.

but some tards need optimiye buttons.

has nothing to do with achievments guys!

but...

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 3:50 pm
by Sol
Unsterblich wrote: Nothing players ask for in order to make it beter are concidered and is not logical to add ranks to ME as less turns doenst create more ME but inactive accounts.
Such as? Actually, people wanted those ME ranks, they voted for them.
Unsterblich wrote: This is not to the benefit of keeping ascended active and more fun then what it used to be.
And your suggestions would be?

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 4:46 pm
by Dubby_CompGamerGeek2
i don't know the minimum number of turns required to have the loyality of all of my demigods,
nor the minimum number of turns required to equip all of my demis...
but it equals a ** LOT ** of DMU.

So no more equipped demis,
save for my base,
and no more achievement levels
until i have the time to figure it all out.
(not soon, so sad. :roll: )

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 4:49 pm
by Sol
I am flipping up an idea of making a planet that produces energy or generating special turns (in a similar context to personal turns and main) to be used strictly for feeding demis in wrecks.

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 5:07 pm
by Dubby_CompGamerGeek2
I think most users would say that they were better off before demigods ****.0

Since I get a base stat boost of 1% across my physical stats,
and since I get to laugh at the thought of OE and DDE
...using? lots of attack turns on their demigods, i might be better off atm...
not happier, but better off.

please don't touch anything else for a while, hmm? #-o

Yes, that includes updates to 'fix' the current mess.
At least then I wouldn't have to wonder what else would be
turned upside-down when I log in tomorrow. :P

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 5:16 pm
by Sol
Dubby_CompGamerGeek2 wrote:I think most users would say that they were better off before demigods ****.0
Of course, if you get something for free, you would be better off than it costing something :razz:

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 5:39 pm
by Dubby_CompGamerGeek2
Sol wrote:
Dubby_CompGamerGeek2 wrote:I think most users would say that they were better off before demigods ****.0
Of course, if you get something for free, you would be better off than it costing something :razz:

the disability wasn't a cost?

i'd rather have my achievements back, and you can keep the demigods, 2.0, 1.0, and all the rest. :smt081

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 5:44 pm
by hokiehomeboy
Sol wrote:
Dubby_CompGamerGeek2 wrote:I think most users would say that they were better off before demigods ****.0
Of course, if you get something for free, you would be better off than it costing something :razz:
You would be better off by earning it like many of us have done. Your demi god update was a neat sideshow but not significant. Your introduction of wreckages offered a great opportunity for fools to waste their ATs and to encourage said fools to get others to log in and farm wreckages for them so that they would be completed. It wasn't too bad, though it really made demi gods useless. Now you are forcing users to play the demi god game in order to continue on with the side games that make ascended worth playing.

You allow a server where people can sit statless and just snipe until their heart is content. You allow users to keep demi god weapon benefits without the demi god equiped which further induces sniping. I sniped you for your insolence. Don't leave so many spies trained and no assassins, but I know you can just type a few lines of code or point and click and have those planets back in an instant. The satisfaction of showing you how prevalent sniping is was worth every AT I wasted because you should see how you are doing nothing but making the server unplayable by anyone who is not into the demi god game and encouraging snipers.

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 6:02 pm
by Unsterblich
Sol wrote:
Unsterblich wrote: Nothing players ask for in order to make it beter are concidered and is not logical to add ranks to ME as less turns doenst create more ME but inactive accounts.
Such as? Actually, people wanted those ME ranks, they voted for them.
Unsterblich wrote: This is not to the benefit of keeping ascended active and more fun then what it used to be.
And your suggestions would be?
Were did they vote as some dont have any clue on when or what next update might include ot whats changed.

yes its in the realm page for a few days and then there after. Were can we see when and whats been updated?

and fun meaning having time to guess what type demis they have and not exploit it to the others as in war times im not laying out what im gonna do or spesial weapon I have.
wrekages is useless as some spent 20K ats on wreckages lalready and thats what ......like almost 1 month of inactivity were massings could have been done and instead they sit on untrained planets and no ats and login and count down the time left for the next harvest too take place.
stat builders instead of massings and stuff

whats next...... Update to see the size CS???
That would be the best damm update ever.

Re: Demi-Gods 2.0

Posted: Mon Jun 30, 2014 7:27 pm
by Sol
Dubby_CompGamerGeek2 wrote:
Sol wrote:
Dubby_CompGamerGeek2 wrote:I think most users would say that they were better off before demigods ****.0
Of course, if you get something for free, you would be better off than it costing something :razz:

the disability wasn't a cost?

i'd rather have my achievements back, and you can keep the demigods, 2.0, 1.0, and all the rest. :smt081
Pfft, like everyone didn't flip through demis until they found one with a disability that can be ignored :P, it's hardly a cost.

Your achievements never left ;)